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View Full Version : Abjurant Champion Redux [PrC] [PEACH]



Xerlith
2013-06-30, 01:14 PM
This is a non-Tome Of Battle variant of the class rework I posted here before (http://www.giantitp.com/forums/showthread.php?p=15526546#post15526546) and is NOT intended to be used alongside it.

Abjurant Champion

{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+1|
+2|
+0|
+2|Martial Arcanist, Abjurant Armor| -

2nd|
+2|
+3|
+0|
+3|Swift Abjuring|+1 level of existing spellcasting class

3rd|
+3|
+3|
+1|
+3|Arcane Defense|+1 level of existing spellcasting class

4th|
+4|
+4|
+1|
+4|Mettle|+1 level of existing spellcasting class

5th|
+5|
+4|
+1|
+4|Masterful Abjurations|+1 level of existing spellcasting class[/table]

HD: d10
Skill Points: 2+Int

Class Skills:
Climb(Str), Concentration(Con), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Knowledge (arcana)(Int), Ride(Dex), Spellcraft(Int), Swim(Str).

Requirements:
Skills: Knowledge (Arcana) 4, Spellcraft 2
BAB: +5
Spellcasting: Must be able to cast 1st-level arcane spells, including at least one abjuration spell.
Feats: Spell Focus (Abjuration)
Special: Base Attack Bonus must be greater or equal to the Caster Level

Class Features:

Spellcasting: At each level except first, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an Abjurant Champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.


Martial Arcanist: Unless it otherwise would be higher, your caster level equals your Base Attack Bonus. This cannot exceed your original caster level + your Abjurant Champion class level until level 5th, when this ability becomes uncapped.

Abjurant Armor (Ex):
If you are under effects of an Abjuration spell that you cast yourself and that gives you shield or armor bonus to AC, you increase the bonus based on your spellcraft ranks, up to the maximum of your level in this class:

0-4: +1
5-8: +2
9-12: +3
13-16: +4
17+: +5

Furthermore, if you are under effect of a Shield spell you cast yourself, you gain benefits of Evasion (as the rogue ability, but not restricted by armor).

This is an extraordinary ability, however every effect (such as an Antimagic Field or the spell being dispelled) that rids you of the spell's bonus to AC rids you of this ability's benefits as well.

Swift Abjuring (Ex): Whenever you use a standard action to do something other than casting a spell, you may sacrifice a swift action to cast an Abjuration spell of a level lower or equal to 1/2 your Abjurant Champion level (Rounded up).

Arcane Defense (Su): Beginning at 3rd level, you gain the ability to burn arcane energy to empower your martial abilities. As a swift or immediate action, you can spend one of your uncast spells or spell slots to grant yourself one of the following insight bonuses for 1 round.


Bonus to AC equal to the spell's level.
Bonus on saving throws equal to the spell's level.
Resistance to acid, cold, electricity, fire, and sonic equal to 5 × the spell's level.


Mettle (Ex): Beginning at 4th level, you can resist magical and unusual attacks with great willpower or fortitude. If they make a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. You do not gain the benefit of mettle while unconscious or sleeping.

Masterful Abjurations(Ex): At fifth level you start to fully depend on your abjuration spells to protect you and your allies in battle. Whenever you cast an abjuration spell, it is treated as if you had applied the Extend Spell feat to them (but without any change in level or casting time).
Additionally, whenever casting Abjuration spells of a 3rd or lower level with a duration other than immediate, you may divide it between as many recipients as you wish.
Finally, you may treat the Mage Armor as an abjuration spell for the benefits of this class. If you do not know it already, you add it to your spellbook/list of spells known.