Mighty_Chicken
2013-06-26, 11:18 AM
I call it the E(6+10)/2 tweak.
The general idea (that I had in a dream): after 6th level, after every 5 feats, until the 20th, you gain a "progression". You may take the same progression 4 times, or each of one, etc.
I know this imbalances E6 balance, in a way, and that's the point: to mimic fiction where one swordmaster's skill is bigger than any other in the world, but he still isn't any more bulletproof than other swordmasters; or where one wizard is feared by having bigger powers than any other in the world, but he isn't, necessarily, more resilient or wise then others.
(for clarity sake: it's free. You don' have to pay a feat to get them)
BAB progression
Every time you get this progression, you get a +1 bonus to your BAB stat. It doesn't give you extra attacks.
For example, an epic (6th level) cleric who chose this progression 4 times would have BAB +8; it would allow her to get feats with a +8 BAB prerequisite, but in a full round action she'd still make just one attack
A character who already had BAB +6/+1 before getting this progression advances normally. For example, a paladin who chose this progression four times would make two attacks at +10/+5 in a full round.
Skill progression
Every time you get this progression, you get 4+Int mod skill points. You maximum ranks for all your skills grows by one.
The second and fourth times you chose this progression, you also get a free skill trick.
Class ability progression
You have access to all class abilities of one of your classes as if you were one level higher, up tp 10th level. This progression also affects any level-dependent ability.
Spellcasting doesn't count as a class ability for the purposes of this progression, unless if you choose a class that has partial casting just as the paladin, the ranger or the hexblade.
Caster level progression
You cast all spells as if you where one level higher in one of your spellcasting classes as if you were one level higher, up tp 10th level.
(super polemic aditional option) If, by taking this progression, you achieve a caster level where your class would have access to 4th level spells, you have access to the Legendary Magic feat (for example, caster level 8 for wizards or caster level 9 for sorcerers). If you achieve a caster level where your class would have access to 5th level spells you have acces to the Epic Magic feat.
Legendary Magic
Prerequisites: Caster level progression (see above)
Benefit: Choose a 4th level spell. If your class has spells known, you forget 4 levels of spells (for example, 4 1st level spells, 2 2nd level spells, etc) and learns this spell. Similarly, it takes 4 levels of spell slots to be cast.
If your class prepares spells, you have to give up 4 levels of spell slots each for time you prepare this spell.
Any Concentration check made to cast this spell is made with a +5 bonus to the DC.
Epic Magic
Prerequisites: Caster level progression (see above), Legendary Magic
Benefit: Choose a 5th level spell. If your class has spells known, you forget 6 levels of spells (for example, 4 1st level spells, 2 2nd level spells, etc) and learns this spell. Similarly, it takes 10 levels of spell slots to be cast.
If your class prepares spells, you have to give up 10 levels of spell slots each for time you prepare this spell.
Any Concentration check made to cast this spell is made with a +10 bonus to the DC.
This feat can only be taken once.
Hit Dice progression
Every time you get this progression, you get +4 hit points to your total. You are also considered be one HD higher regarding HD-based effects.
Save progression
Every time you get this progression, you get a +1 bonus to Fortitude, Reflex or Will.
The second and fourth time you get this progression, you add a +1 bonus to two saves instead of one.
The general idea (that I had in a dream): after 6th level, after every 5 feats, until the 20th, you gain a "progression". You may take the same progression 4 times, or each of one, etc.
I know this imbalances E6 balance, in a way, and that's the point: to mimic fiction where one swordmaster's skill is bigger than any other in the world, but he still isn't any more bulletproof than other swordmasters; or where one wizard is feared by having bigger powers than any other in the world, but he isn't, necessarily, more resilient or wise then others.
(for clarity sake: it's free. You don' have to pay a feat to get them)
BAB progression
Every time you get this progression, you get a +1 bonus to your BAB stat. It doesn't give you extra attacks.
For example, an epic (6th level) cleric who chose this progression 4 times would have BAB +8; it would allow her to get feats with a +8 BAB prerequisite, but in a full round action she'd still make just one attack
A character who already had BAB +6/+1 before getting this progression advances normally. For example, a paladin who chose this progression four times would make two attacks at +10/+5 in a full round.
Skill progression
Every time you get this progression, you get 4+Int mod skill points. You maximum ranks for all your skills grows by one.
The second and fourth times you chose this progression, you also get a free skill trick.
Class ability progression
You have access to all class abilities of one of your classes as if you were one level higher, up tp 10th level. This progression also affects any level-dependent ability.
Spellcasting doesn't count as a class ability for the purposes of this progression, unless if you choose a class that has partial casting just as the paladin, the ranger or the hexblade.
Caster level progression
You cast all spells as if you where one level higher in one of your spellcasting classes as if you were one level higher, up tp 10th level.
(super polemic aditional option) If, by taking this progression, you achieve a caster level where your class would have access to 4th level spells, you have access to the Legendary Magic feat (for example, caster level 8 for wizards or caster level 9 for sorcerers). If you achieve a caster level where your class would have access to 5th level spells you have acces to the Epic Magic feat.
Legendary Magic
Prerequisites: Caster level progression (see above)
Benefit: Choose a 4th level spell. If your class has spells known, you forget 4 levels of spells (for example, 4 1st level spells, 2 2nd level spells, etc) and learns this spell. Similarly, it takes 4 levels of spell slots to be cast.
If your class prepares spells, you have to give up 4 levels of spell slots each for time you prepare this spell.
Any Concentration check made to cast this spell is made with a +5 bonus to the DC.
Epic Magic
Prerequisites: Caster level progression (see above), Legendary Magic
Benefit: Choose a 5th level spell. If your class has spells known, you forget 6 levels of spells (for example, 4 1st level spells, 2 2nd level spells, etc) and learns this spell. Similarly, it takes 10 levels of spell slots to be cast.
If your class prepares spells, you have to give up 10 levels of spell slots each for time you prepare this spell.
Any Concentration check made to cast this spell is made with a +10 bonus to the DC.
This feat can only be taken once.
Hit Dice progression
Every time you get this progression, you get +4 hit points to your total. You are also considered be one HD higher regarding HD-based effects.
Save progression
Every time you get this progression, you get a +1 bonus to Fortitude, Reflex or Will.
The second and fourth time you get this progression, you add a +1 bonus to two saves instead of one.