tuesdayscoming
2013-07-09, 06:58 PM
I'm helping a relatively new player build a character up. We've got a pretty decent chassis, I think, but it could definitely use a bit of help in proper feat selection. Her initial concept was for a "Shadow gnome who ran away from the circus, where he used to work as a pyrotechnics guy."
I suggested, among many other things, factotum as a lead-in to Combat Trapsmith.
This character will be coming in a little ways above eighth level.
The build:
Factotum 3 / Swordsage 1 / Combat Trapsmith 4.
Factotum 3 is taken for Brains over Brawn. Intelligence determines the save DC's of the CT's traps, as well as how difficult to spot them; as such, Brains over Brawn seemed like an elegant way to reduce MAD on this character, who will spend most of his time sneaking around the map, turning it into a terrifying mine field.
Swordsage was added for the Setting Sun maneuvers, which should allow her to throw her enemies into trapped tiles, when necessary.
The build qualifies for CT at 5th level because of our DM's generous reading of Bloodlines, which he fully endorses the use of. Please do not cry foul on this.
What we're looking for are suggestions to help make this basic chassis run more efficiently. Of particular use would be suggestions for how to raise the character's trip attempts through the roof (as the Setting Sun throw maneuvers are dependent on Trip attempts). The character is at something of a disadvantage on this front, as the race is a small one. The player is unwilling to change this particular aspect of the character.
Thank you so much, as always, Playground!
I suggested, among many other things, factotum as a lead-in to Combat Trapsmith.
This character will be coming in a little ways above eighth level.
The build:
Factotum 3 / Swordsage 1 / Combat Trapsmith 4.
Factotum 3 is taken for Brains over Brawn. Intelligence determines the save DC's of the CT's traps, as well as how difficult to spot them; as such, Brains over Brawn seemed like an elegant way to reduce MAD on this character, who will spend most of his time sneaking around the map, turning it into a terrifying mine field.
Swordsage was added for the Setting Sun maneuvers, which should allow her to throw her enemies into trapped tiles, when necessary.
The build qualifies for CT at 5th level because of our DM's generous reading of Bloodlines, which he fully endorses the use of. Please do not cry foul on this.
What we're looking for are suggestions to help make this basic chassis run more efficiently. Of particular use would be suggestions for how to raise the character's trip attempts through the roof (as the Setting Sun throw maneuvers are dependent on Trip attempts). The character is at something of a disadvantage on this front, as the race is a small one. The player is unwilling to change this particular aspect of the character.
Thank you so much, as always, Playground!