ngilop
2013-07-03, 09:38 AM
Hello all, this is going to be my biggest ontake of work for homebewing Ive done so far. One thing that limited the power of clerics and to a lesser extent druids in 2nd ed was they only had access to certain 'spheres' of magic. think of spheres a expanded Domains. So my goal is to take the druid and cleric spell lists (maybe even some bard spells too?)from the PHB and Spell Compendium and break them all down into a number of spheres. Instead of just auto knowing every single one of their spells.
The spheres I am going to use are as follows
All - Needed spells to perfrom priestly functions and general divine spells. SO bless, create holy/unholy water as well as spells such as Visage of the diety, miralce, or dieific vengeance will go here
Animal - Seplls dealing with animals, such as gaining a aspect of one summoning an animal or changing into an animal. SO bear's endurance, Claws of the Bear, and EMbrace the wild go here.
Astral - Spells dealing with planar movement and planar things in a generic snese belong here SO plane ****, astral projection and planar bubble belong here
Balance - Spell about being neutral SO Word of Balance and the like belong here
Chaos - Spells about being chatoic are found here so word of chaos andwall of chaos are here.
Charm - Spells about controlling others mind, personality , and will are here, SO Command, Geas, confusion, and Cloak of bravery go here
Combat - SPells about fighting are found here, SO magic stone, SHield of faith,Prayer, Stalwart Pact, and Aura of Vitality go here
Creation - About making things, SO heroe's feast, Create food/water and Awaken X are found here.
Darkness - Spells about shadows and darkness are found here. So Darkness, Slashing Darkness, Nigthshield, and Dark way are here.
Divination - spells about knowing the future, what is around the corner or what is in your hand is here, SO legend lore, Contact other plane and Know Opponent are found here
Elemental (Air, Earth, Fire, Water) about the 4 elements SO flame blade, stone shape, Air walk, and Obscurring mist are found here
Evil - Spells about being evil, SO Unholy word, Unholy storm, and desecrate are here
Good - spells about beind good SO Holy Aura, Dispel Evil, and Holy Transformation are here
Guardian - spells about physical object that protect you, SO silence, blade barrier, and ring of blades belong here
Healing - spells about curative, restorative and healing are here, SO cure X wounds, Heal, Dance of the unicorn, and Panacea belong here
Law - Spells about being lawful so Dictum, Mantle of Law, and checkmates light are found here
Love - spells about love.. really can't find any and i think this prob could be combined with Charm, but im not sure
Moon - spells about the moon and moon related things SO faerie fire, moon bolt, and moon lust are found here
Necromantic - dealing with life, death, and, undeath are here as well as soul related spells, SO animate dead, Soul Bind, Resurection are found here.
Numbers - Dealing with money, probability change, and the like, SO guidance,
Plant - about plants SO entangle, Barkskin, Wood rot, and deadfall are found here
Protection - spells dealing with direct protection, SO protection from evil, energy resistance, dispel magic, and resistance are found here
Summoning - spell s about summoning, SO summon natures ally, Gate, call Zelekhut, banishment are found here
Sun - seplls about the sun, SO Light, Daylight, Lucent Light and anger of the noonday sun are found here
Thought - spells about the mind, SO modify memory, mind fog, and the like are found here
Trickery - spells about deciet SO hallucionary terrain, mislead and the like are found here
Time - spells about time, SO well i can't really think of any off the top of my head, LOL
Travelers - spells about traveling SO Word of Recall, Knights move, and Burrow are found here
War - Spells about War that you only find on a mass battlefield are here, SO Abyssal army, , Mass Aid, , and the like are here
Wards - Symbols and proitective as well as offsive wards go here, SO glyph of Warding, Symbol of insanity, Zone of Respite.
Weather - spells about weather, so Control Weather, Call Lightning, and Cold Snap all belong here
Of course some spells are going to be in multiple spheres, for example Magic stone will be combat as well as Elemental (Earth), and Protection from Evil will be in Good as well as Protection.
I have to get to work acutally in a bit. But I know this would take me probably months if my Soul Knife fix took me a week. So I will appreciate and welcome if any of you do wish to assist me in this.
The spheres I am going to use are as follows
All - Needed spells to perfrom priestly functions and general divine spells. SO bless, create holy/unholy water as well as spells such as Visage of the diety, miralce, or dieific vengeance will go here
Animal - Seplls dealing with animals, such as gaining a aspect of one summoning an animal or changing into an animal. SO bear's endurance, Claws of the Bear, and EMbrace the wild go here.
Astral - Spells dealing with planar movement and planar things in a generic snese belong here SO plane ****, astral projection and planar bubble belong here
Balance - Spell about being neutral SO Word of Balance and the like belong here
Chaos - Spells about being chatoic are found here so word of chaos andwall of chaos are here.
Charm - Spells about controlling others mind, personality , and will are here, SO Command, Geas, confusion, and Cloak of bravery go here
Combat - SPells about fighting are found here, SO magic stone, SHield of faith,Prayer, Stalwart Pact, and Aura of Vitality go here
Creation - About making things, SO heroe's feast, Create food/water and Awaken X are found here.
Darkness - Spells about shadows and darkness are found here. So Darkness, Slashing Darkness, Nigthshield, and Dark way are here.
Divination - spells about knowing the future, what is around the corner or what is in your hand is here, SO legend lore, Contact other plane and Know Opponent are found here
Elemental (Air, Earth, Fire, Water) about the 4 elements SO flame blade, stone shape, Air walk, and Obscurring mist are found here
Evil - Spells about being evil, SO Unholy word, Unholy storm, and desecrate are here
Good - spells about beind good SO Holy Aura, Dispel Evil, and Holy Transformation are here
Guardian - spells about physical object that protect you, SO silence, blade barrier, and ring of blades belong here
Healing - spells about curative, restorative and healing are here, SO cure X wounds, Heal, Dance of the unicorn, and Panacea belong here
Law - Spells about being lawful so Dictum, Mantle of Law, and checkmates light are found here
Love - spells about love.. really can't find any and i think this prob could be combined with Charm, but im not sure
Moon - spells about the moon and moon related things SO faerie fire, moon bolt, and moon lust are found here
Necromantic - dealing with life, death, and, undeath are here as well as soul related spells, SO animate dead, Soul Bind, Resurection are found here.
Numbers - Dealing with money, probability change, and the like, SO guidance,
Plant - about plants SO entangle, Barkskin, Wood rot, and deadfall are found here
Protection - spells dealing with direct protection, SO protection from evil, energy resistance, dispel magic, and resistance are found here
Summoning - spell s about summoning, SO summon natures ally, Gate, call Zelekhut, banishment are found here
Sun - seplls about the sun, SO Light, Daylight, Lucent Light and anger of the noonday sun are found here
Thought - spells about the mind, SO modify memory, mind fog, and the like are found here
Trickery - spells about deciet SO hallucionary terrain, mislead and the like are found here
Time - spells about time, SO well i can't really think of any off the top of my head, LOL
Travelers - spells about traveling SO Word of Recall, Knights move, and Burrow are found here
War - Spells about War that you only find on a mass battlefield are here, SO Abyssal army, , Mass Aid, , and the like are here
Wards - Symbols and proitective as well as offsive wards go here, SO glyph of Warding, Symbol of insanity, Zone of Respite.
Weather - spells about weather, so Control Weather, Call Lightning, and Cold Snap all belong here
Of course some spells are going to be in multiple spheres, for example Magic stone will be combat as well as Elemental (Earth), and Protection from Evil will be in Good as well as Protection.
I have to get to work acutally in a bit. But I know this would take me probably months if my Soul Knife fix took me a week. So I will appreciate and welcome if any of you do wish to assist me in this.