Balor01
2013-07-08, 09:42 AM
So, I am not an optimizer and the question relates to low levels (up to 10).
Usually I just take a monster out of MM or make an NPC with core feats plus ONE thing he can do such as: Improved Sunder, Trip, Improved disarm. As for spellcasters, I usually give them something that can make them strong in offense, but I mostly overlook "second trick" that would involve a good defense. My NPCs spend combat rounds attacking and dying OR drinking potions/casting on themselves defencive stuff and - dying.
It is also true, they rarely if ever surprise the PCs who ... each, know more tricks.
Now the thing is, optimisation in 3.5 takes A LOT of knowledge and I wonder how can I get better at it? My players drag feats out of their' behinds, study optimization builds and just walk trough my encounters. (they are pretty darn good at their job and do not cheat, that is true).
The worst think I could set up against them is an intelligent enemy, say, a dragon, with some sorcerer levels and a "scouting array" of kobolds which alert the master while dying. The dragon would then buff up and probably make a mess, but so far my PCs are not encountring such targets.
Groups of bandits, mercenaries and cultists they meet just get demolished.
So, how do I change that, playground? I am applying SOME stuff I have learned here, but my NPCs are mainly One-trick-Ponies. I have extreme difficulty creating a challenging encounter for my PCs that is not a badass Boss.
From what I have written, is there any advice you can give me? One thing I like to do is use melee opponents 90% of the time and PCs have a crowd controller caster among them, so in every match they have his aid.
I dunno. When playing with less experienced people, I handle things fine, here is like three guys running trough reeds(NPCs) with chainsaws.
Do you think there is something I can learn in order to make my NPCs more sustainable?
Usually I just take a monster out of MM or make an NPC with core feats plus ONE thing he can do such as: Improved Sunder, Trip, Improved disarm. As for spellcasters, I usually give them something that can make them strong in offense, but I mostly overlook "second trick" that would involve a good defense. My NPCs spend combat rounds attacking and dying OR drinking potions/casting on themselves defencive stuff and - dying.
It is also true, they rarely if ever surprise the PCs who ... each, know more tricks.
Now the thing is, optimisation in 3.5 takes A LOT of knowledge and I wonder how can I get better at it? My players drag feats out of their' behinds, study optimization builds and just walk trough my encounters. (they are pretty darn good at their job and do not cheat, that is true).
The worst think I could set up against them is an intelligent enemy, say, a dragon, with some sorcerer levels and a "scouting array" of kobolds which alert the master while dying. The dragon would then buff up and probably make a mess, but so far my PCs are not encountring such targets.
Groups of bandits, mercenaries and cultists they meet just get demolished.
So, how do I change that, playground? I am applying SOME stuff I have learned here, but my NPCs are mainly One-trick-Ponies. I have extreme difficulty creating a challenging encounter for my PCs that is not a badass Boss.
From what I have written, is there any advice you can give me? One thing I like to do is use melee opponents 90% of the time and PCs have a crowd controller caster among them, so in every match they have his aid.
I dunno. When playing with less experienced people, I handle things fine, here is like three guys running trough reeds(NPCs) with chainsaws.
Do you think there is something I can learn in order to make my NPCs more sustainable?