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View Full Version : RHOD: The Fall of Drellin's Ferry



thorr-kan
2013-07-02, 01:05 PM
So, day 12 of the Red Hand of Doom has the PCs in Drellin's Ferry as the Horde makes it's first appearance in the Vale. The authors repeatedly caution against trying to make a stand here. The picture on top of page 40 is particularly evocative. Standing and fighting is a Bad Idea. Run, little PC, run!

Of course, players being players, somewhere there's a table where somebody made a stand. Maybe they were desperate, maybe they were misinformed, may be they were dumb. If this was your table, I'd like to hear what happened.

My table flirted with making a stand. We'd smashed up Koth, but the dragon at the bridge had us worried. But we'd botched some Diplomancy rolls trying to get the Council to evac. So we stepped back, let Soranna do the arguing, and went to buy some time. We were successful in some cat and mouse across the river, but the odds kept going up. We rabbitted back across the river to find the evacuation under way. But we had to fight the first two waves off after a day of guerilla fighting. It was brutal, but we triumphed and then ran. Again.

We were all pretty mad at this point, until the DM showed us the picture on page 40. That's when we realized what the Vale was facing. That's when we realized there was nobody else. That's when we stepped up and answered the Call.

It was the first campaign the Monday Night Group went on together. We started as strangers. But we ended as heroes.