Snig
2013-07-01, 04:42 PM
Hey guys I know I got a few thread on the go about this character, but I'm just really trying to have him ready for tomorrows campaign.
I took a lot of what I have learned from you guys so far and came up with a build I hope will be good (at least not a total bag of ****).
Anyhow like I said I am trying to use a mix of archery and melee combat with my mount. I figure since a lot of my archery abilities require me to be within 30ft I could try to stick close to the combat with manuvers like charging with my mount (ride by attack) and unleashing a full round attack while he charges, and ending up safely out of harms way at the end of the charge. If things get too hairy I can retreat out to the edge of combat and rely on movement and archery.
Fighting at close range to melee would be enhanced by 1st level Ranger spell Arrow Mind, and later by Peerless Archers "Threaten" ability.
So here it is, oh and the 2 levels in Wild Plains Outrider i'm not sure if I need them but, being able to use my hide / move silent instead of my mounts seems like a worthy investment? Perhaps I would be better off without it?
1 Ranger - Wild Cohort, Point Blank Shot
2 Ranger - Rapidshot
3 Ranger - Precise Shot
4 Ranger
5 Rogue - Mounted Combat
6 Ranger - Mounted Archery
7 Ranger - Manyshot
8 Wild Plains Outrider
9 Wild Plains Outrider - Quickdraw (prerequest for PA)
10 Rogue - Far Shot (prerequest for DWS)
11 Peerless Archer
12 Peerless Archer - Weapon Focus Bow (prerequest for DWS)
13 Peerless Archer
14 Deepwood Sniper
15 Deepwood Sniper - Spirited Charge
16 Deepwood Sniper
17 Deepwood Sniper
18 Deepwood Sniper - (Not Sure)
19 Deepwood Sniper
20 Deepwood Sniper
Edit: In case you are wondering about the rogue levels, they are the variant Martial Rogue, taken for the extra feats. I originally had fighter levels but since I am a Goblin my DM said I would incure XP penalty, so I found this ACF and stuck it too him.
I will also be taking the Ranger ACF; Distracting Attack (PHB 2, p 55): Lose animal companion. Whenever you hit with an attack, the enemy is then considered flanked.
I took a lot of what I have learned from you guys so far and came up with a build I hope will be good (at least not a total bag of ****).
Anyhow like I said I am trying to use a mix of archery and melee combat with my mount. I figure since a lot of my archery abilities require me to be within 30ft I could try to stick close to the combat with manuvers like charging with my mount (ride by attack) and unleashing a full round attack while he charges, and ending up safely out of harms way at the end of the charge. If things get too hairy I can retreat out to the edge of combat and rely on movement and archery.
Fighting at close range to melee would be enhanced by 1st level Ranger spell Arrow Mind, and later by Peerless Archers "Threaten" ability.
So here it is, oh and the 2 levels in Wild Plains Outrider i'm not sure if I need them but, being able to use my hide / move silent instead of my mounts seems like a worthy investment? Perhaps I would be better off without it?
1 Ranger - Wild Cohort, Point Blank Shot
2 Ranger - Rapidshot
3 Ranger - Precise Shot
4 Ranger
5 Rogue - Mounted Combat
6 Ranger - Mounted Archery
7 Ranger - Manyshot
8 Wild Plains Outrider
9 Wild Plains Outrider - Quickdraw (prerequest for PA)
10 Rogue - Far Shot (prerequest for DWS)
11 Peerless Archer
12 Peerless Archer - Weapon Focus Bow (prerequest for DWS)
13 Peerless Archer
14 Deepwood Sniper
15 Deepwood Sniper - Spirited Charge
16 Deepwood Sniper
17 Deepwood Sniper
18 Deepwood Sniper - (Not Sure)
19 Deepwood Sniper
20 Deepwood Sniper
Edit: In case you are wondering about the rogue levels, they are the variant Martial Rogue, taken for the extra feats. I originally had fighter levels but since I am a Goblin my DM said I would incure XP penalty, so I found this ACF and stuck it too him.
I will also be taking the Ranger ACF; Distracting Attack (PHB 2, p 55): Lose animal companion. Whenever you hit with an attack, the enemy is then considered flanked.