relytdan
2013-07-02, 03:11 PM
PC has an exotic saddle
( Mount is War Trained )
Race: Pegasus
Templates -
Half-celestial
Dark Creature
Shadow Creature
Large Magical Beast, Extraplanar
Hit Dice: 8d10+12
Initiative: +2
Speed: land 290ft.(1450ft with run), fly 580ft Perfect maneuverability
Armor Class: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 16
Base Attack/Grapple: +4/+12
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Qualities: Darkvision 60ft, superior low-light vision, scent, spell-like abilities
Immunity to disease
resistance 10 cold, Resistance to acid 10 and electricity 10
Damage reduction: 5/magic
Spell resistance equal to creature’s HD + 10
racial bonus +4 on Fortitude saves against poison.
Evasion, as the rogue class feature
+2 luck bonus on all saving throws
UA - trait Quick +10ft
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Grafts
Fast Leg - 10ft no hvy armor/load, +5 comp climb, jump
Fast Leg - 10ft no hvy armor/load, +5 comp climb, jump
Saves: Fort +9, Ref +6, Will +4
Abilities: Str 22, Dex 17, Con 20(22), Int 12, Wis 17, Cha 17
Skills: Balance +2, Climb +10, Diplomacy +3, Jump +12, Listen +12, Sense Motive +9, Spot +12, hide +8, move silent +6
Feats: Flyby Attack, Iron Will, Air Heritage, run, powerful charge, great fortitude
Carrying Capacity: light load 519; medium load 1038; heavy load 1560; Drag 7800
Pegasi cannot speak, but they understand Common.
hide in plain sight ex: use hide skill even if observed except natural daylight, daylight spell
Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows,
giving it total concealment. a daylight spell will negate this ability
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Smite Evil (Su): Once per day a half-celestial can make a normal
melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Equipment
Horshoes of Speedy Charging - +30 speed, gain powerful charge feat
Belt of Endurance- +2 enhanc con, gain great fortitude feat (+2 to fort save )
Saddle blanket of major Displacement, Resistance, Scentblinder - 50% miss chance, spell resistance- SR 21, no scent trail
Horned Panthar Helm- base speed 2x, 5ft speed, gain run feat
Chestplate of maneuverability, greater- improves maneuverability 2 steps
( Mount is War Trained )
Race: Pegasus
Templates -
Half-celestial
Dark Creature
Shadow Creature
Large Magical Beast, Extraplanar
Hit Dice: 8d10+12
Initiative: +2
Speed: land 290ft.(1450ft with run), fly 580ft Perfect maneuverability
Armor Class: 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 16
Base Attack/Grapple: +4/+12
Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Qualities: Darkvision 60ft, superior low-light vision, scent, spell-like abilities
Immunity to disease
resistance 10 cold, Resistance to acid 10 and electricity 10
Damage reduction: 5/magic
Spell resistance equal to creature’s HD + 10
racial bonus +4 on Fortitude saves against poison.
Evasion, as the rogue class feature
+2 luck bonus on all saving throws
UA - trait Quick +10ft
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Grafts
Fast Leg - 10ft no hvy armor/load, +5 comp climb, jump
Fast Leg - 10ft no hvy armor/load, +5 comp climb, jump
Saves: Fort +9, Ref +6, Will +4
Abilities: Str 22, Dex 17, Con 20(22), Int 12, Wis 17, Cha 17
Skills: Balance +2, Climb +10, Diplomacy +3, Jump +12, Listen +12, Sense Motive +9, Spot +12, hide +8, move silent +6
Feats: Flyby Attack, Iron Will, Air Heritage, run, powerful charge, great fortitude
Carrying Capacity: light load 519; medium load 1038; heavy load 1560; Drag 7800
Pegasi cannot speak, but they understand Common.
hide in plain sight ex: use hide skill even if observed except natural daylight, daylight spell
Shadow Blend (Su): In any conditions other than full daylight, a shadow creature can disappear into the shadows,
giving it total concealment. a daylight spell will negate this ability
Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.
Smite Evil (Su): Once per day a half-celestial can make a normal
melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Equipment
Horshoes of Speedy Charging - +30 speed, gain powerful charge feat
Belt of Endurance- +2 enhanc con, gain great fortitude feat (+2 to fort save )
Saddle blanket of major Displacement, Resistance, Scentblinder - 50% miss chance, spell resistance- SR 21, no scent trail
Horned Panthar Helm- base speed 2x, 5ft speed, gain run feat
Chestplate of maneuverability, greater- improves maneuverability 2 steps