Alex12
2013-06-24, 09:08 PM
So in our current campaign, my backup character plan is a Necropolitan Dread Necromancer, but the DM said I can't just get the effects of being created with Corpsecrafter without paying for them. This is how I plan on doing that.
I just wanted to get the playground's opinion on this. Broken? Not broken? A terrible idea?
Enhance Undead
Necromancy
Level: Clr 3, Sor/Wiz 4, Dread Necromancer 4
Components: V, S, M/DF
Casting Time: 1 hour
Range: Touch
Target: One willing or helpless undead creature
Duration: Instantaneous
Saving Throw: Yes (potentially harmless, see text)
Spell Resistance: Yes (potentially harmless, see text)
You finish the ritual, crushing the bone and spreading the dust on the undead before you. A faint aura flickers briefly around it, before seeming to be absorbed.
This spell allows the caster to apply abilities to an undead creature that can normally only be applied at creation. At the end of the casting, the caster may choose to apply any undead enhancement abilities that he has access to (such as Corpsecrafter, the Dread Necromancer's Undead Mastery ability, or the effect of being created in a Desecrated area, provided the spell itself is cast on such an area) to an existing undead. Essentially, the undead is considered to have just been created by the caster for purposes of these abilities. However, this does not allow the caster to affect who the controller of the undead is. Mindless undead may be enhanced in this way provided their controller permits it. This may be used even on undead that the caster cannot create, such as vampires. This use of the spell is considered harmless.
This spell may also be used to remove enhancements, provided the caster is capable of applying those enhancements to undead he creates. This use of the spell is not harmless.
This spell may be applied to incorporeal undead by use of Spectral Hand cast immediately before beginning to cast Enhance Undead. This use overrides the normal duration of Spectral Hand, which must remain in contact with the target and vanishes as soon as the casting is over.
Material component: a fragment of bone, which is crushed.
Special: The caster must have either the Corpsecrafter feat or the Dread Necromancer Undead Mastery ability to cast this spell.
I just wanted to get the playground's opinion on this. Broken? Not broken? A terrible idea?
Enhance Undead
Necromancy
Level: Clr 3, Sor/Wiz 4, Dread Necromancer 4
Components: V, S, M/DF
Casting Time: 1 hour
Range: Touch
Target: One willing or helpless undead creature
Duration: Instantaneous
Saving Throw: Yes (potentially harmless, see text)
Spell Resistance: Yes (potentially harmless, see text)
You finish the ritual, crushing the bone and spreading the dust on the undead before you. A faint aura flickers briefly around it, before seeming to be absorbed.
This spell allows the caster to apply abilities to an undead creature that can normally only be applied at creation. At the end of the casting, the caster may choose to apply any undead enhancement abilities that he has access to (such as Corpsecrafter, the Dread Necromancer's Undead Mastery ability, or the effect of being created in a Desecrated area, provided the spell itself is cast on such an area) to an existing undead. Essentially, the undead is considered to have just been created by the caster for purposes of these abilities. However, this does not allow the caster to affect who the controller of the undead is. Mindless undead may be enhanced in this way provided their controller permits it. This may be used even on undead that the caster cannot create, such as vampires. This use of the spell is considered harmless.
This spell may also be used to remove enhancements, provided the caster is capable of applying those enhancements to undead he creates. This use of the spell is not harmless.
This spell may be applied to incorporeal undead by use of Spectral Hand cast immediately before beginning to cast Enhance Undead. This use overrides the normal duration of Spectral Hand, which must remain in contact with the target and vanishes as soon as the casting is over.
Material component: a fragment of bone, which is crushed.
Special: The caster must have either the Corpsecrafter feat or the Dread Necromancer Undead Mastery ability to cast this spell.