Zeikstraal
2013-07-09, 06:24 PM
We had a blast at our last session, but there is one particular interesting scenario, that i want a bit more ideas for.
The party was escorting a prisoner from a small town to the big city so he could get trial. It was like 3 days travel time, and it did not go uneventfull. the party encountered a group of enemy's with 4 human prisoners, the enemy's told them they where the army of the south and the humans where their prisoners and asked the party to move along. The party didn't trust it so they stayed close, and that evening they fought them.
They unbound the prisoner to fight with them, as they have done before and he proved to be a little thrustworthy. In the combat the Alchemist got knocked unconscious, and the prisoner picks him up and tells that they will go back to the camp.
What he actually did, was tie up the Alchemist, slung him over a horse, and rode of. They began searching for tracks and they found them an followed it for a couple of hours. The prisoner let the horse go free and walked further with the Alchemist. He switched clothes with him, rested for a bit and headed for the city.
The party followed the horse trail and found the horse grazing in the woods, they decided to wait for him when he came back. But he never came back. The prisoner used the Alchemist name and he gave the Alchemist the prisoners name, and handed him over to the authorities.
The party founds out about it and want him to be freed, the guards say that they can't do anything for them, but they say they will try as best as they can.
The guards in this town are pretty corrupt, as is the whole city in general. The city is kinda taken over by the army of the south, which consist of Orcs, Goblins, Giants etc. The leader of the south promised everyone who fights for him wil gain equal rights.
What are some fun things I can do with this scenario. Getting the Alchemist out of jail, and with the escaped prisoner?
The party was escorting a prisoner from a small town to the big city so he could get trial. It was like 3 days travel time, and it did not go uneventfull. the party encountered a group of enemy's with 4 human prisoners, the enemy's told them they where the army of the south and the humans where their prisoners and asked the party to move along. The party didn't trust it so they stayed close, and that evening they fought them.
They unbound the prisoner to fight with them, as they have done before and he proved to be a little thrustworthy. In the combat the Alchemist got knocked unconscious, and the prisoner picks him up and tells that they will go back to the camp.
What he actually did, was tie up the Alchemist, slung him over a horse, and rode of. They began searching for tracks and they found them an followed it for a couple of hours. The prisoner let the horse go free and walked further with the Alchemist. He switched clothes with him, rested for a bit and headed for the city.
The party followed the horse trail and found the horse grazing in the woods, they decided to wait for him when he came back. But he never came back. The prisoner used the Alchemist name and he gave the Alchemist the prisoners name, and handed him over to the authorities.
The party founds out about it and want him to be freed, the guards say that they can't do anything for them, but they say they will try as best as they can.
The guards in this town are pretty corrupt, as is the whole city in general. The city is kinda taken over by the army of the south, which consist of Orcs, Goblins, Giants etc. The leader of the south promised everyone who fights for him wil gain equal rights.
What are some fun things I can do with this scenario. Getting the Alchemist out of jail, and with the escaped prisoner?