Yogibear41
2013-06-27, 01:34 PM
Hey all working on a custom class for an e6 campaign ive been working on, the primary focus will be more of a support caster. Fluff wise the class pulls magic from nature and is some sort of merge between arcane magic and divine magic that is very fey related. I choose spells from both the druid and wizard/sorcerer lists in phb and SpC for the witches list, strictly avoiding damage spells and sticking to more buffing, utility, and control spells, with a few disease/poison based offensive spells for the not so good aligned witches.
As far as the buffs to invocations I plan to use them for any sort of spell that the players could need that is higher than level 3, such as restoration and raise dead/ressurection spells. These will most likely involve a complex serious of knowledge checks and spell craft checks with varying degrees of difficulty based on any material components the party may present.
So without further ado here we go:
Witch Class
D6 hit die
Average BAB advancement (as a cleric)
Good Fort and Will saves, poor Reflex
Arcane Spells per day and Spells Known as a Sorcerer Charisma based.
Unique Spell list to choose spells from
Proficient with Light Armor and light shields, and with the dagger, Sickle, Club, Short spear, long spear, spear, quarterstaff, sling, javelin, throwing axe, hand axe, short-bow, and nets.
Witches may ignore the arcane spell failure chance from light armor and shields as long as they stick to non-metallic armor types such as leather armor and wooden light shields, (similar to a druid’s oath)
Skills 4+int modifier
Class skills: (Bluff, Climb, Concentration, Craft, Disguise, Handle Animal, Heal, Knowledge: Nature, Knowledge: Arcana, Knowledge: Religion, Listen, Profession, Sense Motive, Spell-craft, Spot, Survival, and Swim)
At 1st level witches gain brew potion as a bonus feat, in addition a witch never has to pay an experience point cost when creating a potion. As a witch levels his/her ability to create potions is enhanced.
At 2nd level a witch gains damage reduction 1/cold iron, this damage reduction stacks with other sources similar to it gained from feats, class abilities, and racial abilities, but not from spells or magic items. At 4th level this damage reduction increases to 2/cold iron, and again at 6th level to 3/cold Iron.
At 3rd level a witches ability to brew potions is further increased she may now brew potions in half the amount of time and for half cost.
At 3rd level a witch also gains an increased insight into the performance of Incantations and gains a +5 bonus on any check she makes in order to successfully perform an Incantation/Ritual.
At 5th level a witch’s ability to brew potion further increases she may now brew potions in ¼ the time it normally takes as well the price for material components to brew a potion is reduced to ¼ the cost.
At 6th level a witch becomes of master of its craft, it now gains a +10 bonus on any check involved in the performance of an incantation or ritual, as well as incredible potion making skills. At this level a witch may now brew a potion within an hour’s time she may also brew potions for a mere 1/10 of the original price to create them. Finally any potion she creates is effected as if it were modified by both the empower spell feat as well as the extend spell feat, whichever is more suitable to each specific potion and in applicable cases both.
As far as the buffs to invocations I plan to use them for any sort of spell that the players could need that is higher than level 3, such as restoration and raise dead/ressurection spells. These will most likely involve a complex serious of knowledge checks and spell craft checks with varying degrees of difficulty based on any material components the party may present.
So without further ado here we go:
Witch Class
D6 hit die
Average BAB advancement (as a cleric)
Good Fort and Will saves, poor Reflex
Arcane Spells per day and Spells Known as a Sorcerer Charisma based.
Unique Spell list to choose spells from
Proficient with Light Armor and light shields, and with the dagger, Sickle, Club, Short spear, long spear, spear, quarterstaff, sling, javelin, throwing axe, hand axe, short-bow, and nets.
Witches may ignore the arcane spell failure chance from light armor and shields as long as they stick to non-metallic armor types such as leather armor and wooden light shields, (similar to a druid’s oath)
Skills 4+int modifier
Class skills: (Bluff, Climb, Concentration, Craft, Disguise, Handle Animal, Heal, Knowledge: Nature, Knowledge: Arcana, Knowledge: Religion, Listen, Profession, Sense Motive, Spell-craft, Spot, Survival, and Swim)
At 1st level witches gain brew potion as a bonus feat, in addition a witch never has to pay an experience point cost when creating a potion. As a witch levels his/her ability to create potions is enhanced.
At 2nd level a witch gains damage reduction 1/cold iron, this damage reduction stacks with other sources similar to it gained from feats, class abilities, and racial abilities, but not from spells or magic items. At 4th level this damage reduction increases to 2/cold iron, and again at 6th level to 3/cold Iron.
At 3rd level a witches ability to brew potions is further increased she may now brew potions in half the amount of time and for half cost.
At 3rd level a witch also gains an increased insight into the performance of Incantations and gains a +5 bonus on any check she makes in order to successfully perform an Incantation/Ritual.
At 5th level a witch’s ability to brew potion further increases she may now brew potions in ¼ the time it normally takes as well the price for material components to brew a potion is reduced to ¼ the cost.
At 6th level a witch becomes of master of its craft, it now gains a +10 bonus on any check involved in the performance of an incantation or ritual, as well as incredible potion making skills. At this level a witch may now brew a potion within an hour’s time she may also brew potions for a mere 1/10 of the original price to create them. Finally any potion she creates is effected as if it were modified by both the empower spell feat as well as the extend spell feat, whichever is more suitable to each specific potion and in applicable cases both.