Philemonite
2013-07-08, 07:06 AM
Multi System Amalgam (waiting for a more interesting name) is a combination of many tabletop and video games I have played. I will start with a few basic concepts, and add more details as I go. Any advice is welcome, so please comment.
Basic Stats
Physique and Agility-Used for weapon Techniques
Intelligence and Finesse-Used for Crafts
Wisdom and Willpower-Used for (Mystic) Arts
Action types:
Techniques are weapon based abilities. This includes sword slashes, defensive stances, crippling strikes...
Crafts are special skills. This includes rogue's tricks, bard's songs...
Arts are mystical abilities. This includes any spell you can think of.
Combat roles:
Defenders block damage, supporters buff allies and healers heal the damage that has already been inflicted. This are positive roles.
Controllers seal enemies abilities, disruptors debuff enemies and inflicters affect enemies with DOT abilities. This are negative roles.
Cleansers remove effects, summoners call reinforcements and manipulators raise barriers that prevent effects (negative and positive). This are neutral roles.
Attackers deal damage.
Combat is squad based. Every squad has from 4 to 8 members.
Each squad can perform one ability of every role type (positive/negative/neutral/attack) every turn.
Movement is grid based, the grid is similar to chess board. Every squad can move one space every turn. When two squads of opposite sides are on the same space they are engaged. Targeting another enemy when you are engaged gives penalties. Health is squad based (health of all members is added up). There are 3 energy pools. This energy is used when performing Tech/Crafts/Arts. It can be recovered by using a Focus command.
Each unit has a set of abilities. This act like cards and once used they are discarded. Once a combat stage is over all of your cards are refreshed. A combat stage consists of multiple turns.
More to come, please comment.
{table=head]Race|Bonus|Penalty|Bonus 1|Bonus 2
Bilts|Agility|Willpower|Scale-Damage reduction|
Qualds|Physique|Intelligence|Tough hide-Damage reduction|
Dasorians|Wisdom|Intelligence||
Waluts|Physique|Finesse||
Luperts|Finesse|Wisdom||
Pretorians|Intelligence|Agility||
Genedons|Willpower|Physique||
Sirlon|Intelligence|Physique||
Elorians|Wisdom|Agility||
Alendors|Finesse|None|Well-rounded-No penalty|
Beritids|Agility|Wisdom||
[/table]
{table=head]Class|Primary Role|Secondary Role|Tertiary Role|Equipment
Priest|Healer|Supporter|Cleanser|Staves, Robes
Shaman|Supporter|||Blunt 1H, Light Shields,
Paladin|Defender|Healer|Supporter|Blunt 1H, All Shields, Heavy Armor
Wizard|Controller|Disruptor||Rods, Robes
|Disruptor|||
Warlock|Inflicter|||
Monk|Cleanser|||
Sorcerer|Summoner|||
Mystic|Manipulator|||
[/table]
Basic Stats
Physique and Agility-Used for weapon Techniques
Intelligence and Finesse-Used for Crafts
Wisdom and Willpower-Used for (Mystic) Arts
Action types:
Techniques are weapon based abilities. This includes sword slashes, defensive stances, crippling strikes...
Crafts are special skills. This includes rogue's tricks, bard's songs...
Arts are mystical abilities. This includes any spell you can think of.
Combat roles:
Defenders block damage, supporters buff allies and healers heal the damage that has already been inflicted. This are positive roles.
Controllers seal enemies abilities, disruptors debuff enemies and inflicters affect enemies with DOT abilities. This are negative roles.
Cleansers remove effects, summoners call reinforcements and manipulators raise barriers that prevent effects (negative and positive). This are neutral roles.
Attackers deal damage.
Combat is squad based. Every squad has from 4 to 8 members.
Each squad can perform one ability of every role type (positive/negative/neutral/attack) every turn.
Movement is grid based, the grid is similar to chess board. Every squad can move one space every turn. When two squads of opposite sides are on the same space they are engaged. Targeting another enemy when you are engaged gives penalties. Health is squad based (health of all members is added up). There are 3 energy pools. This energy is used when performing Tech/Crafts/Arts. It can be recovered by using a Focus command.
Each unit has a set of abilities. This act like cards and once used they are discarded. Once a combat stage is over all of your cards are refreshed. A combat stage consists of multiple turns.
More to come, please comment.
{table=head]Race|Bonus|Penalty|Bonus 1|Bonus 2
Bilts|Agility|Willpower|Scale-Damage reduction|
Qualds|Physique|Intelligence|Tough hide-Damage reduction|
Dasorians|Wisdom|Intelligence||
Waluts|Physique|Finesse||
Luperts|Finesse|Wisdom||
Pretorians|Intelligence|Agility||
Genedons|Willpower|Physique||
Sirlon|Intelligence|Physique||
Elorians|Wisdom|Agility||
Alendors|Finesse|None|Well-rounded-No penalty|
Beritids|Agility|Wisdom||
[/table]
{table=head]Class|Primary Role|Secondary Role|Tertiary Role|Equipment
Priest|Healer|Supporter|Cleanser|Staves, Robes
Shaman|Supporter|||Blunt 1H, Light Shields,
Paladin|Defender|Healer|Supporter|Blunt 1H, All Shields, Heavy Armor
Wizard|Controller|Disruptor||Rods, Robes
|Disruptor|||
Warlock|Inflicter|||
Monk|Cleanser|||
Sorcerer|Summoner|||
Mystic|Manipulator|||
[/table]