unseenmage
2013-07-12, 04:27 PM
Going to fill Enveloping Pits or Portable Holes with Construct minions using the Squeezing rules (PH148).
Restrictions:
- Have 4,942,765gp to spend.
- Can buy at most 182 Constructs or Magic Items.
- No single Construct can cost more than 200,000gp
- Any 3.x, PF, Dragon, or Dungeon source allowed.
- Can't be templated. Nor can it be a Template that makes a construct from something else.
- Must have a Market Price.
- Will be purchased as is from the book but will eventually be a Sacred Guardian if they aren't Intelligent.
Some questions to help narrow it down:
- Which is more important, movement modes (fly, burrow, etc) or senses (blindsight, tremorsense, etc)?
- What Construct has the most movement modes?
- What Construct has the most senses?
- Which is better, a larger army of smaller Constructs, or a smaller force of larger Constructs?
Can fit this many creatures into an Enveloping Pit if they Squeeze twice:
- 40,000 Fine sized constructs
- 40,000 Diminutive constructs
- 40,000 Tiny constructs
- 5,000 Small constructs
- 320 Medium constructs
- 40 Large constructs
- 40 Huge constructs
- 5 Gargantuan constructs
- or half of one Colossal construct. Might get the DM to rule that it will fit but it can't get in or out on it's own based on the idea that if you squeeze again you'll be immobilized.
64 small or medium equals a gargantuan
*minimum of 125 small or mediums equals a colossal
Portable Hole has 565.5 cu. ft. of space inside.
Can fit this many into a Portable Hole:
- 2,000 Fine sized constructs
- 2,000 Diminutive constructs
- 2,000 Tiny constructs
- 250 Small constructs
- 32 Medium constructs
- 2 Large constructs
- 2 Huge constructs
- 0 Gargantuan constructs
- 0 Colossal constructs
1,000 Fine or Diminutive equals a small or medium
125 Diminutive equals a small or medium
8 tiny equals a small or medium
8 small or medium equals a large
27 small or medium equals a huge
Edit: I've found a few worthwhile candidates, will list them here.
- Helmed Horror (LEoF) Intelligent 75,000gp 13HD medium flight
- Battle Horror (LEoF) Intelligent 150,000gp 20HD medium flight
- Nimblewright (MM2) Intelligent 22,000gp 10HD medium
I've disallowed the Intelligent constructs due to the difficulty of being absolutely sure there aren't some contingent contingent commands lying in wait to ambush the imprecise new owner and to allow for future Sacred Guardian-ship.
- Clockroach (MM4) non-Int 6,150gp (3HD advanced) small climb burrow
- Juggernaught non-Int 175,000gp 35HD huge (at will wallofforce/forcecage) Too big, no hands.
- Drakestone Golem (Drac) non-Int 175,000gp 35HD large fly (will def be getting at least one of these to later make a Sacred Guardian!)
- Shield Guardian, Advanced (SRD) non-Int 200,000gp 27HD huge
- Jade Spider (CotSQ) non-Int 160,000gp 24HD gargant
- Shadesteel Golem (MM3) non-Int 130,000gp 18HD medium DM disallowed, they're already a plot device.
I will be perusing the Mechanomicon and looking up stuff while keeping an eye on this thread.
Thanks regardless Playground.
And an excellent suggestion from Darrin, thank you!
Cast smoky confinement (Complete Mage) on each construct. 100 GP per creature (plus spellcasting costs). Once you dump out all the bottles, a single shatter spell can release all of them.
Additionally, these (http://www.giantitp.com/forums/showpost.php?p=15452693&postcount=388) answers (http://www.giantitp.com/forums/showpost.php?p=15457811&postcount=417) from the Q&A thread (thank you Sith_Happens) tell us that;
250,000+ vials will fit in a Portable Hole and that 3,475,000 vials will fit into an Enveloping Pit.
Which means that's also how many Smoky Confinement-ed Constructs will fin into each as well.
Talk about an awesome effective way to move an army.
Restrictions:
- Have 4,942,765gp to spend.
- Can buy at most 182 Constructs or Magic Items.
- No single Construct can cost more than 200,000gp
- Any 3.x, PF, Dragon, or Dungeon source allowed.
- Can't be templated. Nor can it be a Template that makes a construct from something else.
- Must have a Market Price.
- Will be purchased as is from the book but will eventually be a Sacred Guardian if they aren't Intelligent.
Some questions to help narrow it down:
- Which is more important, movement modes (fly, burrow, etc) or senses (blindsight, tremorsense, etc)?
- What Construct has the most movement modes?
- What Construct has the most senses?
- Which is better, a larger army of smaller Constructs, or a smaller force of larger Constructs?
Can fit this many creatures into an Enveloping Pit if they Squeeze twice:
- 40,000 Fine sized constructs
- 40,000 Diminutive constructs
- 40,000 Tiny constructs
- 5,000 Small constructs
- 320 Medium constructs
- 40 Large constructs
- 40 Huge constructs
- 5 Gargantuan constructs
- or half of one Colossal construct. Might get the DM to rule that it will fit but it can't get in or out on it's own based on the idea that if you squeeze again you'll be immobilized.
64 small or medium equals a gargantuan
*minimum of 125 small or mediums equals a colossal
Portable Hole has 565.5 cu. ft. of space inside.
Can fit this many into a Portable Hole:
- 2,000 Fine sized constructs
- 2,000 Diminutive constructs
- 2,000 Tiny constructs
- 250 Small constructs
- 32 Medium constructs
- 2 Large constructs
- 2 Huge constructs
- 0 Gargantuan constructs
- 0 Colossal constructs
1,000 Fine or Diminutive equals a small or medium
125 Diminutive equals a small or medium
8 tiny equals a small or medium
8 small or medium equals a large
27 small or medium equals a huge
Edit: I've found a few worthwhile candidates, will list them here.
- Helmed Horror (LEoF) Intelligent 75,000gp 13HD medium flight
- Battle Horror (LEoF) Intelligent 150,000gp 20HD medium flight
- Nimblewright (MM2) Intelligent 22,000gp 10HD medium
I've disallowed the Intelligent constructs due to the difficulty of being absolutely sure there aren't some contingent contingent commands lying in wait to ambush the imprecise new owner and to allow for future Sacred Guardian-ship.
- Clockroach (MM4) non-Int 6,150gp (3HD advanced) small climb burrow
- Juggernaught non-Int 175,000gp 35HD huge (at will wallofforce/forcecage) Too big, no hands.
- Drakestone Golem (Drac) non-Int 175,000gp 35HD large fly (will def be getting at least one of these to later make a Sacred Guardian!)
- Shield Guardian, Advanced (SRD) non-Int 200,000gp 27HD huge
- Jade Spider (CotSQ) non-Int 160,000gp 24HD gargant
- Shadesteel Golem (MM3) non-Int 130,000gp 18HD medium DM disallowed, they're already a plot device.
I will be perusing the Mechanomicon and looking up stuff while keeping an eye on this thread.
Thanks regardless Playground.
And an excellent suggestion from Darrin, thank you!
Cast smoky confinement (Complete Mage) on each construct. 100 GP per creature (plus spellcasting costs). Once you dump out all the bottles, a single shatter spell can release all of them.
Additionally, these (http://www.giantitp.com/forums/showpost.php?p=15452693&postcount=388) answers (http://www.giantitp.com/forums/showpost.php?p=15457811&postcount=417) from the Q&A thread (thank you Sith_Happens) tell us that;
250,000+ vials will fit in a Portable Hole and that 3,475,000 vials will fit into an Enveloping Pit.
Which means that's also how many Smoky Confinement-ed Constructs will fin into each as well.
Talk about an awesome effective way to move an army.