vinihigino
2013-07-07, 10:06 AM
Focusing in the transmutation school, the class is originaly from here: http://gavetaincerta.blogspot.com.br/2012/10/prestige-class-shape-transmuter.html
I expect it to be a powerful but balanced class. Something equal in power with the other specialists such as wizard/master specialist (abjuration)/initiate of the sevenfold veil or wizard/master specialist (ilusion)/shadowcraft mage.
Prestige Class: Sculptor of the Flesh
Arcanists that have a genuine fascination for body transformation through magic, this is the most simple definition for the Sculptor of the Flesh. Experts in the transmutation school tend to be the main followers of this prestige class, since the path requires a dedicated and methodical study on the anatomy of several creatures and how the magic is able to simulate their skills and body. Although uncommon, is possible that sorcerers able to take the form of powerful creatures share this attraction and join this course of specialization. Regardless of origin, all Sculptors of the Flesh have in common a fascination with the art of body reconstruction, a procedure that often able to cause repulse even in other arcane masters.
http://archive.4plebs.org/foolfuuka/boards/tg/image/1373/14/1373143454077.jpg
BECOMING A SHAPE TRANSMUTER
The basic steps required to an arcanist that follow this path are the knowledge about the different kinds of creatures and their anatomies and a superior mastery on the transmutation school. This two combined will grant that the Sculptor of the Flesh improve his transfiguration abilities in a way no other mage can.
Entry Requirements
Feats: spell focus (transmutation)
Skills: Heal 4 ranks, Knowledge (arcane) 8 ranks
Spells: Able to cast alter self and two 3º level spells of the transmutation school.
The Sculptor of the Flesh Hit Die: d4
{table=head] Level | BBA| Fort | Ref | Will | Special | Spells
1st | 0 | +0 | +0 | +2 | - | +1 level of existing class |
2nd | +1 | +0 | +0 | +3 | Improved metamorphic magic I: change of the flesh | +1 level of existing class |
3rd | +1 | +1 | +1 | +3 |ability enhancer (feat)| +1 level of existing class |
4th | +2 | +1 | +1 | +4 | Improved metamorphic magic II: change of the senses | +1 level of existing class |
5th | +2 | +1 | +1 | +4 | - | +1 level of existing class |
6th | +3 | +2 | +2 | +5 | Improved metamorphic magic III: stable change | +1 level of existing class |
7th | +3 | +2 | +2 | +5 |Graft Flesh (feat)| +1 level of existing class |
8th | +4 | +2 | +2 | +6 | Improved metamorphic magic IV: perfect change | +1 level of existing class |
9th | +4 | +3 | +3 | +6 | - | +1 level of existing class |
10th | +5 | +3 | +3 | +7 | Improved metamorphic magic V - unique change | - |
[/table]
Class skills (2 + int modifier per level): Concentration, Craft, Decipher Script, Heal, Knoweldge (all skills, taken individually), Profession, Spellcraft
CLASS FEATURES
Assume Supernatural Ability: as the feat.
Improved metamorphic magic (Ex): The continuous and focused researches in his highlights spells start showing results. As the Sculptor of the Flesh gets more experienced, he learns how to make better use of the following spells: alter self, polymorph, polymorph any object and shapechange.
I - change of the flesh: As his skills in transmutation arts progresses, he learn how to increase the effectiveness of his body. When using alter self, he is able to improve his muscles and organs. When using the alter self spell, the Sculptor of the Flesh can redistribute his physical attributes in a limited way. At 2nd level no attribute can vary more than 2 points. This value increase by 2 at every even class level. Additionally, at 2nd level he gains 2 points to distribute as he likes when assuming another form with this spell. This value increase by 2 at every even class level.
II - change of the sense: when the Sculptor of the Flesh reach the 4th level, he learn how to rearrange his nerves like the creatures he change. He gains the senses of any shape he assumes. Senses include extraordinary special qualities such as blindsense, blindsight, darkvision, low-light vision, scent, and tremorsense.
III - stable change: When changing his form through alter self, polymorph or shapechange he applies the extend spell feat, without increase the spell level. When changing throught polymorph any object, he add 2 to the duration factor.
IV - Perfect change: When using polymorph, the Sculptor of the Flesh can make his body exactly like the creature he is changing to. He gains the extraordinary special qualities of any form she assumes with this spell, but looses all of his extraordinary abilities granted form class levels or prestige class levels, keeping the racial extraordinary abilities only
V - unique change: At 10th level, the sculptor of the flesh gains the ability to create completely imaginary forms when he casts alter self, polymorph, polymorph any object, or shapechange on himself. To create an imaginary form, he chooses one of his favored shapes as a base form. He can then choose a single aspect of a second monster whose form he could assume using the spell he is casting and add it to the first creature. His available options include the following
Replace the base form’s natural armor bonus with that of the second form.
Add the second form’s movement modes.
Add one of the second form’s natural attack types (with the appropriate reach), if the base form doesn’t have that attack type already.
Add an extraordinary special attack of the second form.
Add an extraordinary special quality of the second form.
Replace one of the base form’s physical ability scores, if both the base form and the second form are the same size category.
Graft flesh: as the feat.
So... what do you guys think?:smallconfused:
I expect it to be a powerful but balanced class. Something equal in power with the other specialists such as wizard/master specialist (abjuration)/initiate of the sevenfold veil or wizard/master specialist (ilusion)/shadowcraft mage.
Prestige Class: Sculptor of the Flesh
Arcanists that have a genuine fascination for body transformation through magic, this is the most simple definition for the Sculptor of the Flesh. Experts in the transmutation school tend to be the main followers of this prestige class, since the path requires a dedicated and methodical study on the anatomy of several creatures and how the magic is able to simulate their skills and body. Although uncommon, is possible that sorcerers able to take the form of powerful creatures share this attraction and join this course of specialization. Regardless of origin, all Sculptors of the Flesh have in common a fascination with the art of body reconstruction, a procedure that often able to cause repulse even in other arcane masters.
http://archive.4plebs.org/foolfuuka/boards/tg/image/1373/14/1373143454077.jpg
BECOMING A SHAPE TRANSMUTER
The basic steps required to an arcanist that follow this path are the knowledge about the different kinds of creatures and their anatomies and a superior mastery on the transmutation school. This two combined will grant that the Sculptor of the Flesh improve his transfiguration abilities in a way no other mage can.
Entry Requirements
Feats: spell focus (transmutation)
Skills: Heal 4 ranks, Knowledge (arcane) 8 ranks
Spells: Able to cast alter self and two 3º level spells of the transmutation school.
The Sculptor of the Flesh Hit Die: d4
{table=head] Level | BBA| Fort | Ref | Will | Special | Spells
1st | 0 | +0 | +0 | +2 | - | +1 level of existing class |
2nd | +1 | +0 | +0 | +3 | Improved metamorphic magic I: change of the flesh | +1 level of existing class |
3rd | +1 | +1 | +1 | +3 |ability enhancer (feat)| +1 level of existing class |
4th | +2 | +1 | +1 | +4 | Improved metamorphic magic II: change of the senses | +1 level of existing class |
5th | +2 | +1 | +1 | +4 | - | +1 level of existing class |
6th | +3 | +2 | +2 | +5 | Improved metamorphic magic III: stable change | +1 level of existing class |
7th | +3 | +2 | +2 | +5 |Graft Flesh (feat)| +1 level of existing class |
8th | +4 | +2 | +2 | +6 | Improved metamorphic magic IV: perfect change | +1 level of existing class |
9th | +4 | +3 | +3 | +6 | - | +1 level of existing class |
10th | +5 | +3 | +3 | +7 | Improved metamorphic magic V - unique change | - |
[/table]
Class skills (2 + int modifier per level): Concentration, Craft, Decipher Script, Heal, Knoweldge (all skills, taken individually), Profession, Spellcraft
CLASS FEATURES
Assume Supernatural Ability: as the feat.
Improved metamorphic magic (Ex): The continuous and focused researches in his highlights spells start showing results. As the Sculptor of the Flesh gets more experienced, he learns how to make better use of the following spells: alter self, polymorph, polymorph any object and shapechange.
I - change of the flesh: As his skills in transmutation arts progresses, he learn how to increase the effectiveness of his body. When using alter self, he is able to improve his muscles and organs. When using the alter self spell, the Sculptor of the Flesh can redistribute his physical attributes in a limited way. At 2nd level no attribute can vary more than 2 points. This value increase by 2 at every even class level. Additionally, at 2nd level he gains 2 points to distribute as he likes when assuming another form with this spell. This value increase by 2 at every even class level.
II - change of the sense: when the Sculptor of the Flesh reach the 4th level, he learn how to rearrange his nerves like the creatures he change. He gains the senses of any shape he assumes. Senses include extraordinary special qualities such as blindsense, blindsight, darkvision, low-light vision, scent, and tremorsense.
III - stable change: When changing his form through alter self, polymorph or shapechange he applies the extend spell feat, without increase the spell level. When changing throught polymorph any object, he add 2 to the duration factor.
IV - Perfect change: When using polymorph, the Sculptor of the Flesh can make his body exactly like the creature he is changing to. He gains the extraordinary special qualities of any form she assumes with this spell, but looses all of his extraordinary abilities granted form class levels or prestige class levels, keeping the racial extraordinary abilities only
V - unique change: At 10th level, the sculptor of the flesh gains the ability to create completely imaginary forms when he casts alter self, polymorph, polymorph any object, or shapechange on himself. To create an imaginary form, he chooses one of his favored shapes as a base form. He can then choose a single aspect of a second monster whose form he could assume using the spell he is casting and add it to the first creature. His available options include the following
Replace the base form’s natural armor bonus with that of the second form.
Add the second form’s movement modes.
Add one of the second form’s natural attack types (with the appropriate reach), if the base form doesn’t have that attack type already.
Add an extraordinary special attack of the second form.
Add an extraordinary special quality of the second form.
Replace one of the base form’s physical ability scores, if both the base form and the second form are the same size category.
Graft flesh: as the feat.
So... what do you guys think?:smallconfused: