Blightedmarsh
2013-07-03, 06:06 AM
For my setting I am considering building a magic system from the ground up.
The following is a basic outline; a design manefesto or statment of intent if you will
This will be a mishmash of psionics and incarnate. Combined with near universal maneuvers, essentia, a "healing surge" mechanic and PP I think it may be quite balanced.
Things like divine and arcane casting is going to be left at the wayside in favor of this system.
I could do with some advice as to how best to build and balance this, specific details and things you guys thing I should look into.
Psycarnate magic
Psionic power
This is a form of Qui. It is an activation energy which is expended to use things. Everyone gets psionic power points and everyone can make use of it to one degree or another.
Psionic power points are expended to:
-Use or empower supernatural abilities and maneuvers Eg: Bardic music
-Activate magic items Eg: wands
-Use psionic abilities
Meldshaping
Everyone gets to use soulmelds in one form or another if they so wish. A character does not get access to every soulmeld; these are more like items or spell in that you have to acquire or craft them before you can use them. Soulmelds may be restricted to or from races or classes
At the first level a character gets to open one chakara slot of their choice or defined by their race. Open X chakara may be acquired through class features or feats.
Essentia
Everyone gets essentia. You can invest essentia and burn it. Invested essence can be liquidated and reinvested. You usually get burned essences back after each night.
Investment
You can invest essentia into strengthening your powers, items, saves and class features.
For example:
You can strengthen an item by investing you essence into it. You can give a a sword a +1 bonus for X essentia.
You can strengthen a class feature with essentia investment. You can give a rouge additional XD6 sneak attack damage for essentia investment.
You can strengthen you powers. You could apply a empower metafeat to a given power for X essentia. Each use of that power would have the empowered feat applied.
Burning
You can burn or be burned to lose a certain number of essentia until the next day. This can be because:
Essentia damage from attacks or effects.
Vital powers require the essentia to be expended.
Crafting cost; essentia can be invested in crafting over a number of days.
Vital power
This uses power points and burns essentia. It is the main reason for burning essentia.
It can be used to:
-Take ten or take twenty in unusual circumstances
-Healing surge
-Lay on hands
-Turning
-Necromancy
-Other things as well
Class considerations
Full casters
Druid
Casting: vitalist progression
Meldshaping: Full progression
Maneuvers: No progression
Features: Wildshape and/or companion
Cleric
Casting:
Meldshaping:Blessings
Maneuvers: 1/2 progression
Features:Turning + lay on hands
Arcanist
Casting: Full modified psionic casting or vitalis progression
Meldshaping: Adaptation of the binder class vestages/pacts
Maneuvers: No progression
Features: Pick one or more at the cost to caster levels.
Melee
Fighter
Casting:None
Meldshaping: Basic
Maneuvers: Full
Features: ACFs
Ranger
Casting:None
Meldshaping: Basic
Maneuvers: Full
Features: wildshape or animal companion
Excetra........
The following is a basic outline; a design manefesto or statment of intent if you will
This will be a mishmash of psionics and incarnate. Combined with near universal maneuvers, essentia, a "healing surge" mechanic and PP I think it may be quite balanced.
Things like divine and arcane casting is going to be left at the wayside in favor of this system.
I could do with some advice as to how best to build and balance this, specific details and things you guys thing I should look into.
Psycarnate magic
Psionic power
This is a form of Qui. It is an activation energy which is expended to use things. Everyone gets psionic power points and everyone can make use of it to one degree or another.
Psionic power points are expended to:
-Use or empower supernatural abilities and maneuvers Eg: Bardic music
-Activate magic items Eg: wands
-Use psionic abilities
Meldshaping
Everyone gets to use soulmelds in one form or another if they so wish. A character does not get access to every soulmeld; these are more like items or spell in that you have to acquire or craft them before you can use them. Soulmelds may be restricted to or from races or classes
At the first level a character gets to open one chakara slot of their choice or defined by their race. Open X chakara may be acquired through class features or feats.
Essentia
Everyone gets essentia. You can invest essentia and burn it. Invested essence can be liquidated and reinvested. You usually get burned essences back after each night.
Investment
You can invest essentia into strengthening your powers, items, saves and class features.
For example:
You can strengthen an item by investing you essence into it. You can give a a sword a +1 bonus for X essentia.
You can strengthen a class feature with essentia investment. You can give a rouge additional XD6 sneak attack damage for essentia investment.
You can strengthen you powers. You could apply a empower metafeat to a given power for X essentia. Each use of that power would have the empowered feat applied.
Burning
You can burn or be burned to lose a certain number of essentia until the next day. This can be because:
Essentia damage from attacks or effects.
Vital powers require the essentia to be expended.
Crafting cost; essentia can be invested in crafting over a number of days.
Vital power
This uses power points and burns essentia. It is the main reason for burning essentia.
It can be used to:
-Take ten or take twenty in unusual circumstances
-Healing surge
-Lay on hands
-Turning
-Necromancy
-Other things as well
Class considerations
Full casters
Druid
Casting: vitalist progression
Meldshaping: Full progression
Maneuvers: No progression
Features: Wildshape and/or companion
Cleric
Casting:
Meldshaping:Blessings
Maneuvers: 1/2 progression
Features:Turning + lay on hands
Arcanist
Casting: Full modified psionic casting or vitalis progression
Meldshaping: Adaptation of the binder class vestages/pacts
Maneuvers: No progression
Features: Pick one or more at the cost to caster levels.
Melee
Fighter
Casting:None
Meldshaping: Basic
Maneuvers: Full
Features: ACFs
Ranger
Casting:None
Meldshaping: Basic
Maneuvers: Full
Features: wildshape or animal companion
Excetra........