Cheiromancer
2013-07-15, 07:49 PM
The fast healing was acquired through a particularly nasty group of spiders I created. They drain con with their poison, but replace it with a point of fast healing per con lost. Restoration/heal/etc clears both effects.
How much Constitution would your character give up in exchange for fast healing? My first impression of Baalthazaq's homebrew (besides "Cool!":smallcool:) was to think that it was a little too good. A character with an odd Con score could get fast healing 1 for no cost.
So let's suppose that 2 Con gives fast healing 1. Is this a good deal? It means 1 hp less per hit dice, and a -1 to Fort saves. However you automatically stabilize when at negative hit points and are independent of out of combat healing. No keeping track of those wands of cure light wounds! The biggest headache would be to getting the ability back after receiving high level cure spells. This makes it less valuable to high level characters- besides, they lose more hp, have more options for out of combat healing, and 1 hp/round isn't going to help them much in combat.
If it seems balanced, what should a dose of this venom cost? If it is too good, what would be a good tradeoff? 4 Con = fast healing 1? 6 Con? 8 Con?
How much Constitution would your character give up in exchange for fast healing? My first impression of Baalthazaq's homebrew (besides "Cool!":smallcool:) was to think that it was a little too good. A character with an odd Con score could get fast healing 1 for no cost.
So let's suppose that 2 Con gives fast healing 1. Is this a good deal? It means 1 hp less per hit dice, and a -1 to Fort saves. However you automatically stabilize when at negative hit points and are independent of out of combat healing. No keeping track of those wands of cure light wounds! The biggest headache would be to getting the ability back after receiving high level cure spells. This makes it less valuable to high level characters- besides, they lose more hp, have more options for out of combat healing, and 1 hp/round isn't going to help them much in combat.
If it seems balanced, what should a dose of this venom cost? If it is too good, what would be a good tradeoff? 4 Con = fast healing 1? 6 Con? 8 Con?