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unseenmage
2013-07-03, 02:21 PM
I have 120 days to buy 360 magic items and near infinite gold. (9,579,566gp and 144,000gp per day after day 120)

This sounds easy I'm sure but I am one of those players who does best when improvising at low levels, I have little experience with higher level equipment optimization.
Some of the shopping is done thanks to some advice the Playground has already given me (thanks all) but I'm getting swamped with options to a degree and I'm not sure of some of my choices.

Here I'll detail each character that needs equipped and list what I already intend to buy them. Feel free to suggest upgrades, replacements, and better choices.

Shopping Criteria

- can only buy 3 items per day (1 item per day per character, 3 Int characters, MIC suggests 1 item per hour but the extra time in this case is spent on Gather Info checks to be sure whose coffers we're filling and using brokers to handle the particularly high gp jobs)

- no custom or MIC stacked items, purchases have to be as is from the book (I would have to research those separately as though they were custom spells replacing SL with CL)

- have access to Plane Shift and Cloak of Mysterious Emergence teleportation (DrMa93) so Planar Metropolis wealth limits are possible.

- no single purchase can break the epic item barrier, so each purchase must be under or at 200,000gp

- sadly no airships and I already have a Stronghold queued up which will be done 4 years after the 120 days (what can I say, I got greedy, it'll be sweet when it's done though)

- any 3.0, 3.5, Dragon, and Dungeon source allowed

- finding an NPC to cast a spell takes one day

The characters to be equipped

Syiaca dra Ahkehaan (Maguese the Engineer in Gnomish)
Gnome Gestalt Artificer Techsmith of Gond/Cleric of Gond
- avoids combat, more the 'idea guy'

Head: Circlet of Rapid Casting (MIC86) 15,000gp
Face: Third Eye Conceal (MIC141) 120,000gp
Neck: Necklace of Adaptation (DMG263) 9,000gp
Vest: Vest of Resistance +5 (MIC147) 25,000gp
Body: (I'm thinking enchanted clothing that he can switch with +10 Clockwork Armor (web) (w/+5 Negating (ELH128) 25,000gp) from a Ring of Arming (MIC122) when he needs it, he's more diplomat than warrior after all)
Back: Starmantle Cloak (BoED116) 132,000gp
Belt: Belt of Magnificence +6 (MH42) 200,000gp
Wrist: Bracers of Blinding Strike (MIC198) 5,000gp
Hands: Gloves of Object Reading (MIC107) 3,000gp
Feet: Boots of Temporal Acceleration (MIC79) 43,000gp
Ring 1: Ring of Arming (MIC122) 5,000gp (switch enchanted clothes for armor)
Ring 2: Ring of Spell Storing Major (DMG233) 200,000gp
- spell 1, NPC casting cost
- spell 2, NPC casting cost
- spell 3, etc
- etc
Shield: unknown, I'm told I can hold a Banner of the Storm's Eye (MIC151) 15,000gp with a light shield
Weapon:
Used: Manuals and Tomes +5 (DMG262+) x6 ability scores = 825,000gp
Possessed: Gemstone of Fortification Heavy (Drac83) 35,000gp +2,410gp for casting of Limited Wish


Meva'c Fung (life's work in Gnomish)
Gondsman, medium construct (FaP207)
(proficient with any armor or weapon he's equipped with, including firearms!)
- thought of as more of a son than a minion, was stolen recently

Head:
Face: Hathran Mask of True Seeing (UE57) 75,000gp
Neck: Amulet of Freedom of Speech (IH advent pg6) 5,000gp (without this he cannot speak)
Vest: Vest of Resistance +5 (MIC147) 25,000gp
Body: +10 Clockwork Armor (web)
(thinking +1 armor with +9 worth in enhancements, at least
- Dwarvencraft (RoS159) 300gp
- Riverine (Sto128) 25,000gp
- Armor Spikes (PH124) 50gp with it's own weapon enhancements, materials?
- Called (MIC9) 2,000gp
- +1
- +5 Negating (ELH128) 25,000gp
just to start
Back: Starmantle Cloak (BoED116) 132,000gp
Belt: Belt of Magnificence +6 (MH42) 200,000gp
Wrist: Strongarm Bracers (MIC139) 6,000gp
Hands: Spiked Gauntlets of some kind, probably
- Dwarvencraft (RoS159) 300gp
- Aurorum (BoED38) 4,000gp
- +1
- etc etc
not sure what all should be on it yet
Feet: Boots of Temporal Acceleration (MIC79) 43,000gp
Ring 1: Ring of Arming (MIC122) 5,000gp (switch speech amulet for some combat Neck Slot Item)
Ring 2: Ring of Spell Storing Major (DMG233) 200,000gp
- spell 1, NPC casting cost
- spell 2, NPC casting cost
- spell 3, etc
- etc
Shield:
- Heavy Shield (PH125) 20gp
- Dwarvencraft (RoS159) 300gp
- Aurorum (BoED38) 4,000gp
- Shield Sheath (RoS158) 25gp w/either an Adamantine Dagger (DMG226) 3,002gp or Riverine Dagger (Sto128) 2,002gp
- Shield Spikes (PH123) 10gp (I get the impression that Armor Spikes are a weapon while Shield Spikes are part of the shield so only 1 Item Crystal and one list of enhancements?)
- Wand Chamber (Du34) 100gp w/Eternal Wand (MIC159) of Magic Vestment (PH251) 10,900gp (how much more gp for CL20?)
- Shield Augment Crystal of Arrow Deflection Lesser (MIC25) 2,500gp
- Sizing (MIC43) 5,000gp (combined with Flying to create a larger Animated Object)
- Called (MIC9) 2,000gp
- Spellblade (PGtF120) 6,000gp for Greater Dispel Magic (PH223)
- Spider Bound (DotU97) 10,000gp
- +1
- +1 Bashing (DMG218) 1,000gp
- +2 Animated (DMG218) 4,000gp (command activated meaning one can still hold it and bash when they want to)
- +1 Flying (MoF140) 2,000gp (counts as an animated object, would this let me make it a Sacred Guardian later?)
- +2 Metalline (MIC38) 8,000gp
Weapon: any weapon will do, he has one Natural Slam attack but we can do better I'm sure. He'll need a ranged weapon too. What's the best Lantanese firearm we can buy?
Used: Manuals and Tomes +5 (DMG262+) x6 ability scores = 825,000gp
Possessed:


Csedro (smithy in Gnomish)
Dedicated Wright, small construct (ECS285)
- the indentured servant, he never stops working!

Head: Helm of comprehend Languages and Read Magic (DMG253) 5,200gp
Face: Hathran Mask of True Seeing (UE57) 75,000gp
Neck: Amulet of Freedom of Speech (IH advent pg6) 5,000gp (without this he cannot speak)
Vest: Vest of Resistance +5 (MIC147) 25,000gp
Body: Robe of Useful Items (DMG266) 7,000gp
Back: Starmantle Cloak (BoED116) 132,000gp
Belt: Belt of Magnificence +6 (MH42) 200,000gp
Wrist: Bracers of Blinding Strike (MIC198) 5,000gp
Hands: Gloves of Object Reading (MIC107) 3,000gp
Feet: Boots of Temporal Acceleration (MIC79) 43,000gp
Ring 1: Ring of Arming (MIC122) 5,000gp (switch Robe of Useful Items for Clockwork Armor)
Ring 2: Ring of Spell Storing Major (DMG233) 200,000gp
- spell 1, NPC casting cost
- spell 2, NPC casting cost
- spell 3, etc
- etc
Shield: unknown, this guy isn't for combat but he does do some of my shopping o equipping him for defense and escape isn't a bad idea
Weapon:
Used: Manuals and Tomes +5 (DMG262+) x6 ability scores = 825,000gp
Possessed:


Payed (beast in Gnomish)
Gargoyle Effigy, medium construct (MM113, CA151)
(will eventually be a Sacred Guardian, BoK 92)
- the weapon, meant to output pain and solve problems of a combat nature

Head: Hat of Disguise (DMG258) 1,800gp
Face: Hathran Mask of True Seeing (UE57) 75,000gp
Neck: Necklace of Natural Weapons for four weapons +4 (SS 58) 128,600gp
- +1
- +1 Spell Storing (DMG225) w/unknown spell
- +2 Metalline (MIC38) 8,000gp
Vest: Vest of Resistance +5 (MIC147) 25,000gp
Body: unknown, they can't operate Clockwork Armor until they become Sacred Guardians and become smart enough to manage the controls
Back: Starmantle Cloak (BoED116) 132,000gp
Belt: Belt of Magnificence +6 (MH42) 200,000gp
Wrist: Bracers of Blinding Strike (MIC198) 5,000gp
Hands: Gloves of Endless Javelins (MIC194) 7,000gp
Feet: Boots of Temporal Acceleration (MIC79) 43,000gp
Ring 1: Ring of Feather Falling (DMG232) 2,200gp
Ring 2: Ring of Freedom of Movement (DMG232) 40,000gp
Shield: as the Gondsman?
Weapon: not sure what Gargoyles are proficient with, probably just simple weapons
Used: no Manuals/Tomes of stat boost for him as he's still mindless
Possessed:


Greddo (kitty in Gnomish)
Young Gargoyle Effigy, tiny construct (PF online, MM113, CA151)
(will eventually be a Sacred Guardian)
- the scout, the pet, a curiosity turned utility

Head: not sure what to put here, Hat of Disguise isn't really necessary for such a small critter is it?
Face: Hathran Mask of True Seeing (UE57) 75,000gp
Neck: Necklace of Natural Weapons for four weapons +4 (SS 58) 128,600gp
- +1
- +1 Spell Storing (DMG225) w/unknown spell
- +2 Metalline (MIC38) 8,000gp
Vest: Vest of Resistance +5 (MIC147) 25,000gp
Body: unknown, they can't operate Clockwork Armor until they become Sacred Guardians and become smart enough to manage the controls
Back: Starmantle Cloak (BoED116) 132,000gp
Belt: Belt of Magnificence +6 (MH42) 200,000gp
Wrist: Bracers of Blinding Strike (MIC198) 5,000gp
Hands: Gloves of Endless Javelins (MIC194) 7,000gp
Feet: Boots of Temporal Acceleration (MIC79) 43,000gp
Ring 1: Ring of Feather Falling (DMG232) 2,200gp
Ring 2: Ring of Freedom of Movement (DMG232) 40,000gp
Shield: as the Gondsman?
Weapon: not sure what Gargoyles are proficient with, probably just simple weapons
Used: no Manuals/Tomes of stat boost for him as he's still mindless
Possessed:


unnamed
Umber Hulk Effigy, large construct (MM249, CA151)
(body constructed but unfinished, will be a Sacred Guardian)
- an unfinished experiment, will be completed when time allows, will be ridden when necessary

Head: Hat of Disguise (DMG258) 1,800gp
Face: Hathran Mask of True Seeing (UE57) 75,000gp
Neck: Necklace of Natural Weapons for three weapons +5 (SS 58) 150,600gp
- +1
- +1 Spell Storing (DMG225) w/unknown spell
- +1 unknown
- +2 Metalline (MIC38) 8,000gp
Vest: Vest of Resistance +5 (MIC147) 25,000gp
Body: unknown, they can't operate Clockwork Armor until they become Sacred Guardians and become smart enough to manage the controls
Back: Starmantle Cloak (BoED116) 132,000gp
Belt: Belt of Magnificence +6 (MH42) 200,000gp
Wrist: Bracers of Blinding Strike (MIC198) 5,000gp
Hands: Gloves of Endless Javelins (MIC194) 7,000gp
Feet: Boots of Temporal Acceleration (MIC79) 43,000gp
Ring 1: Ring of Arming (MIC122) 5,000gp (switch Belt of Magnificence with Military Burrower's Saddle (RoS160) 80gp
Ring 2: Ring of Freedom of Movement (DMG232) 40,000gp
Shield: unknown, are there weapons and shields build for burrowing creatures?
Weapon:
Used:
Possessed:


Cdaat (steed in Gnomish)
Clockwork Stallion, large construct (MM4 pg32)
(own 1 already, need to buy 2 more for the Homunculus and Gondsman, will be equipping 3 total, will eventually upgrade them to Sacred Guardians too)
- Gnomes, Homunculus, and Gondsman suck at speed, these mounts do not, and with the Stable being at the front door of the future Stronghold they'll be a first line of defense eventually too

Head:
Face:
Neck: Necklace of Natural Weapons for three weapons +5 (SS 58) 150,600gp
- +1
- +1 Spell Storing (DMG225) w/unknown spell
- +1 unknown
- +2 Metalline (MIC38) 8,000gp
Vest:
Body:
Back:
Belt: Saddle of Weather Protection (AaEG136) 5,400gp unsure what RAW says on the matter but a Saddle should take up the Belt Slot
Wrist:
Hands:
Feet: Horseshoes of the Speed (DMG260) 3,000gp
Ring 1:
Ring 2:
Used:
Possessed:

unseenmage
2013-07-04, 11:25 PM
I have gotten exactly nowhere farther on this project thus far.
I have considered how much it would cost to just buy a squad of Shield Guardians and equip them to the gills with awesome.

Biffoniacus_Furiou
2013-07-05, 12:10 AM
A Hat of Anonymity in MIC is pretty good for a head slot if you have no better options. Especially if you get it at a higher caster level for a higher nondetection DC. It should be 28,750 gp for one at caster level 20 for a DC 35 Nondetection. (+5 skill as a secondary effect is 5*5*100*1.5=3750; 8750 is the value of the nondetection portion, divided by the default CL 7 means 1250*CL, so 1250*20=25000, +3750=28750)


Stock up on Spell Traps (http://www.d20srd.org/srd/traps.htm#magicDeviceTrapCost). Get a blank spellbook for 15 gp, you can put a trap on it per CA p141. Anyone who activates the trap gets the spell cast on them, every time, an unlimited number of times. Examples would include Cure Light Wounds, Lesser Restoration, Repair Light Damage, (Greater) Mage Armor, Endure Elements, Superior Resistance, Energy Immunity, Create Food and Water, Remove Curse, Greater Magic Fang, etc.

unseenmage
2013-07-05, 01:32 PM
Stock up on Spell Traps. Get a blank spellbook for 15 gp, you can put a trap on it per CA p141. Anyone who activates the trap gets the spell cast on them, every time, an unlimited number of times. Examples would include Cure Light Wounds, Lesser Restoration, Repair Light Damage, (Greater) Mage Armor, Endure Elements, Superior Resistance, Energy Immunity, Create Food and Water, Remove Curse, Greater Magic Fang, etc.

Wow. I'd forgotten about the portable trap option. Are there ways to use this offensively? Maybe spells that ignore constructs but would tear up living opponents?