Leum
2013-06-27, 05:52 AM
Hi,
I'm a new player about to do my first game (on roll20) with a bunch of other new people. However I have played neverwinter nights 2 and Starwars KotOR 1 and 2, so I understand the general concepts and I also know that some feats are given.
I play to play a Conjurer 3/Master Specialist 2/Malconvoker 9 and then something (there are options and provided I don't drop any Spell caster levels, I'm flexable for the remaining)
The general theme I am going with (even if it is sub optimal) is to summon lots of things (inc planar guys) and have them hit the enemy until there is no more enemy to hit.
I also plan to get rid of evocation and something (possibly two somethings?). IAW the wisdom of treantmonklv20, i wont be getting rid of Abjuration or Enchantment (and i'd like to keep Necromancy/Illusion for the debuffs and the +10 charisma on bluff checks from serene visage)
My question is this
How should I allocate my feats in order to avoid getting feats I would get later.
For example, I want to take rapid and enhanced summoning (UA page 60) off the bat at level 1 (we are stating at level 4 if that matters).
But after that I'm kinda stumped as to which meta-magics are duplicated (and which of those stack) and which I should be focusing on...
OR
Do I want to get feats like toughness etc.
Thanks for taking the time to read this and (possibly) answer me. One final request is to please try to avoid acronyms for things and to say the books the feat/spell/whatever is out of (ironically book acronyms are ok)
I'm a new player about to do my first game (on roll20) with a bunch of other new people. However I have played neverwinter nights 2 and Starwars KotOR 1 and 2, so I understand the general concepts and I also know that some feats are given.
I play to play a Conjurer 3/Master Specialist 2/Malconvoker 9 and then something (there are options and provided I don't drop any Spell caster levels, I'm flexable for the remaining)
The general theme I am going with (even if it is sub optimal) is to summon lots of things (inc planar guys) and have them hit the enemy until there is no more enemy to hit.
I also plan to get rid of evocation and something (possibly two somethings?). IAW the wisdom of treantmonklv20, i wont be getting rid of Abjuration or Enchantment (and i'd like to keep Necromancy/Illusion for the debuffs and the +10 charisma on bluff checks from serene visage)
My question is this
How should I allocate my feats in order to avoid getting feats I would get later.
For example, I want to take rapid and enhanced summoning (UA page 60) off the bat at level 1 (we are stating at level 4 if that matters).
But after that I'm kinda stumped as to which meta-magics are duplicated (and which of those stack) and which I should be focusing on...
OR
Do I want to get feats like toughness etc.
Thanks for taking the time to read this and (possibly) answer me. One final request is to please try to avoid acronyms for things and to say the books the feat/spell/whatever is out of (ironically book acronyms are ok)