Wardog442
2013-06-28, 01:33 PM
Hello. Here is my Frenzied Berserker build for an up coming story Im going to be playing. Please give me some positive feedback on what Ive got up to this point.
A MAJOR question I have right now is what weapon should I choose? I was thinking of simply going Great-axe or Great-sword, but Ive also been considering a reach weapon such as Spiked Chain or Glaive for Cleaving purposes. Also, the Spiked Chain gives an the advantage of attacking adjacent foes...Wtf those that mean?
The story I will be playing is a Game of Thrones based of game, where no other race but Humans/Dwarfs/Gnomes are allowed (Lame, I know). The books allowed by the DM are:
-Player Handbooks
-All "Complete" Books. (Example: Complete Warrior)
-Dungeon Master Guides
-Monster Manuals
Human Frenzied Berserker
Weapon: Undetermined
Lvl 1: 1st Barbarian +1, +2, +0, +0, Lion Totem: Pounce (CC book Barb var.), Rage 1/day
Feat #1: (Human): [U]Power Attack
Feat #2: (1st Standard): Extra Rage/Frenzy
Lvl 2: 1st Fighter +1, +2, +0, +0, Proficient with all armor, Bonus feat
Feat #3: (Fighter Bonus Feat): Cleave
Lvl 3: 2nd Fighter +2, +3, +0, +0, Lvl #3 Lvl 3 Feat, Fighter Bonus feat
Feat #4: (2nd Standard): Leap Attack
Feat #5: (Fighter Bonus Feat): Improved Bullrush
Lvl 4: 3rd Fighter +3, +3, +1, +1
Lvl 5: 4th Fighter +4, +4, +1, +1, Bonus feat
Feat #6: (Fighter Bonus Feat): Destructive Rage
Lvl 6: 5th Fighter +5, +4, +1, +1
Feat #7: (3rd Standard Feat): Shock Trooper
Lvl 7: 6th Fighter +6/+1, +5, +2, +2, Bonus feat
Feat #8: (Fighter Bonus Feat): Intimidating Rage
Lvl 8: 1st Frenzied Berserker: +1, +2, +0, +0, Frenzy 1/day, Diehard
Lvl 9: 2nd Frenzied Berserker: +2 +3 +0 +0 Supreme cleave
Feat #9: (4th Standard Feat): Extra Rage/Frenzy
The purpose of 2 Extra Rage Feats is for having Rage/Frenzy for every fight (My DM will allow extra Frenzy's). Knowing my DM he wants to **** with the party as much as possible using me sense Im such a volatile character (He wont try to kill the party using me), so thats 5 Rage/Frenzy per day at Lvl 9. Basically, if this happens too often by the time I get too the boss, I wont have Frenzy unless I have this 2 feats, and you can pretty much tell that this build is all about stacking Rage/Frenzy and going HAM on the boss and possibly killing him in 1 blow. If by the tie Im Lvl 9 I realize that Frenzy is TOO volatile, then I will take Iron Will instead.
A MAJOR question I have right now is what weapon should I choose? I was thinking of simply going Great-axe or Great-sword, but Ive also been considering a reach weapon such as Spiked Chain or Glaive for Cleaving purposes. Also, the Spiked Chain gives an the advantage of attacking adjacent foes...Wtf those that mean?
The story I will be playing is a Game of Thrones based of game, where no other race but Humans/Dwarfs/Gnomes are allowed (Lame, I know). The books allowed by the DM are:
-Player Handbooks
-All "Complete" Books. (Example: Complete Warrior)
-Dungeon Master Guides
-Monster Manuals
Human Frenzied Berserker
Weapon: Undetermined
Lvl 1: 1st Barbarian +1, +2, +0, +0, Lion Totem: Pounce (CC book Barb var.), Rage 1/day
Feat #1: (Human): [U]Power Attack
Feat #2: (1st Standard): Extra Rage/Frenzy
Lvl 2: 1st Fighter +1, +2, +0, +0, Proficient with all armor, Bonus feat
Feat #3: (Fighter Bonus Feat): Cleave
Lvl 3: 2nd Fighter +2, +3, +0, +0, Lvl #3 Lvl 3 Feat, Fighter Bonus feat
Feat #4: (2nd Standard): Leap Attack
Feat #5: (Fighter Bonus Feat): Improved Bullrush
Lvl 4: 3rd Fighter +3, +3, +1, +1
Lvl 5: 4th Fighter +4, +4, +1, +1, Bonus feat
Feat #6: (Fighter Bonus Feat): Destructive Rage
Lvl 6: 5th Fighter +5, +4, +1, +1
Feat #7: (3rd Standard Feat): Shock Trooper
Lvl 7: 6th Fighter +6/+1, +5, +2, +2, Bonus feat
Feat #8: (Fighter Bonus Feat): Intimidating Rage
Lvl 8: 1st Frenzied Berserker: +1, +2, +0, +0, Frenzy 1/day, Diehard
Lvl 9: 2nd Frenzied Berserker: +2 +3 +0 +0 Supreme cleave
Feat #9: (4th Standard Feat): Extra Rage/Frenzy
The purpose of 2 Extra Rage Feats is for having Rage/Frenzy for every fight (My DM will allow extra Frenzy's). Knowing my DM he wants to **** with the party as much as possible using me sense Im such a volatile character (He wont try to kill the party using me), so thats 5 Rage/Frenzy per day at Lvl 9. Basically, if this happens too often by the time I get too the boss, I wont have Frenzy unless I have this 2 feats, and you can pretty much tell that this build is all about stacking Rage/Frenzy and going HAM on the boss and possibly killing him in 1 blow. If by the tie Im Lvl 9 I realize that Frenzy is TOO volatile, then I will take Iron Will instead.