Lord Iames Osari
2006-12-05, 09:31 PM
Note: Although my homebrew system uses the Vitality Point/Wound Point system, I have presented them here using the standard Hit Point system for those who do not use VP/WP.
Life Elemental, Small
Small Elemental (Positive, Extraplanar)
HD 2d8+6 (15 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +1
AC 15 (+1 Dex, +1 size, +3 natural); touch 12; flat-footed 13
BAB +1; Grp -1
Attack Slam +4 melee (1d4+2) or positive touch +4 melee touch (5 positive)
Full Attack Slam +4 melee (1d4+2) or positive touch +4 melee touch (5 positive)
Space 5 ft.; Reach 5 ft.
Special Attacks Positive touch
Special Qualities Life's growth, lifesense (60 ft.), elemental traits
Saves Fort +8, Ref +1, Will +0
Abilities Str 14, Dex 13, Con 16, Int 4, Wis 11, Cha 11
Skills Listen +2, Spot +3
Feats Greater Fortitude
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 1
Treasure None
Alignment Usually N
Advancement 3 HD (Small)
Level Adjustment ~
Life Elemental, Medium
Medium Elemental (Positive, Extraplanar)
HD 4d8+24 (44 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +2
AC 15 (+2 Dex, +3 natural); touch 12; flat-footed 13
BAB +3; Grp +6
Attack Slam +6 melee (1d6+3) or positive touch +6 melee touch (9 positive)
Full Attack Slam +6 melee (1d6+3) or positive touch +6 melee touch (9 positive)
Space 5 ft.; Reach 5 ft.
Special Attacks Positive touch
Special Qualities Life's growth, lifesense (60 ft.), elemental traits
Saves Fort +11, Ref +3, Will +1
Abilities Str 16, Dex 14, Con 20, Int 4, Wis 11, Cha 11
Skills Listen +3, Spot +4
Feats Greater Fortitude, Improved Toughness
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 3
Treasure None
Alignment Usually N
Advancement 5-7 HD (Medium)
Level Adjustment ~
Life Elemental, Large
Large Elemental (Positive, Extraplanar)
HD 8d8+64 (100 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +2
AC 18 (+2 Dex, -1 size, +7 natural); touch 11; flat-footed 16
BAB +6; Grp +14
Attack Slam +9 melee (2d6+4) or positive touch +10 melee touch (15 positive)
Full Attack 2 slams +9 melee (2d6+4) or 2 positive touches +10 melee touch (15 positive)
Space 10 ft.; Reach 10 ft.
Special Attacks Positive touch
Special Qualities Fast healing 5, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +15, Ref +4, Will +2
Abilities Str 18, Dex 15, Con 24, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +6
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch)
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 5
Treasure None
Alignment Usually N
Advancement 9-15 HD (Large)
Level Adjustment ~
Life Elemental, Huge
Huge Elemental (Positive, Extraplanar)
HD 16d8+160 (232 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +7
AC 22 (+3 Dex, -2 size, +11 natural); touch 11; flat-footed 21
BAB +12; Grp +25
Attack Slam +10 melee (3d6+5/19-20) or positive touch +11 melee touch (25 positive)
Full Attack 2 slams +10 melee (3d6+5/19-20) or 2 positive touches +11 melee touch (25 positive)
Space 15 ft.; Reach 15 ft.
Special Attacks Positive touch
Special Qualities Fast healing 5, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +21, Ref +8, Will +5
Abilities Str 20, Dex 17, Con 28, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +6
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch), Improved Initiative, Improved Critical (slam), Power Attack
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 7
Treasure None
Alignment Usually N
Advancement 17-20 HD (Huge)
Level Adjustment ~
Life Elemental, Greater
Huge Elemental (Positive, Extraplanar)
HD 21d8+231 (325 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +8
AC 23 (+4 Dex, -2 size, +11 natural); touch 12; flat-footed 21
BAB +15; Grp +28
Attack Slam +19 melee (3d6+5/19-20) or positive touch +20 melee touch (31 positive)
Full Attack 2 slams +19 melee (3d6+5/19-20) or 2 positive touches +20 melee touch (31 positive)
Space 15 ft.; Reach 15 ft.
Special Attacks Positive touch
Special Qualities Fast healing 10, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +24, Ref +10, Will +6
Abilities Str 20, Dex 18, Con 30, Int 8, Wis 11, Cha 11
Skills Listen + 12, Spot +12
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch), Improved Initiative, Improved Critical (slam), Power Attack, Cleave, Great Cleave
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 9
Treasure None
Alignment Usually N
Advancement 22-23 HD (Huge)
Level Adjustment ~
Life Elemental, Elder
Huge Elemental (Positive, Extraplanar)
HD 24d8+288 (384 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +8
AC 23 (+4 Dex, -2 size, +13 natural); touch 12; flat-footed 23
BAB +15; Grp +28
Attack Slam +21 melee (3d6+5/19-20) or positive touch +21 melee touch (35 positive)
Full Attack 2 slams +21 melee (3d6+5/19-20) or 2 positive touches +21 melee touch (35 positive)
Space 15 ft.; Reach 15 ft.
Special Attacks Positive touch
Special Qualities Fast healing 10, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +27, Ref +12, Will +8
Abilities Str 20, Dex 19, Con 32, Int 10, Wis 11, Cha 11
Skills Listen +27, Spot +27
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch), Improved Initiative, Improved Critical (slam), Power Attack, Cleave, Great Cleave, Weapon Focus (slam)
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 11
Treasure None
Alignment Usually N
Advancement 25-48 HD (Huge)
Level Adjustment ~
Positive Touch (Ex): A life elemental can make a melee touch attack to deliver a charge of positive energy that heals damage equal to the life elemental's Constitution modifier + the life elemental's Hit Dice. This ability can grant temporary hp like the fast healing granted by the Positive Energy Plane, but the Fortitude DC is equal to the number of temporary hp the creature has. A life elemental cannot grant itself temporary hp using this ability. Unlike most forms of temp hp, temp hp from this ability stacks with itself.
Life's Growth (Ex): Life elementals can grow in power by absorbing positive energy. Cure spells and effects, as well as other spells and effects employing positive energy, can grant a life elemental temporary hp in excess of its normal hp. Every 8 temporary hp gained in this way grants the life elemental a temporary Hit Die, which disappears after 1 hour. Temporary HD grant all the benefits of normal HD, except hp. A life elemental can only ever have a number of temporary HD equal to the number of normal HD it possesses.
Lifesense (Ex): A life elemental can detect the life force of all creatures around it within a radius of 60 feet, including undead. A life elemental knows the location, HD, and current hp of all beings within 60 feet of itself.
Positive subtype (Ex): The fast healing granted by major positive-dominant planes does not grant life elementals temporary hp. Spells and effects employing negative energy deal 50% more damage to a life elemental on a failed save.
Life Elemental, Small
Small Elemental (Positive, Extraplanar)
HD 2d8+6 (15 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +1
AC 15 (+1 Dex, +1 size, +3 natural); touch 12; flat-footed 13
BAB +1; Grp -1
Attack Slam +4 melee (1d4+2) or positive touch +4 melee touch (5 positive)
Full Attack Slam +4 melee (1d4+2) or positive touch +4 melee touch (5 positive)
Space 5 ft.; Reach 5 ft.
Special Attacks Positive touch
Special Qualities Life's growth, lifesense (60 ft.), elemental traits
Saves Fort +8, Ref +1, Will +0
Abilities Str 14, Dex 13, Con 16, Int 4, Wis 11, Cha 11
Skills Listen +2, Spot +3
Feats Greater Fortitude
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 1
Treasure None
Alignment Usually N
Advancement 3 HD (Small)
Level Adjustment ~
Life Elemental, Medium
Medium Elemental (Positive, Extraplanar)
HD 4d8+24 (44 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +2
AC 15 (+2 Dex, +3 natural); touch 12; flat-footed 13
BAB +3; Grp +6
Attack Slam +6 melee (1d6+3) or positive touch +6 melee touch (9 positive)
Full Attack Slam +6 melee (1d6+3) or positive touch +6 melee touch (9 positive)
Space 5 ft.; Reach 5 ft.
Special Attacks Positive touch
Special Qualities Life's growth, lifesense (60 ft.), elemental traits
Saves Fort +11, Ref +3, Will +1
Abilities Str 16, Dex 14, Con 20, Int 4, Wis 11, Cha 11
Skills Listen +3, Spot +4
Feats Greater Fortitude, Improved Toughness
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 3
Treasure None
Alignment Usually N
Advancement 5-7 HD (Medium)
Level Adjustment ~
Life Elemental, Large
Large Elemental (Positive, Extraplanar)
HD 8d8+64 (100 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +2
AC 18 (+2 Dex, -1 size, +7 natural); touch 11; flat-footed 16
BAB +6; Grp +14
Attack Slam +9 melee (2d6+4) or positive touch +10 melee touch (15 positive)
Full Attack 2 slams +9 melee (2d6+4) or 2 positive touches +10 melee touch (15 positive)
Space 10 ft.; Reach 10 ft.
Special Attacks Positive touch
Special Qualities Fast healing 5, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +15, Ref +4, Will +2
Abilities Str 18, Dex 15, Con 24, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +6
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch)
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 5
Treasure None
Alignment Usually N
Advancement 9-15 HD (Large)
Level Adjustment ~
Life Elemental, Huge
Huge Elemental (Positive, Extraplanar)
HD 16d8+160 (232 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +7
AC 22 (+3 Dex, -2 size, +11 natural); touch 11; flat-footed 21
BAB +12; Grp +25
Attack Slam +10 melee (3d6+5/19-20) or positive touch +11 melee touch (25 positive)
Full Attack 2 slams +10 melee (3d6+5/19-20) or 2 positive touches +11 melee touch (25 positive)
Space 15 ft.; Reach 15 ft.
Special Attacks Positive touch
Special Qualities Fast healing 5, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +21, Ref +8, Will +5
Abilities Str 20, Dex 17, Con 28, Int 6, Wis 11, Cha 11
Skills Listen +5, Spot +6
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch), Improved Initiative, Improved Critical (slam), Power Attack
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 7
Treasure None
Alignment Usually N
Advancement 17-20 HD (Huge)
Level Adjustment ~
Life Elemental, Greater
Huge Elemental (Positive, Extraplanar)
HD 21d8+231 (325 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +8
AC 23 (+4 Dex, -2 size, +11 natural); touch 12; flat-footed 21
BAB +15; Grp +28
Attack Slam +19 melee (3d6+5/19-20) or positive touch +20 melee touch (31 positive)
Full Attack 2 slams +19 melee (3d6+5/19-20) or 2 positive touches +20 melee touch (31 positive)
Space 15 ft.; Reach 15 ft.
Special Attacks Positive touch
Special Qualities Fast healing 10, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +24, Ref +10, Will +6
Abilities Str 20, Dex 18, Con 30, Int 8, Wis 11, Cha 11
Skills Listen + 12, Spot +12
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch), Improved Initiative, Improved Critical (slam), Power Attack, Cleave, Great Cleave
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 9
Treasure None
Alignment Usually N
Advancement 22-23 HD (Huge)
Level Adjustment ~
Life Elemental, Elder
Huge Elemental (Positive, Extraplanar)
HD 24d8+288 (384 hp)
Speed Fly 60 ft. (12 squares, perfect)
Init: +8
AC 23 (+4 Dex, -2 size, +13 natural); touch 12; flat-footed 23
BAB +15; Grp +28
Attack Slam +21 melee (3d6+5/19-20) or positive touch +21 melee touch (35 positive)
Full Attack 2 slams +21 melee (3d6+5/19-20) or 2 positive touches +21 melee touch (35 positive)
Space 15 ft.; Reach 15 ft.
Special Attacks Positive touch
Special Qualities Fast healing 10, life's growth, lifesense (60 ft.), elemental traits
Saves Fort +27, Ref +12, Will +8
Abilities Str 20, Dex 19, Con 32, Int 10, Wis 11, Cha 11
Skills Listen +27, Spot +27
Feats Greater Fortitude, Improved Toughness, Weapon Focus (positive touch), Improved Initiative, Improved Critical (slam), Power Attack, Cleave, Great Cleave, Weapon Focus (slam)
Environment Positive Energy Plane
Organization Solitary
Challenge Rating 11
Treasure None
Alignment Usually N
Advancement 25-48 HD (Huge)
Level Adjustment ~
Positive Touch (Ex): A life elemental can make a melee touch attack to deliver a charge of positive energy that heals damage equal to the life elemental's Constitution modifier + the life elemental's Hit Dice. This ability can grant temporary hp like the fast healing granted by the Positive Energy Plane, but the Fortitude DC is equal to the number of temporary hp the creature has. A life elemental cannot grant itself temporary hp using this ability. Unlike most forms of temp hp, temp hp from this ability stacks with itself.
Life's Growth (Ex): Life elementals can grow in power by absorbing positive energy. Cure spells and effects, as well as other spells and effects employing positive energy, can grant a life elemental temporary hp in excess of its normal hp. Every 8 temporary hp gained in this way grants the life elemental a temporary Hit Die, which disappears after 1 hour. Temporary HD grant all the benefits of normal HD, except hp. A life elemental can only ever have a number of temporary HD equal to the number of normal HD it possesses.
Lifesense (Ex): A life elemental can detect the life force of all creatures around it within a radius of 60 feet, including undead. A life elemental knows the location, HD, and current hp of all beings within 60 feet of itself.
Positive subtype (Ex): The fast healing granted by major positive-dominant planes does not grant life elementals temporary hp. Spells and effects employing negative energy deal 50% more damage to a life elemental on a failed save.