View Full Version : Mage of No Boundries[3.5][PrC][WIP]

2013-07-10, 09:03 PM
Concentration 10 ranks
Knowledge(Local) 10 ranks
Caster Level: 5
Must be able to cast spells of at least 3rd level
Must be a member of the Defense Department of the Militaires Sans Frontières Organization

Frontières Magus
{table=head]Level|BAB|Fort|Ref|Will|Special |

1st|+0|+1|+0|+2|Spell Expansion|
+1 of Previous Existing Class

2nd|+1|+1|+0|+3|Spell Movement|
+1 of Previous Existing Class

+1 of Previous Existing Class

+1 of Previous Existing Class

5th|+2|+3|+1|+4|Guild Caster|
+1 of Previous Existing Class

Alignment: Any Lawful
Hit Die: 1d4

Class Skills:
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int)
Skill Points at Each Level: 2 + Int modifier

Spell Expansion:3 times per day, when a Frontières Magus casts a spell with a duration of more than one round, and an area of effect greater than 5ft. his spell grows in strength as the duration continues. The Magus chooses a side of the area of effect and the spell expands in that direction 5ft. and effects those inside the area as if it were part of the original area of effect.

Spell Movement: After Casting a Spell with an area greater than 5ft. and a duration greater than one round, the Frontières Magus can move the area of the spell up to 10ft. in any direction as a standard action.

Exception: The Frontières Magus can choose 5 allies each day, who, for the rest of the day, gain a +5 bonus on saves against the Frontières Magus' spells.

Guild Caster: Frontières Magus are masters of the Arcane, and of working with other casters. They, or their ally, can sacrifice a spell slot as a standard action, to give the other caster a boost to their caster level equal to the level of the spell slot lost.