Cerezoss
2013-07-15, 01:02 PM
Okay, so here's the deal, I want to make a human Fighter (I love D&D Humans, and for some reason, Fighters appeal to me) and I would like pointers and opinions about my build.
I'm always looking for ways to find more and more (prestige) classes that grant (fighter) bonus feats, as you can NEVER have too many.
I'm playing 32 points buy with the following idea in mind, and I will provide the how and why I choose certain things.
While nothing is set in stone, this build does not come with ''true'' optimisation in mind, many things are built solely around role-playing ideas.
Stats:
STR: 14 (Chose the middle road as I didn't want to compromise too much)
DEX: 16 (Without weapon finesse, this is an odd choice, I know.)
CON: 12 (It's sub-par, I know, I don't really have a justification for this, other than that I wanted to have points spent on other attributes like INT for role playing purposes)
INT: 14 (A fighter needs to be as smart as he is strong, or versatility means nothing)
WIS: 12 (A fighter should be at least a bit alert and knowledgeble about his surroundings.)
CHA: 10 (Fighters can be inspiring people and should have charisma scores that do not represent a filthy commoner)
Next is a list of what classes and feats I will take at which level.
L1 Cloistered Cleric (Because, ordained Champion, which let me switch 2 domains for 2 feats and I need the Longsword Focus if I want ordained champion, so I might as well take War Domain now)
L2 Fighter
L3 Fighter
L4 Rogue +1 DEX (With the Alternate class feature to replace Sneak attack with fighter bonus feats this makes an obvious choice)
L5 Ordained Champion (As explained above)
L6 Fighter
L7 Fighter
L8 Fighter +1 DEX
L9 Fighter
L10 Fighter
L11 Fighter
L12 Fighter +1 DEX
L13 Fighter
L14 Fighter
L15 Fighter
L16 Fighter +1 DEX
L17 Fighter
L18 Fighter
L19 Fighter
L20 Fighter +1 DEX
Alternate Class Features:
Martial Rogue: Lose sneak attack in favour of a fighter bonus feat.
Feats:
L1 Able Learner (I want to be more than just a dumb fighter, so I want to make my cross class skills worthwhile.
Two Weapon Fighting (For fighting with shield as a weapon)
Weapon Focus: Longsword (For Ordained Champion)
L2 Combat Expertise (Perquisite and a logical choice for a challenge fighter)
L3 Short Haft (I don't want people to hug the threatened squares and not being able to use my reach weapon)
Weapon Focus: Guisarme (Preq for short haft)
L4 Monkey Grip (Yep, it;s here, I want to wield that two handed weapon in one hand, because according to RAW, I don't lose my +4 bonus for wielding a two handed weapon on disarm attempts.)
L5 Improved Shield Bash (The best of wielding a shield and a weapon packed in a painful feat)
Oversized Two Weap Fight (Agile Shield defender is too cheap, this works just as well with lesser unrequired feats)
L6 Imp.Two Weapon Fighting (Bla)
L7 Improved Trip (I want to Model Flockers to trip balls)
L8 –
L9 Shield Charge (Free trip attempt is nice)
Improved Disarm (They don't need a weapon to die!)
L10 -
L11 Combat Reflexes (For Robilar's Gambit)
L12 Greater Two Weapon Fighting (Bla bla hack slash bash!)
L13 Robilar's Gambit (At this point I'll have enough hit points to justify this feat)
L14 -
L15 Dodge (And here starts the feat chain that enables me to use all of my tripping weapons and disarming balls skills while moving around the battle field as a true Spartan warrior!)
Mobility (THEY)
L16 -
L17 Spring Attack (BE)
L18 Bounding Assault (TRIPPIN')
L19 Rapid Blitz (BOLLOCKS!)
L20 -
All in all, I want my gladiator to be centred around fighting challenges, usually one on one, and even then, the main theme should be to disarm and disable opponents, rendering them useless and thus, defeated, if not vulnerable for team mates to finish them off.
If the campaign accept flaws, then Shaky would be an obvious choice.
I'm not sure about a second flaw, though, and the build will probably change considerably with the addition of even one flaw.
(Basic) Equipment:
Armor:
Mythrill Breast Plate - Armour Spikes
Adamantium Heavy Shield - Adamantium Shield Spikes
Weapons:
Guisarme, because I like tripping people. (Slashing)
Short Sword, because you always need a back-up weapon. (Piercing)
Shield, because it's (Smashing).
This covers the combat equipment, I'll think of other stuff that I want on the go.
And now...
Skills!
This, this was why I took Able learner to begin with.
Cloistered cleric makes a boatload of skills as cheap as class skills for my fighter, but what I really want Cloistered cleric for was it's total package:
Able to worship Heironeous? Check!
Weapon focus: Longsword due to war domain? Check!
Extra domain to switch in for Ordained champion? CCCHHYYYEEEECK!
More class skills that become just as cheap as fighter class skills with Able learner? Check check check!
I want my fighter to not only know Religion, as a matter of fact, I don't care much for Knowledge: Religion, but I need it, so he does too and his personality will reflect it in some sense.
I really want Diplomacy, I kinda would like Heal, I need knowledge Religion, I kinda want Knowledge Nobility, some Engineering and maybe craft.
Later, the Rogue class enable me to select Perform: Oratory, because you want to entertain the crowd and raise the morale of your troops and loyal followers (a.k.a. party members.... ARE YOU NOT ENTERTAINED!?)
This is why I also want SOME INT.
I want a smart tactician and someone who is charismatic enough to not only lead a half-wit brick, but inspire people as well, unfortunately, you need skill points, and with the fighter, this nets me a total of 4 per level, which is enough to keep at least 2 skills (Diplomacy and heal / Later Diplomacy and Oratory) maxed at all times.
I hoped this has given you some insight about how I would like to build this character and above all, I hope this has given you some ideas about where I might be able to fetch more extra feats from?
Also, how would you do this?
Again, nothing is set into stone yet, but a lot is chosen due to role-playing potential, so shifting or dropping certain things around will be hard for me.
Anyway, I hope you had a nice read.
Cheers!
I'm always looking for ways to find more and more (prestige) classes that grant (fighter) bonus feats, as you can NEVER have too many.
I'm playing 32 points buy with the following idea in mind, and I will provide the how and why I choose certain things.
While nothing is set in stone, this build does not come with ''true'' optimisation in mind, many things are built solely around role-playing ideas.
Stats:
STR: 14 (Chose the middle road as I didn't want to compromise too much)
DEX: 16 (Without weapon finesse, this is an odd choice, I know.)
CON: 12 (It's sub-par, I know, I don't really have a justification for this, other than that I wanted to have points spent on other attributes like INT for role playing purposes)
INT: 14 (A fighter needs to be as smart as he is strong, or versatility means nothing)
WIS: 12 (A fighter should be at least a bit alert and knowledgeble about his surroundings.)
CHA: 10 (Fighters can be inspiring people and should have charisma scores that do not represent a filthy commoner)
Next is a list of what classes and feats I will take at which level.
L1 Cloistered Cleric (Because, ordained Champion, which let me switch 2 domains for 2 feats and I need the Longsword Focus if I want ordained champion, so I might as well take War Domain now)
L2 Fighter
L3 Fighter
L4 Rogue +1 DEX (With the Alternate class feature to replace Sneak attack with fighter bonus feats this makes an obvious choice)
L5 Ordained Champion (As explained above)
L6 Fighter
L7 Fighter
L8 Fighter +1 DEX
L9 Fighter
L10 Fighter
L11 Fighter
L12 Fighter +1 DEX
L13 Fighter
L14 Fighter
L15 Fighter
L16 Fighter +1 DEX
L17 Fighter
L18 Fighter
L19 Fighter
L20 Fighter +1 DEX
Alternate Class Features:
Martial Rogue: Lose sneak attack in favour of a fighter bonus feat.
Feats:
L1 Able Learner (I want to be more than just a dumb fighter, so I want to make my cross class skills worthwhile.
Two Weapon Fighting (For fighting with shield as a weapon)
Weapon Focus: Longsword (For Ordained Champion)
L2 Combat Expertise (Perquisite and a logical choice for a challenge fighter)
L3 Short Haft (I don't want people to hug the threatened squares and not being able to use my reach weapon)
Weapon Focus: Guisarme (Preq for short haft)
L4 Monkey Grip (Yep, it;s here, I want to wield that two handed weapon in one hand, because according to RAW, I don't lose my +4 bonus for wielding a two handed weapon on disarm attempts.)
L5 Improved Shield Bash (The best of wielding a shield and a weapon packed in a painful feat)
Oversized Two Weap Fight (Agile Shield defender is too cheap, this works just as well with lesser unrequired feats)
L6 Imp.Two Weapon Fighting (Bla)
L7 Improved Trip (I want to Model Flockers to trip balls)
L8 –
L9 Shield Charge (Free trip attempt is nice)
Improved Disarm (They don't need a weapon to die!)
L10 -
L11 Combat Reflexes (For Robilar's Gambit)
L12 Greater Two Weapon Fighting (Bla bla hack slash bash!)
L13 Robilar's Gambit (At this point I'll have enough hit points to justify this feat)
L14 -
L15 Dodge (And here starts the feat chain that enables me to use all of my tripping weapons and disarming balls skills while moving around the battle field as a true Spartan warrior!)
Mobility (THEY)
L16 -
L17 Spring Attack (BE)
L18 Bounding Assault (TRIPPIN')
L19 Rapid Blitz (BOLLOCKS!)
L20 -
All in all, I want my gladiator to be centred around fighting challenges, usually one on one, and even then, the main theme should be to disarm and disable opponents, rendering them useless and thus, defeated, if not vulnerable for team mates to finish them off.
If the campaign accept flaws, then Shaky would be an obvious choice.
I'm not sure about a second flaw, though, and the build will probably change considerably with the addition of even one flaw.
(Basic) Equipment:
Armor:
Mythrill Breast Plate - Armour Spikes
Adamantium Heavy Shield - Adamantium Shield Spikes
Weapons:
Guisarme, because I like tripping people. (Slashing)
Short Sword, because you always need a back-up weapon. (Piercing)
Shield, because it's (Smashing).
This covers the combat equipment, I'll think of other stuff that I want on the go.
And now...
Skills!
This, this was why I took Able learner to begin with.
Cloistered cleric makes a boatload of skills as cheap as class skills for my fighter, but what I really want Cloistered cleric for was it's total package:
Able to worship Heironeous? Check!
Weapon focus: Longsword due to war domain? Check!
Extra domain to switch in for Ordained champion? CCCHHYYYEEEECK!
More class skills that become just as cheap as fighter class skills with Able learner? Check check check!
I want my fighter to not only know Religion, as a matter of fact, I don't care much for Knowledge: Religion, but I need it, so he does too and his personality will reflect it in some sense.
I really want Diplomacy, I kinda would like Heal, I need knowledge Religion, I kinda want Knowledge Nobility, some Engineering and maybe craft.
Later, the Rogue class enable me to select Perform: Oratory, because you want to entertain the crowd and raise the morale of your troops and loyal followers (a.k.a. party members.... ARE YOU NOT ENTERTAINED!?)
This is why I also want SOME INT.
I want a smart tactician and someone who is charismatic enough to not only lead a half-wit brick, but inspire people as well, unfortunately, you need skill points, and with the fighter, this nets me a total of 4 per level, which is enough to keep at least 2 skills (Diplomacy and heal / Later Diplomacy and Oratory) maxed at all times.
I hoped this has given you some insight about how I would like to build this character and above all, I hope this has given you some ideas about where I might be able to fetch more extra feats from?
Also, how would you do this?
Again, nothing is set into stone yet, but a lot is chosen due to role-playing potential, so shifting or dropping certain things around will be hard for me.
Anyway, I hope you had a nice read.
Cheers!