GreatWyrmGold
2013-07-13, 01:33 PM
First: I'm pretty sure this counts as a homebrew system, so I'm putting it here. If a mod thinks it's better elsewhere, one can move it; if someone else thinks so, they can ask a mod to move it. I'm just using my best judgement.
Over on the Bay12 forums (http://www.bay12forums.com/smf/index.php?topic=128501.0), we're planning a game of D&D. The subject of a variation of 3.5 called e6 came up. The way it was explained is, 6th level and up is considered epic, and past that characters gain feats every 5,000 XP rather than gaining levels. This was supposed to help game balance, as well as making superhuman enemies continue to seem superhuman. I felt that it kept classes from getting some of their cooler and/or more iconic abilities that come in the other 15 levels without really addressing the core balancing issues.
I was curious as to the Playground's feelings on such a system. Does it meet its goals of making the game balanced? Are my fears valid? Has anyone actually played e6 before?
Over on the Bay12 forums (http://www.bay12forums.com/smf/index.php?topic=128501.0), we're planning a game of D&D. The subject of a variation of 3.5 called e6 came up. The way it was explained is, 6th level and up is considered epic, and past that characters gain feats every 5,000 XP rather than gaining levels. This was supposed to help game balance, as well as making superhuman enemies continue to seem superhuman. I felt that it kept classes from getting some of their cooler and/or more iconic abilities that come in the other 15 levels without really addressing the core balancing issues.
I was curious as to the Playground's feelings on such a system. Does it meet its goals of making the game balanced? Are my fears valid? Has anyone actually played e6 before?