PDA

View Full Version : Thrown weapons and strength nodifiers



KevlarTheD
2013-07-11, 10:41 AM
Hello all,

I recently started a Muckdweller character that's working toward Throwing Master. His strength modifier is horrible, -3, but his Dex is through the roof.

I have a question regarding the strength modifier applied to thrown weapons. I assume the penalty for a negative modifier applies to my damage, but I haven't seen that written plainly - the only wording involving strength penalties as opposed to strength bonuses is for bows. Can someone confirm this assumption100% for me?

By the way, longtime lurker here. Hello all!

Diarmuid
2013-07-11, 10:44 AM
STRENGTH (STR)
Strength measures your character's muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
You apply your character's Strength modifier to:
• Melee attack rolls.
• Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character's Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
• Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability.
• Strength checks (for breaking down doors and the like).


Bolded the relevant part.

Ashtagon
2013-07-11, 10:45 AM
Thrown Weapons

Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his or her Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn’t designed to be thrown (that is, a melee weapon that doesn’t have a numeric entry in the Range Increment column on Table: Weapons), but a character who does so takes a -4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.

Strength modifier (modifier includes either bonus or penalty as appropriate) applies.

KevlarTheD
2013-07-11, 12:05 PM
Thanks! I was pretty sure but wasn't certain.