gr8artist
2013-06-24, 03:49 PM
So, I thought up this character for an upcoming campaign, gave him some flavor and fluff, and decided to try a role I'd never really done before. Here's what I've got so far.
Human Kensai 1 /Flowing Monk X /Kensai X
So, yeah, we're adding Int to the monk's MAD problems, but we're going for finesse and Agile enchantments to knock Str off. I got decent stats: 12 Str/17 Dex/12 Con/13 Int/13 Wis/8 Cha
The plan is to trip enemies, and pummel them with AoO's and nonlethal flurries. He's a pacifist, strictly refuses to kill people. He subdues with trip/disarm and knocks enemies unconcious.
1st level spell/day: possibly enlarge person, but I'm looking for a better magus spell. Some kind of buff.
Flowing monk gets an immediate action to trip when someone enters threatened area on a charge, or makes an attack while you threaten them.
Kensai gets exotic weapon/weapon focus at level 1... we choose the flying talon, for 10' threatened area and the trip/disarm qualities.
We add greater trip and vicious stomp to that, and now we've got 2 AoO's from a successful trip made to interrupt an enemy's attack. That, to me, is awesome.
Weapon finesse let me trip with my weapon using Dex instead of Str for CMB. Combat reflexes is a must, but what other feats/abilities/items would complement this character. I get diminished spellcasting, so my spells need to be buffs and utility more than damage/CC, which is challenging for the Magus/Kensai. Lunge is an option, as well as whirlwind attack. Something to let me flurry with my Flying Talon would be nice.
Headband of int/wis and belt of dex. Agile enchant on amulet of mighty fists. Include other AC items as possible.
Human Kensai 1 /Flowing Monk X /Kensai X
So, yeah, we're adding Int to the monk's MAD problems, but we're going for finesse and Agile enchantments to knock Str off. I got decent stats: 12 Str/17 Dex/12 Con/13 Int/13 Wis/8 Cha
The plan is to trip enemies, and pummel them with AoO's and nonlethal flurries. He's a pacifist, strictly refuses to kill people. He subdues with trip/disarm and knocks enemies unconcious.
1st level spell/day: possibly enlarge person, but I'm looking for a better magus spell. Some kind of buff.
Flowing monk gets an immediate action to trip when someone enters threatened area on a charge, or makes an attack while you threaten them.
Kensai gets exotic weapon/weapon focus at level 1... we choose the flying talon, for 10' threatened area and the trip/disarm qualities.
We add greater trip and vicious stomp to that, and now we've got 2 AoO's from a successful trip made to interrupt an enemy's attack. That, to me, is awesome.
Weapon finesse let me trip with my weapon using Dex instead of Str for CMB. Combat reflexes is a must, but what other feats/abilities/items would complement this character. I get diminished spellcasting, so my spells need to be buffs and utility more than damage/CC, which is challenging for the Magus/Kensai. Lunge is an option, as well as whirlwind attack. Something to let me flurry with my Flying Talon would be nice.
Headband of int/wis and belt of dex. Agile enchant on amulet of mighty fists. Include other AC items as possible.