hymer
2013-07-06, 06:41 AM
I'm feeling a little sluggish. Please help me think of ways skill systems work. I know the following (and these are the examples):
1: You gain new skills with levels. Individual skills don't improve easily, but are pretty much equal to your ability stats with relatively small variations (2nd ed. AD&D).
2: You gain skill points with levels. Your ability stats affect the skills, but skill points invested will tend to be the bigger part of your skill stat in the end (D&D 3.X).
3: You gain a little in every skill as you level, your skills are affected by your ability stats, and you can shore up the skills with other choices (SW Saga).
4: You advance skills, which becomes harder the better you are. Your skills are greatly affected by your stats (Cyberpunk 2020).
5: You advance skills, which becomes harder the better you are at them. Your skills are somewhat affected by your stats (CoC - don't remember what version).
1: You gain new skills with levels. Individual skills don't improve easily, but are pretty much equal to your ability stats with relatively small variations (2nd ed. AD&D).
2: You gain skill points with levels. Your ability stats affect the skills, but skill points invested will tend to be the bigger part of your skill stat in the end (D&D 3.X).
3: You gain a little in every skill as you level, your skills are affected by your ability stats, and you can shore up the skills with other choices (SW Saga).
4: You advance skills, which becomes harder the better you are. Your skills are greatly affected by your stats (Cyberpunk 2020).
5: You advance skills, which becomes harder the better you are at them. Your skills are somewhat affected by your stats (CoC - don't remember what version).