AxeD
2013-07-10, 09:00 AM
Hi Playgrounders, I've had an concept bouncing around my head all day and Google hasn't been able to help me. As such, I thought I'd ask here and see if anyone can point out some flaws in my thinking (I'm sure it won't be hard).
What happens if you cast a mount spell so that the mount materializes above an enemy? The spell description says "Range: Close (25 ft. + 5 ft./2 levels)" and doesn't specify that you have to cast it on solid ground.
We know that based on the falling rules a 200 pound object dropping 10 feet deals 1d6 untyped damage. Add 1d6 for each additional 200 pounds, and another 1d6 for each extra 10 feet fallen (Max 20d6). Additionally falling speed from the (http://www.d20srd.org/srd/movement.htm#movingInThreeDimensions) SRD (http://www.d20srd.org/srd/planes.htm#subjectiveDirectionalGravity) indicates that it falls 150ft in the first round and 300ft each subsequent round.
Basic Google-fu (http://en.wikipedia.org/wiki/Horse) tells me that a light horse can weigh from 840 to 1,200 lb, so being conservative you could say that the minimum weight a mount conjured by the spell would weigh at least 800lb (4d6 damage for the first 10ft + 1d6 for each additional 10ft).
Q1.) So, based on this math, could a 1st level wizard cast a mount spell 25 ft above an enemy and do 5d6 damage to it?
Q2.) When does the mount start falling? At the start of it's turn? At the end? At the beginning of it's next turn? Any official rulings?
Q2a.) What happens when using RoF (Rule of Funny) or Looney Tunes physics?
Q3.) Would the enemy get a reflex save to avoid being hit? Is an attack roll / ranged touch attack necessary?
Q3a.) If an attack roll / ranged-touch attack is needed, would range increments come into play based on how far the horse is falling? (ie, dropping it from 100ft)
Q4.) The light horse (the biggest summon available with the spell) is a large-sized creature. Does this mean that it should affect multiple squares? If so, 1x2 or 2x2? I'm fairly sure that it should have a space of 10ft, so it should be 2x2, but logically in my head, I can't see it hitting 4 individual enemies in separate squares.
Q4a.) If it does effect more than one square, does this affect the way it "attacks"? (ie, do you need to roll a ranged touch attack for each enemy it might fall on?)
Q5.) What happens to the horse? (Besides taking falling damage). If it doesn't take enough damage to die and falls unconscious, does the enemy hit by it need to make a strength check to push it off? I'm assuming that if it "dies" it returns to the celestial realm.
Q5a.) What actually happens to summoned monsters when they die / drop below 0 hit points? I seem to recall that they don't die but return to wherever you summoned them from? Any idea of what condition they return in?
Q6.) OK, this line of questioning is getting somewhat philosophical. Where does the horse come from? The spell doesn't specify that it comes from another plane like Summon Monster I does. I'm going to feel a twinge of guilt if I'm summoning living horses (possibly from a farm on the material plane?) and dropping it to it's death.
Q7.) Finally, what's the most damage you could do in a single round (assuming that the mount can only fall 150ft in that round)? My unreliable math says 18d6 (4d6 from weight, 14d6 for the remaining 140ft).
Just curious:smallconfused:. Any input or stories about falling creatures/objects would be appreciated.
What happens if you cast a mount spell so that the mount materializes above an enemy? The spell description says "Range: Close (25 ft. + 5 ft./2 levels)" and doesn't specify that you have to cast it on solid ground.
We know that based on the falling rules a 200 pound object dropping 10 feet deals 1d6 untyped damage. Add 1d6 for each additional 200 pounds, and another 1d6 for each extra 10 feet fallen (Max 20d6). Additionally falling speed from the (http://www.d20srd.org/srd/movement.htm#movingInThreeDimensions) SRD (http://www.d20srd.org/srd/planes.htm#subjectiveDirectionalGravity) indicates that it falls 150ft in the first round and 300ft each subsequent round.
Basic Google-fu (http://en.wikipedia.org/wiki/Horse) tells me that a light horse can weigh from 840 to 1,200 lb, so being conservative you could say that the minimum weight a mount conjured by the spell would weigh at least 800lb (4d6 damage for the first 10ft + 1d6 for each additional 10ft).
Q1.) So, based on this math, could a 1st level wizard cast a mount spell 25 ft above an enemy and do 5d6 damage to it?
Q2.) When does the mount start falling? At the start of it's turn? At the end? At the beginning of it's next turn? Any official rulings?
Q2a.) What happens when using RoF (Rule of Funny) or Looney Tunes physics?
Q3.) Would the enemy get a reflex save to avoid being hit? Is an attack roll / ranged touch attack necessary?
Q3a.) If an attack roll / ranged-touch attack is needed, would range increments come into play based on how far the horse is falling? (ie, dropping it from 100ft)
Q4.) The light horse (the biggest summon available with the spell) is a large-sized creature. Does this mean that it should affect multiple squares? If so, 1x2 or 2x2? I'm fairly sure that it should have a space of 10ft, so it should be 2x2, but logically in my head, I can't see it hitting 4 individual enemies in separate squares.
Q4a.) If it does effect more than one square, does this affect the way it "attacks"? (ie, do you need to roll a ranged touch attack for each enemy it might fall on?)
Q5.) What happens to the horse? (Besides taking falling damage). If it doesn't take enough damage to die and falls unconscious, does the enemy hit by it need to make a strength check to push it off? I'm assuming that if it "dies" it returns to the celestial realm.
Q5a.) What actually happens to summoned monsters when they die / drop below 0 hit points? I seem to recall that they don't die but return to wherever you summoned them from? Any idea of what condition they return in?
Q6.) OK, this line of questioning is getting somewhat philosophical. Where does the horse come from? The spell doesn't specify that it comes from another plane like Summon Monster I does. I'm going to feel a twinge of guilt if I'm summoning living horses (possibly from a farm on the material plane?) and dropping it to it's death.
Q7.) Finally, what's the most damage you could do in a single round (assuming that the mount can only fall 150ft in that round)? My unreliable math says 18d6 (4d6 from weight, 14d6 for the remaining 140ft).
Just curious:smallconfused:. Any input or stories about falling creatures/objects would be appreciated.