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View Full Version : [PF] The HiPSter : an unexpected (low DEX) archer



Zubrowka74
2013-07-06, 01:53 AM
The HiPSter


Using dexterity for archery is just too mainstream. I prefer to really let my inner wisdom guide me.


And when you pass a save, Fonzie double thumbs up and say "Ehhhhhhhhh, thank you <deity name>". Nobody knows how he succeeds at anything, but mystically he does.

Like the proverbial hipster, this creature picks up a bit of everything to make an obscure point : ironically multi-dipping in a system that rewards single classes. A fumbling archer based on WIS and CHA, he lacks focus yet features interresting stats. While he generaly shys away from tier one staples, he happily draws his mojo from the rather campy Monk and Ninja.

LG Aasimar devoted to Erastil
Pal 2 / Ora 1 / Monk 10 / Inq 2 / Shadowdancer 2 / Ninja 3

Abilities (20 point buy)

STR 10
DEX 8
CON 12
INT 10
WIS 22 (+2 Race, +4 level)
CHA 19 (+2 Race, +1 level)

Of course any higher point buys would go in WIS / CHA or perhaps CON / STR. Just not DEX ;) .

Classes, Archetypes & Notable special abilities

01 Paladin (Divine Hunter) : Smite Evil
02 Oracle (Lore Mystery) : Sidestep secret ( CHA replaces DEX for AC and Ref save), Haunted curse (Mage Hand, Ghost sounds)
03 Paladin : Divine Grace CHA to saves, Lay on hands
04 Monk (Zen Archer) : WIS to AC & CMD, Flurry of Blows
05 Monk
06 Monk : WIS to hit w/ bows, Fast Movement +10'
07 Monk : Ki pool (6), AC +1, True Strike Ki power
08 Inquisitor (Heretic) : Feather Domain, +WIS to Bluff & Stealth
09 Inquisitor : +WIS to INIT, +Lvl to Track
10 Monk : Gaseous form Ki power
11 Monk : Fast Movement 50'
12 Shadowdancer : HiPS, HiPS, HooRAY!
13 Shadowdancer : Gain back Evasion & Uncanny Dodge
14 Ninja (Sanctified Rogue) : SA 1d6, Poison use
15 Ninja : Ki Pool, Ki powers
16 Ninja : Vanishing trick, SA 2d6, No Trace +1
17 Monk : Dragon's Breath Ki Power
18 Monk : Unarmed Strike 1d10, AC +2
19 Monk : Fast movement 60'
20 Monk : Perfect Strike 3d20 (12 / day)


Feats / Traits

Traits : Highlander (+1 Stealth), Adopted (Elven: Warrior of Old [+2
Init])

01 Noble Scion of War (CHA for INIT) (Bonus : Precise Shot)
02
03 Toughness
04 (Bonus : Improved Unarmed Stike, Perfect Strike, Combat Reflexes)
05 Improved Initiative (Bonus : Dodge, Weapon Focus [Longbow])
06 (Bonus : Point Blank Master [Longbow])
07 Point Blank Shot
08
09 Monkey Style (+WIS to Acrobatics)
10
11 Clustered shot (Bonus : Mobility, Weapon Specialisation [Longbow])
12
13 Improved Critical [Longbow]
14
15 Critical Focus
16
17 Leardership (yes, this wil be some sort of scenester groupie)
18
19 Stealthy
20 (Bonus : Improved Precise Shot)


Saves

+20 Fort
+19 Ref
+27 Will

Skills

Focus will be around Stealth, Acrobatics, Bluff and Perception but with that many class skills and bonus it could turn into a partial skillmonkey with at least one level in many skills. I still have to work this out but here's what I have without too much thought :

Acrobatics +22 (+30 jump)
Appraise +4
Bluff +22
Climb +8
Diplomacy +11
Disable Device +1
Disguise +12
Escape Artist +5
Fly +3
Handle Animal +8
Heal +10
Intimidate +9
Knowledge (arcana) +4
Knowledge (nature) +4
Knowledge (nobility) +6
Linguistics +4
Perception +22
Perform (dance) +9
Ride +3
Sense Motive +22
Sleight of Hand +3
Spellcraft +4
Stealth +30 (+32 in hilly or rocky areas)
Survival +10 (+11 to track)
Swim +4
Use Magic Device +12

Racial Modifiers : +2 Diplomacy, +3 Perception, highlander (hills or mountains)


Spells

While this build is not for casting, it will nonetheless allow 9 at will 0-level spells and 5 1st level spells, all divine.

Notes

This does not include any gear or magic, as is anything else here. We like to keep it real.
+CHA +WIS to AC w/out armor
+CHA +WIS to Init, +16 with feats & traits, +18 on surprise round
+CHA to saves (WIS to ref)
+WIS to bows brings it to full BAB with feats, +20/+15/+10 at level 20, Ranged flurry +21/+21/+16/+16 w/possibility to add one attack with one ki point
+WIS to Acrobatics, Bluff and Stealth checks
Unarmored AC / Touch AC = 23 at level 20
1 Judgement / day
1 smite / day
5 Lay on hands / day
Ki Pool : 12

Zubrowka74
2013-07-06, 01:55 AM
Ok, I obviouly forgot some things here and there. With all this dipping I find this build lacks a win condition. Please feel free to comment.

grarrrg
2013-07-06, 01:18 PM
Please feel free to comment.

[grarrrg seal of approval]

Zubrowka74
2013-07-07, 11:08 PM
Though Stealthy could be replaced with something better but what ? I'm out of inspiration.

Also, is the second level of SD worth it at that point in the build ? An extra level of monk or ninja would add so little. What about a class / PrC that gives SA at level 1 ?

OverdrivePrime
2013-07-08, 07:22 AM
Love it. Especially the fluff. Aaaay! :smallbiggrin: