RogueDM
2013-07-02, 04:18 PM
I have a conundrum. I've recently got it in my mind to have the BBEG of a campaign play dead when he reaches some predetermined "low" hit point count. So, for example, he is stabbed by Paladin A bringing him to 5% of max health at which point he gasps, swoons, and falls over apparently dead.
My problem is, how do I do this without inciting an unusual amount of precaution from my players? If I call for Sense Motive checks (vs Bluff or the like) at the moment the BBEG appears to snuff-it they're going to smell a rat and set him on fire, or something. To be clear, in a normal situation as soon as a baddy falls they assume he's dead and move on after some quick looting.
Do I make not of the highest Sense Motive score in the party and make a secret roll on their behalf?
Should I call for a Heal check from whoever loots his "corpse"?
I really try to keep game mechanics from impeding good story telling, but I likewise hate to deprive the characters a chance to catch-on by virtue of skill and intuition. As is I keep note of Listen, Spot, and all three saves so the players don't know if that roll they just made was for resisting a spell or hearing the ogre in the next room.
Thank you in advance for any feedback or advice.
My problem is, how do I do this without inciting an unusual amount of precaution from my players? If I call for Sense Motive checks (vs Bluff or the like) at the moment the BBEG appears to snuff-it they're going to smell a rat and set him on fire, or something. To be clear, in a normal situation as soon as a baddy falls they assume he's dead and move on after some quick looting.
Do I make not of the highest Sense Motive score in the party and make a secret roll on their behalf?
Should I call for a Heal check from whoever loots his "corpse"?
I really try to keep game mechanics from impeding good story telling, but I likewise hate to deprive the characters a chance to catch-on by virtue of skill and intuition. As is I keep note of Listen, Spot, and all three saves so the players don't know if that roll they just made was for resisting a spell or hearing the ogre in the next room.
Thank you in advance for any feedback or advice.