Yogibear41
2013-07-11, 09:10 PM
Today I was working up a custom monster(well sort of) for a game world I've been working on. However, when I came to picking/assigning its ability scores and feats I wasn't exactly sure how I should assign/pick them. Should I just pick any ole random feats? Should I pick feats that would actually be beneficial to the monsters combat? Should I just go with a standard 11,11,11,10,10,10 stat array, should I use the elite array? etc. and so on.
How much of a CR increase is picking good feats worth, if any? When should one use an elite array instead of the standard one?
Just for a bases of what to go off of, I made a feral Satyr, now I know it technically can't be applied and all that but its homebrew stuff so yeah.
Anyway, I ended up just using the base satyrs scores from the MM(which run of the standard 11,10... etc. array) ended up with 14,11,14,8,15,13 after feral modifier, however I switched up the Satyrs feats gained, kept the alterness base because they get it for free as a racial feat, but replaced its feats chosen of dodge, and mobility with weapon focus: claw and great fortitude. Now I know those aren't exactly super feats or anything but I thought they were better than what it started with.
Anyway following the listed Cr and adjustments for the template and such it ended up as a CR 4(no pipes), with dr5/cold iron fast healing 3 Fort+5,Ref+4,Will+6 AC 16, Touch,10 FF, 16 pretty good spot, listen, move silently, and hide checks, but only a +5 to hit with its claws and a -1 to hit with its headbutt (made it secondary) anyway I know I'm rambling here a bit. But essentially my question boils down to how much a CR increase would it be for me to use the elite array, or even just a 32 point buy build? What about picking really good feats? Or even changing its skill selection to be more optimized?
EDIT: hmm upon re-reading the MM on advancing monsters it appears the "elite array" is worth a +1 to CR
How much of a CR increase is picking good feats worth, if any? When should one use an elite array instead of the standard one?
Just for a bases of what to go off of, I made a feral Satyr, now I know it technically can't be applied and all that but its homebrew stuff so yeah.
Anyway, I ended up just using the base satyrs scores from the MM(which run of the standard 11,10... etc. array) ended up with 14,11,14,8,15,13 after feral modifier, however I switched up the Satyrs feats gained, kept the alterness base because they get it for free as a racial feat, but replaced its feats chosen of dodge, and mobility with weapon focus: claw and great fortitude. Now I know those aren't exactly super feats or anything but I thought they were better than what it started with.
Anyway following the listed Cr and adjustments for the template and such it ended up as a CR 4(no pipes), with dr5/cold iron fast healing 3 Fort+5,Ref+4,Will+6 AC 16, Touch,10 FF, 16 pretty good spot, listen, move silently, and hide checks, but only a +5 to hit with its claws and a -1 to hit with its headbutt (made it secondary) anyway I know I'm rambling here a bit. But essentially my question boils down to how much a CR increase would it be for me to use the elite array, or even just a 32 point buy build? What about picking really good feats? Or even changing its skill selection to be more optimized?
EDIT: hmm upon re-reading the MM on advancing monsters it appears the "elite array" is worth a +1 to CR