metalith
2013-07-01, 11:55 AM
My group is preparing for a new campaign within the next month or two. Its going to be a long term campaign from 1-20.
I am needing help constructing an appropriate character for the story. I have a character concept and idea what I want to do with it but not finding the right tools to bring it together the way I like.
The premise of the campaign is there is a villain who is trying to reshape the DnD multi-verse, trying to steal all the magic from each of the current worlds to create a new 7th world where he is the god-king above it all, in the process slowly killing those worlds.
Our group is supposed to stop him, most of the group is going to be good and nuetral. I've decided to go evil. Instead of the typical evil for power scheme, I'm planning on a go evil for the sake of becoming the destroyer of worlds.
I am filling the arcanist slot of the group and planning on building a Wizard.
I have the idea of starting with a Dragonwrought Kobold. We are still undecided on using flaws, but we are definitely not using level buy off rules.
I've gotten as far as Focused Specialist Wizard 1 (Transmutation) but stuck on what to do after wards.
His alignment is Lawful Evil and worships the Elder Evil Pandorym, while pretending to worship one of the other evil deities I have yet to decide on. He is going along with the party on the premise of this bad guy getting in the way of his own goals. So he is willing the help the party out, but will be secretly delaying the party so that the main villain can kill the worlds and then after knocking out the main villain out so he can set the worlds on the destruction. Looking to keep his worship of Pandorym and other vile activities under wrap until the big reveal at the end.
Additional rules for character leveling, is that since we will be world hoping your 1st 10 levels, and feats have to come from 1 one set of setting material. So either pure base, pure Faerun, pure Eberron, etc afterwards you can grab bag from any setting material. We are allowed to use Dragon Magazine material which will not be setting specific, unless something is noted as being so.
(Current WIP)
Focused Specialist (Transmutation) Desert Kobold Wizard
(Planning on Start INT being 21)
Loses Access to Enchantment, Evocation, Necromancy
(1) Dragonwrought (Bronze)
(1-Vile) Willing Deformity
Any assistance, suggestions appreciated.
I am needing help constructing an appropriate character for the story. I have a character concept and idea what I want to do with it but not finding the right tools to bring it together the way I like.
The premise of the campaign is there is a villain who is trying to reshape the DnD multi-verse, trying to steal all the magic from each of the current worlds to create a new 7th world where he is the god-king above it all, in the process slowly killing those worlds.
Our group is supposed to stop him, most of the group is going to be good and nuetral. I've decided to go evil. Instead of the typical evil for power scheme, I'm planning on a go evil for the sake of becoming the destroyer of worlds.
I am filling the arcanist slot of the group and planning on building a Wizard.
I have the idea of starting with a Dragonwrought Kobold. We are still undecided on using flaws, but we are definitely not using level buy off rules.
I've gotten as far as Focused Specialist Wizard 1 (Transmutation) but stuck on what to do after wards.
His alignment is Lawful Evil and worships the Elder Evil Pandorym, while pretending to worship one of the other evil deities I have yet to decide on. He is going along with the party on the premise of this bad guy getting in the way of his own goals. So he is willing the help the party out, but will be secretly delaying the party so that the main villain can kill the worlds and then after knocking out the main villain out so he can set the worlds on the destruction. Looking to keep his worship of Pandorym and other vile activities under wrap until the big reveal at the end.
Additional rules for character leveling, is that since we will be world hoping your 1st 10 levels, and feats have to come from 1 one set of setting material. So either pure base, pure Faerun, pure Eberron, etc afterwards you can grab bag from any setting material. We are allowed to use Dragon Magazine material which will not be setting specific, unless something is noted as being so.
(Current WIP)
Focused Specialist (Transmutation) Desert Kobold Wizard
(Planning on Start INT being 21)
Loses Access to Enchantment, Evocation, Necromancy
(1) Dragonwrought (Bronze)
(1-Vile) Willing Deformity
Any assistance, suggestions appreciated.