pbdr
2013-06-24, 08:35 PM
Help me design a semi-useful magic item.
One of the payers in my group won't leave me alone about a "bog of tricks". They had one way back when, but it went away when a PC left. They were costantly pulling out woverines and throwing them into combat... It becamse somewhat of a crutch and somewat annoying tot he DM.
SO, I'm going to get my "revenge" (not a bad revenge, but a fun one).
SO I have this idea for a "bag of tricksiness" instead of the standard animals, it will produce one of 3 sea creatures that have some potential effect. Her is what i have thus far:
Bag of Tricksiness – Can pull out a spiny sea urchin, sea cucumber, or cuttle fish. These can be thrown at an enemy for a minor effect. Spiny urchin – DC 12 reflex save or be distracted for one round (spines hurt); sea cucumber – DC 12 reflex or move at half speed for one round (they throw up slippery guts); cuttle fish – DC 12 reflex save or be partially blinded (20% miss chance) for one round (ink in the eyes). Usable 1/day.
The DCs are purposefully low, as are the effects, it's not supposed to be very useful. They group is 8th level.
Comments?
One of the payers in my group won't leave me alone about a "bog of tricks". They had one way back when, but it went away when a PC left. They were costantly pulling out woverines and throwing them into combat... It becamse somewhat of a crutch and somewat annoying tot he DM.
SO, I'm going to get my "revenge" (not a bad revenge, but a fun one).
SO I have this idea for a "bag of tricksiness" instead of the standard animals, it will produce one of 3 sea creatures that have some potential effect. Her is what i have thus far:
Bag of Tricksiness – Can pull out a spiny sea urchin, sea cucumber, or cuttle fish. These can be thrown at an enemy for a minor effect. Spiny urchin – DC 12 reflex save or be distracted for one round (spines hurt); sea cucumber – DC 12 reflex or move at half speed for one round (they throw up slippery guts); cuttle fish – DC 12 reflex save or be partially blinded (20% miss chance) for one round (ink in the eyes). Usable 1/day.
The DCs are purposefully low, as are the effects, it's not supposed to be very useful. They group is 8th level.
Comments?