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View Full Version : An Inevitable for WBL? Equivalent creature?



unseenmage
2013-06-27, 08:35 PM
Inevitables. 3 in the MM. For breaking oaths, cheating death, and evading justice.
2 in the Fiend Folio. One for policing time, another for defending godhood.
And finally, one in Sandstorm which represent "the inevitability of the waste."

Are there any others?

Are there some for characters who a) break the action economy? b) break CL? c) break the wealth by level chart?
Fluff-wise I suppose these would be Inevitables policing a) speed, b) how and where magical energies are channeled, and c) the fiscal boundaries of the multiverse.


Are there any 3rd party Inevitables? Or even official creatures which would fit the bill if we just tacked the word 'Inevitable' onto them?

Thanks regardless Playgrounders.

Augmental
2013-06-27, 08:37 PM
You could just make a inevitable whose purpose is to enforce the gentleman's agreement. Three (or more) birds with one stone!

Phelix-Mu
2013-06-27, 09:07 PM
Specific inevitables may be tasked with missions that may take them outside their type's classic field of enforcement. Often times, if the mission is important enough, the inevitable will cut quite a large profile in it's approach to enforcement, and may sweep up many on the way to mission completion.

Economic dysfunction may fall more under the realm of a god of wealth/commerce/trade, and such a god might be more likely to use outsiders like justicators, arcadian avengers, or the like.

Finally, while a WBL-infringement inevitable might not specifically exist, many inevitables indiscriminately apply punitive measures against anyone a party to a violation. Classic broad-brush behavior, but many inevitables are given broad discretion in meting out justice. So, if the character slinging around the gp is friends with someone scoffing at the gods, or if the character is inadvertently funding a cult that seeks to use undeath to extend their lives, well, the character is part of the problem.

TuggyNE
2013-06-27, 09:17 PM
You could just make a inevitable whose purpose is to enforce the gentleman's agreement. Three (or more) birds with one stone!

Here, I'll stat it up:

Munchkarut

Size/Type: Large Construct (Extraplanar, Lawful)
Hit Dice: ∞d10+30 (∞)
Initiative: +Before You
Speed: 400 ft. (80 squares)
Armor Class: No, touch No, flat-footed No
Base Attack/Grapple: +Enough/+Enormous
Attack: Slam +Yes melee (2d6+Lots)
Full Attack: 2 Slams +Yes melee (2d6+Lots)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rocks fall, greater scrying, spell-like abilities
Special Qualities: DR 50/epic and chaotic and adamantine, immunity to magic, lightning strike, regeneration
Saves: Fort +Yes, Ref +Yes, Will +Yes
Abilities: Str Lots, Dex Enough, Con -, Int Plenty, Wis Superior, Cha Sufficient
Skills: Yes
Feats: All of them
Environment: Mechanus
Organization: Solitary
Challenge Rating: Yes
Treasure: None
Alignment: Always lawful neutral
Advancement: --
Level Adjustment: --

Munchkaruts are the greater cousins of kolyaruts, punishing those who break the mysterious laws known as the Gentlemen's Agreement. No force can stop their wrath.

Combat
It kills you. 'Nuff said.

Rocks Fall (Ex):
As a free action, the Munchkarut can will a creature it can see to be utterly destroyed. A massive rockfall from thin air above the creature removes all effects currently active (including supernatural abilities) and destroys all magic items (including crafted contingencies) as Mordenkainen's disjunction, deals 100d12 damage (which bypasses DR by virtue of being falling damage, and does lethal damage despite any form of regeneration), and removes the memory of the creature from existence, as unname. The rocks do not harm anything but the creature targeted.

Greater Scrying (Ex):
As the spell, except that there is no save, and mind blank and similar effects are ignored. A creature being scried upon by the Munchkarut is a valid target for Rocks Fall.

Spell-Like Abilities:
At-will: greater teleport, disintegrate, plane shift, greater celerity; 3/day: foresight.

Immunity to Magic (Ex):
As the general golem ability; no spell or effect has any special effect on the Munchkarut.

Lightning Strike (Ex):
As the Dire Tortoise's ability.

Regeneration (Ex):
As the Tarrasque.

:smalltongue:

Karnith
2013-06-27, 09:21 PM
But how does it deal with Forcecage?

Humble Master
2013-06-27, 09:28 PM
Problem: You can shapechange into the Munchkarut and get Rocks Fall as an ability.

Phelix-Mu
2013-06-27, 09:39 PM
Problem: You can shapechange into the Munchkarut and get Rocks Fall as an ability.

Obviously, shapechanging into a munchkarut will trigger the appearance of 10d100 munchkaruts, all intent on destroying the imposter. The death of any munchkarut triggers a second wave of 10d100.

The result is either a planet-wide implosion as the mass of munchkaruts causes gravitational collapse, or the arrival of Pun-Pun on the scene to create an atmosphere of seriousness amid the general levity.

In fact, this leads me to conjecture on the possible paradox of the "Two Munchkaruts." If one were to exist in the room with another, they would instantly engage in a potentially endless effort to annihilate each other. I conclude that there are either a maximum of one munchkarut in existence, or perhaps any odd number.:smallwink:

Dusk Eclipse
2013-06-27, 09:40 PM
Please tell me how you get an infinite CL (I don't know how to type the symbol >_<)

Karnith
2013-06-27, 09:40 PM
Problem: You can shapechange into the Munchkarut and get Rocks Fall as an ability.
Actually, you can't. Shapechange only lets you assume a form of up to 25 HD. Since a Munchkraut has more than that, you can't Shapechange into one.

The bigger problem is that Pun-Pun can get and use Rocks Fall through Maniupulate Form.

Phelix-Mu
2013-06-27, 09:42 PM
Please tell me how you get an infinite CL (I don't know how to type the symbol >_<)


Actually, you can't. Shapechange only lets you assume a form of up to 25 HD. Since a Munchkraut has more than that, you can't shapechange into one.

[Space reserved for Tippy and what stands to be a very interesting series of solars, ice assassins, and general Cosmic Descrying.]

*Goes to the rooftop to fire up the Tippy Signal*

Grod_The_Giant
2013-06-27, 09:45 PM
Needs a "throw DMG" ability.

Humble Master
2013-06-27, 09:57 PM
Actually, you can't. Shapechange only lets you assume a form of up to 25 HD. Since a Munchkraut has more than that, you can't Shapechange into one.

The bigger problem is that Pun-Pun can get and use Rocks Fall through Maniupulate Form.
My apologies, I forgot about that little tidbit of shapechange.

Oh and speaking of Pun Pun I'm fairly certain that one of the jobs of the Munchkraut is to kill all Sarruhks in existence.

Phelix-Mu
2013-06-27, 10:17 PM
In fact, this leads me to conjecture on the possible paradox of the "Two Munchkaruts." If one were to exist in the room with another, they would instantly engage in a potentially endless effort to annihilate each other. I conclude that there are either a maximum of one munchkarut in existence, or perhaps any odd number.:smallwink:

I suppose we can extend my "Two Munchkaruts" paradox to also include one munchkarut and Pun-Pun. Either Pun-Pun exists, or a munchkarut does. If they both existed, they would surely be locked in eternal battle.

On a more serious note, there are many elegant ways to handle the too-much-money problem. I created a race of fey that are naturally attracted to wealth, and who cause it to decrease through causality alteration (similar to a bad-luck fey, profits fall, quality of goods decreases, and reselling stuff is less profitable), to a specific rich person to whom one of them leeches off of.

Finally, consider the city where the player is wheeling and dealing being taken over by devils. The spread of avarice, greed, and materialism is solid gold to the baatezu, who will show up and hand out Pacts Infernal along with wonderful luxuries. The souls of the mortals become currency to balance out the spontaneous generation of material wealth, and pit fiends toast to the name of the WBL-breaking character.

TuggyNE
2013-06-27, 11:14 PM
But how does it deal with Forcecage?

Oh right, I forgot to note that its greater scrying counts as "seeing" for purposes of Rocks Fall.

Made a couple other changes just for grins.

Phelix-Mu
2013-06-27, 11:20 PM
Some Munchkarut somewhere is always scrying on anyone that is about to gate a Munchkarut, for the explicit purpose of slaying that creature before they get a chance to gate it. For the power of the Munchkarut is for the Munchkarut alone.

Emperor Tippy
2013-06-27, 11:21 PM
Please tell me how you get an infinite CL (I don't know how to type the symbol >_<)

Infinite, no. Arbitrarily large, yes.

Cosmic Descryer 7 has Cosmic Connection which lets you take gain +1 CL for every 5 points of HP damage that you take. Combined with Delay Death you can have a CL of whatever you want

This can be picked up pre-epic through the use of an Illithid Savant or with Ice Assassin + Fusion + Astral Seed.

You can also just go Shapechange into a Zodar + Wish up a scroll of whatever spell you want at whatever CL you want + Shapechange into a Lilitu + use your Item Use ability to auto succeed on your UMD check to use your scroll of CL Arbitrarily large whatever.

Cosmic Descryer is also how you get arbitrarily large attack and damage rolls (using the ToB maneuvers that let you make a concentration check for damage rolls).

TuggyNE
2013-06-28, 12:17 AM
Infinite, no. Arbitrarily large, yes.

Pun-Pun can get infinite CL once he has infinite ability scores, but other than absurdities of that sort I'm not sure there's any way. And yes, I did consider shapechange before posting initially.

There's probably a few other things the Munchkarut(s) should reasonably have, but I'm not sure what else exactly. Maybe I should put this in Homebrew.

Jeff the Green
2013-06-28, 05:33 AM
Pun-Pun can get infinite CL once he has infinite ability scores, but other than absurdities of that sort I'm not sure there's any way. And yes, I did consider shapechange before posting initially.

I thought he could only get arbitrarily high ability scores, which could never be greater than ∞.

TuggyNE
2013-06-28, 06:53 AM
I thought he could only get arbitrarily high ability scores, which could never be greater than ∞.

I think he uses the Omniscificer trick these days (ironic, ain't it?); at any rate, I got the data from the Pun-Pun Abilities (http://www.minmaxboards.com/index.php?topic=2705.0) project.

In any case, it is non-trivial, even in TO, to get infinite CL. Which means there's no need to worry about it, because the Muncharuts will certainly not let things get that far. :smallwink:

Fouredged Sword
2013-06-28, 06:56 AM
On a more serious note, I could see an inevitable of time, who seeks out those who bend the fabric of reality too much.

Abuse haste, and you are likely OK.

Spend a day in a persisted timestop and you suddenly find yourself not alone, trapped in a world with no motion except for you, and the horrid, timeless monsters of steel and quintessence hunting you.

Ok, now I got to make a psionic spider monster that spins a web of quintessence to trap prey.

Darn you and your awesome idea making thread!

TuggyNE
2013-06-28, 07:01 AM
On a more serious note, I could see an inevitable of time, who seeks out those who bend the fabric of reality too much.

Abuse haste, and you are likely OK.

Isn't there one in the Fiend Folio?


Ok, now I got to make a psionic spider monster that spins a web of quintessence to trap prey.

Darn you and your awesome idea making thread!

OK, that does sound awesome. Link to homebrew thread when done? :smallwink:

Karnith
2013-06-28, 07:16 AM
Isn't there one in the Fiend Folio?Yeah, Quaruts patrol around looking for violators of the laws of time and space - people who use spells like Wish, Miracle, Time Stop, and Temporal Stasis.

Fouredged Sword
2013-06-28, 07:22 AM
I was thinking more of you cast timestop and suddenly there is a 12ft tall spider made of steel looking at you from the top of a nearby building, it's red eyes glare at you judgmentally.

When the caster get to a library to research what it is, they discover that it is a common occurrence in timestops to see an inevitable, and they are harmless really...

Just don't try to hang around. The spell has a short duration for a reason, understand?

Kuulvheysoon
2013-06-28, 07:30 AM
I was thinking more of you cast timestop and suddenly there is a 12ft tall spider made of steel looking at you from the top of a nearby building, it's red eyes glare at you judgmentally.

When the caster get to a library to research what it is, they discover that it is a common occurrence in timestops to see an inevitable, and they are harmless really...

Just don't try to hang around. The spell has a short duration for a reason, understand?

This I like. Create the Monster, you must.

unseenmage
2013-06-28, 01:28 PM
Spend a day in a persisted timestop and you suddenly find yourself not alone, trapped in a world with no motion except for you, and the horrid, timeless monsters of steel and quintessence hunting you.

Reminds me of the LoZ game where you do wind up in a timestopped version of the world with constructs hunting you. Several times in fact. I think that was in Skyward Sword.

Giant Quintessence Spider Inevitables would have made those bits waaay cooler.


Here, I'll stat it up:

Munchkarut

Size/Type: Large Construct (Extraplanar, Lawful)
Hit Dice: ∞d10+30 (∞)
Initiative: +Before You
Speed: 400 ft. (80 squares)
Armor Class: No, touch No, flat-footed No
Base Attack/Grapple: +Enough/+Enormous
Attack: Slam +Yes melee (2d6+Lots)
Full Attack: 2 Slams +Yes melee (2d6+Lots)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rocks fall, greater scrying, spell-like abilities
Special Qualities: DR 50/epic and chaotic and adamantine, immunity to magic, lightning strike, regeneration
Saves: Fort +Yes, Ref +Yes, Will +Yes
Abilities: Str Lots, Dex Enough, Con -, Int Plenty, Wis Superior, Cha Sufficient
Skills: Yes
Feats: All of them
Environment: Mechanus
Organization: Solitary
Challenge Rating: Yes
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

Munchkaruts are the greater cousins of kolyaruts, punishing those who break the mysterious laws known as the Gentlemen's Agreement. No force can stop their wrath.

Combat
It kills you. 'Nuff said.

Rocks Fall (Ex):
As a free action, the Munchkarut can will a creature it can see to be utterly destroyed. A massive rockfall from thin air above the creature removes all effects currently active (including supernatural abilities) and destroys all magic items (including crafted contingencies) as Mordenkainen's disjunction, deals 100d12 damage (which bypasses DR by virtue of being falling damage, and does lethal damage despite any form of regeneration), and removes the memory of the creature from existence, as unname. The rocks do not harm anything but the creature targeted.

Greater Scrying (Ex):
As the spell, except that there is no save, and mind blank and similar effects are ignored. A creature being scried upon by the Munchkarut is a valid target for Rocks Fall.

Spell-Like Abilities:
At-will: greater teleport, disintegrate, plane shift, greater celerity; 3/day: foresight.

Immunity to Magic (Ex):
As the general golem ability; no spell or effect has any special effect on the Munchkarut.

Lightning Strike (Ex):
As the Dire Tortoise's ability.

Regeneration (Ex):
As the Tarrasque.

This has made me giggle for two days now. Thank you. I needed the laugh.

Malroth
2013-06-28, 03:41 PM
Your lv 1 wizard has sucessfully used charm person to Con 100,000 GP from the town leaving it bankrupt? Ok you now gain 11 levels of NPC Expert for yur daring heist. You are the most infamous man in the kingdom who is Kill on sight in all cities, nobody will sell you anything anymore and several Mature Adult Dragons are out to kill you for your treasure.

ryu
2013-06-28, 03:44 PM
Regardless of encounter CR the most you can gain is almost but not quite two levels and there are no rules I know of for forced class level taking. Other than that the world reaction is a good solution.

TuggyNE
2013-06-28, 04:27 PM
This has made me giggle for two days now. Thank you. I needed the laugh.

Awesome! Glad to help. :smallcool:

unseenmage
2013-06-28, 04:54 PM
Your lv 1 wizard has sucessfully used charm person to Con 100,000 GP from the town leaving it bankrupt? Ok you now gain 11 levels of NPC Expert for yur daring heist. You are the most infamous man in the kingdom who is Kill on sight in all cities, nobody will sell you anything anymore and several Mature Adult Dragons are out to kill you for your treasure.

Though I find this particular world reaction to be a little over the top this does present the idea of True Dragons as the equivalent of Material plane wealth based Inevitables.

Definitely applying Inevitable abilities to some True Dragon for the next massive WBL infringement.

The Viscount
2013-06-29, 01:11 AM
Yeah, Quaruts patrol around looking for violators of the laws of time and space - people who use spells like Wish, Miracle, Time Stop, and Temporal Stasis.

Quaruts of course have several of these as SLAs, because it's ok when they do it. :smallmad:

On the subject of the Munchkarut, I think it could benefit from archetypal form. Then again, I seem to remember seeing Tippy do something with Ice Assassin, archetypal form, and an aleax to become more powerful, so I'm not sure if it's a good idea.

On the subject of the OP, an inevitable to enforce WBL already exists. It's the tax man. I'm serious. Cold, merciless, dedicated, and indefatigable. You can of course fluff him how you want, but it wouldn't be unreasonable to think that the tax collector should have some tricks up his sleeve.

137beth
2013-06-29, 08:56 AM
Okay, maybe I'm missing something, but why the heck did you make it so the munchkaurat can't use Rocks Fall during a Time Stop? And why doesn't it get Time Stop as an at-will SLA?

Sylthia
2013-06-29, 12:09 PM
Okay, maybe I'm missing something, but why the heck did you make it so the munchkaurat can't use Rocks Fall during a Time Stop? And why doesn't it get Time Stop as an at-will SLA?

Maybe because Time Stop usually doesn't allow for offensive spells during it's duration? Just a guess, although one could make an exception in this case.

Also, I need to make a munchkaurat, ever watchful in my campaign world, ready to take out the first PC to choose leadership as a feat.

137beth
2013-06-29, 12:20 PM
Maybe because Time Stop usually doesn't allow for offensive spells during it's duration? Just a guess, although one could make an exception in this case.

Also, I need to make a munchkaurat, ever watchful in my campaign world, ready to take out the first PC to choose leadership as a feat.

Yea, but I would make an exception for a munchkaurat-only power like Rocks Fall. I mean, you can't "usually" have infinite hit-dice, can you:smalltongue:

TuggyNE
2013-06-29, 05:54 PM
Okay, maybe I'm missing something, but why the heck did you make it so the munchkaurat can't use Rocks Fall during a Time Stop? And why doesn't it get Time Stop as an at-will SLA?

I'm not sure if it'd really make a difference.

Also, I have caved to continued lobbyist pressure (:smallamused:) and made a homebrew thread for this. Further posts should probably go there.

unseenmage
2013-06-29, 09:12 PM
Also, I have caved to continued lobbyist pressure () and made a homebrew thread for this. Further posts should probably go there.

This pleases me greatly, will definitely be following. :smallbiggrin: