Mr.Sandman
2013-07-04, 11:13 PM
Greetings again Playground. I come now to you, the homebrew experts, with a quarry. In a game I am soon to begin, I have a player who currently is rather interested in bats. As we are starting at Lv 1, though he played one once before, a Nycter is not viable. After some talk we figured out that the Nycter live in harmony with another deep dwelling race, the Dwarves. How would one go about creating a half Nycter Dwarf with an LA of 0? My idea is include the wing aided movement and gliding from Raptorans, as his wings would not be as fully capable as a full Nycter, and perhaps 20 ft of blindsense and in exchange remove a dwarfs Stability, as his bones are not as thick as a full dwarfs, and the +2 on saving throws against spells. Is this balanced? Would you do it differently?