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Zubrowka74
2013-07-07, 10:48 PM
A while back I was perusing The (Almost) Complete Guide to Sorcerers (https://docs.google.com/document/d/1XRNMhW8ZVJKmgQGcDdF1W-E-Ualj0H9wPVxK_BgSY2s/edit?pli=1) and smirk at this part :


Dwarf - Gah! No, just move on! If you need to know why than you need to learn the rules!

Then I realized that more book had been published since the making of this guide and the Empyreal "wild" bloodline gave options to this race. Sure, it's not the best bloodline but WIS as a casting stat when you have a +2 bonus to it ain't the worst you can do.

At first I had the idea of making a "Thor" themed crazed dwarven blaster. CN Empyreal Sorcerer with the Crossblooded and Wild blooded archetypes to also get "Stormlord". Full of flavor, not that efficient, I had put that project aside.

Fortunately I did some googling later on and found this thread (http://www.giantitp.com/forums/showthread.php?t=213433). I developped the idea and noted several points :


As described in the thread, one level monk dip would give WIS to AC.
The Martial Artist archetype waves away the Lawful requirement.
The "Four Winds" archetype gives the Elemental Fist feat for free at 1st level, waiving prereqs. It's incompatible with Martial Artist BUT you dont have to be CN to be crazy. LN could give a Raiden (http://en.wikipedia.org/wiki/Raiden_(Mortal_Kombat)) flavor kind of crazy.
I do not HAVE to pick the "Stormlord" bloodline to make a thunder and lightning themed blaster. Or Four Winds for that matter, but +1d6 elemental damage is better than STunning fist, isn't it ?


Discuss.

avr
2013-07-08, 04:48 AM
Well, the efficient way to use the perks PF gives a dwarf sorcerer is to build around acid or earth spells - acid arrow or stone call or elemental touch, maybe with dazing spell loaded on top. Stone call with dazing spell could be a reasonable thunder strike IMO.

If you're looking to punch someone out with magic, you might ask your DM about adapting the school strike feat to use a sorcerer's 3 + CHA / day abilities.