DoctorJesus
2013-07-12, 09:50 AM
Okay, so here's the story, I am in an evil party of six and all of the players (myself included) are either playing D&D for the first time or are still pretty new to it. The GM is also fairly new, but he seems to spend all of his time researching rules and making cool NPC enemies, and so he tends to be able to outmatch the rest of us in terms of mechanics and strategy.
Two sessions ago, our party spent several days traveling over a mountain in a blizzard, only to be attacked once we made camp in a safe location. The session ended with a lone sniper (there are guns in this setting), taking a few shots and making us use up our abjurations so they could attack us in force later. The last session was the attack, and despite us preparing traps and knowing to some extend who was going to attack us (one character had met the rival party before), we were forced to retreat after about four or five rounds of combat.
Now it was pretty clear that we were meant to lose the fight, but that doesn't make me want to murder this party any less, and so I am coming to you with the hope that you'll be able to give me some veteran advice. So here's what we're working with. I should note our DM is very particular about only using mechanics that can be found on the SRD, so if it's not there I'm sorry but I won't be able to get it past him.
PC Party
Level 9 Drow Cloistered Cleric - Very much a support caster, channels negative energy so he has quite a few undead at his disposal such as a meat shield zombie, shadows, wights, ghouls and a couple of dire bear/boar skeletons. If you guys have any suggestions of other undead to get, feel free to let me know.
Level 11 Elf Domain Wizard - Has the storm domain, the player is very keen on lightning and evocations in general, but has a mind for creative uses of some spells. Also has the ability to craft and animate objects, which essentially gives him access to mini-golems.
Level 5 Half-Orc Vampire Barbarian - Drinks haste potion, rages, hits things hard and acts as a tank most of the time.
Level 11 total Human Assassin/Rogue (I don't know the exact levels, he is secretive) - Really likes the use of his observation and subsequent death attack.
Level 10 Tiefling Urban Ranger - Shoots a bunch of arrows at one target each round, also has a leopard animal companion I believe.
Level 7 Pixie Sorcerer - Really loves fire spells, also has a raven familiar.
Rival Party
I don't actually know all of the levels and classes exactly, so I am just going to make my best guess based off what they did in combat and I'll assume they're ECL 11.
Level 11 Dwarf Paladin - Has a hippogriff mount and a holy adamantine lance which she uses to power attack + smite evil + charge our asses into oblivion, as she demonstrated by doing around 150 damage to one of the cleric's best undead, destroying it instantly. Due to the lance she would always be out of melee range after she attacked, we managed to take down her mount but were never able to reach her before she healed it and took off again.
Level 11 Halfling Cleric - Likes to cast sanctuary and buff/heal the crap out of everyone. He also seems to be a negative energy cleric, as their party also had two advanced wights, one of which managed to soak up well over 100 damage, apparently due to extreme preparation and abundant use of the temporary hitpoints given by their energy drain ability. Also has spell resistance, plus the sanctuary and standing on the edge of the fight meant he was hard to hit.
Level 6 Hound Archon Ranger - This was the sniper I mentioned earlier, likes to hide in trees and fire on our casters. Our own ranger has lawful outsiders as a +4 favoured enemy, but we still weren't able to get enough hits on it to kill it as it is good at hiding far away from the battle.
Level 9 Ogre Wizard - This one fell into a pit we made, then polymorphed into some kind of giant burrowing insect (we weren't able to identify it), and started attacking us from below.
Level 11 Derro Rogue? - This was the one character we managed to keep from taking any actions during the fight, so I'm not entirely sure what he's capable of, but I would assume something rogueish.
Level 6 Gargoyle Monk? - Again, we didn't see much of this character, as he showed up right at the end, though he seemed to fight with his fists so I'm simply assuming monk.
So please, if you could tell me how best to murder these *******s, I would be very grateful.
Two sessions ago, our party spent several days traveling over a mountain in a blizzard, only to be attacked once we made camp in a safe location. The session ended with a lone sniper (there are guns in this setting), taking a few shots and making us use up our abjurations so they could attack us in force later. The last session was the attack, and despite us preparing traps and knowing to some extend who was going to attack us (one character had met the rival party before), we were forced to retreat after about four or five rounds of combat.
Now it was pretty clear that we were meant to lose the fight, but that doesn't make me want to murder this party any less, and so I am coming to you with the hope that you'll be able to give me some veteran advice. So here's what we're working with. I should note our DM is very particular about only using mechanics that can be found on the SRD, so if it's not there I'm sorry but I won't be able to get it past him.
PC Party
Level 9 Drow Cloistered Cleric - Very much a support caster, channels negative energy so he has quite a few undead at his disposal such as a meat shield zombie, shadows, wights, ghouls and a couple of dire bear/boar skeletons. If you guys have any suggestions of other undead to get, feel free to let me know.
Level 11 Elf Domain Wizard - Has the storm domain, the player is very keen on lightning and evocations in general, but has a mind for creative uses of some spells. Also has the ability to craft and animate objects, which essentially gives him access to mini-golems.
Level 5 Half-Orc Vampire Barbarian - Drinks haste potion, rages, hits things hard and acts as a tank most of the time.
Level 11 total Human Assassin/Rogue (I don't know the exact levels, he is secretive) - Really likes the use of his observation and subsequent death attack.
Level 10 Tiefling Urban Ranger - Shoots a bunch of arrows at one target each round, also has a leopard animal companion I believe.
Level 7 Pixie Sorcerer - Really loves fire spells, also has a raven familiar.
Rival Party
I don't actually know all of the levels and classes exactly, so I am just going to make my best guess based off what they did in combat and I'll assume they're ECL 11.
Level 11 Dwarf Paladin - Has a hippogriff mount and a holy adamantine lance which she uses to power attack + smite evil + charge our asses into oblivion, as she demonstrated by doing around 150 damage to one of the cleric's best undead, destroying it instantly. Due to the lance she would always be out of melee range after she attacked, we managed to take down her mount but were never able to reach her before she healed it and took off again.
Level 11 Halfling Cleric - Likes to cast sanctuary and buff/heal the crap out of everyone. He also seems to be a negative energy cleric, as their party also had two advanced wights, one of which managed to soak up well over 100 damage, apparently due to extreme preparation and abundant use of the temporary hitpoints given by their energy drain ability. Also has spell resistance, plus the sanctuary and standing on the edge of the fight meant he was hard to hit.
Level 6 Hound Archon Ranger - This was the sniper I mentioned earlier, likes to hide in trees and fire on our casters. Our own ranger has lawful outsiders as a +4 favoured enemy, but we still weren't able to get enough hits on it to kill it as it is good at hiding far away from the battle.
Level 9 Ogre Wizard - This one fell into a pit we made, then polymorphed into some kind of giant burrowing insect (we weren't able to identify it), and started attacking us from below.
Level 11 Derro Rogue? - This was the one character we managed to keep from taking any actions during the fight, so I'm not entirely sure what he's capable of, but I would assume something rogueish.
Level 6 Gargoyle Monk? - Again, we didn't see much of this character, as he showed up right at the end, though he seemed to fight with his fists so I'm simply assuming monk.
So please, if you could tell me how best to murder these *******s, I would be very grateful.