Kane0
2013-07-16, 12:00 AM
I had this lying around in an old excel document for a while, but this thread (http://www.giantitp.com/forums/showthread.php?p=15627790) has encouraged me to post it properly.
The Ranger
HP: d8
Skills: 6/level
Class Skills: All Class skills of the Ranger from the PHB and the Scout from Complete Adventurer
{table]Level|BAB|Fort|Ref|Will|Special|Fast Movement|Skirmish
1st|+1|+0|+2|+0| Favored Enemy, Track |-| +1d6
2nd|+2|+0|+3|+0| Uncanny Dodge | - | +1d6
3rd|+3|+1|+3|+1| Wild Empathy | - | +1d6, +1 AC
4th|+4|+1|+4|+1| Animal Companion, Spellcasting | - | +1d6, +1 AC
5th|+5|+2|+4|+1| Favored Enemy | 10' | +2d6, +1 AC
6th|+6/+1|+2|+5|+2| Evasion | 10' | +2d6, +1 AC
7th|+7/+2|+2|+5|+2| Harrier 2/Day | 10' | +2d6, +2 AC
8th|+8/+3|+2|+6|+2| Flawless Stride | 10' | +2d6, +2 AC
9th|+9/+4|+3|+6|+3| Camouflage | 20' | +3d6, +2 AC
10th|+10/+5|+3|+7|+3| Favored Enemy | 20' | +3d6, +2 AC
11th|+11/+6/+1|+3|+7|+3| Favored Skirmish | 20' | +3d6, +3 AC
12th|+12/+7/+2|+4|+8|+4| Harrier 4/Day | 20' | +3d6, +3 AC
13th|+13/+8/+3|+4|+8|+4| Improved Uncanny Dodge | 30' | +4d6, +3 AC
14th|+14/+9/+4|+4|+9|+4| Improved Evasion | 30' | +4d6, +3 AC
15th|+15/+10/+5|+5|+9|+5| Favored Enemy | 30' | +4d6, +4 AC
16th|+16/+11/+6/+1|+5|+10|+5| Unerring Tracker | 30' | +4d6, +4 AC
17th|+17/+12/+7/+2|+5|+10|+5| Harrier 6/Day | 40' | +5d6, +4 AC
18th|+18/+13/+8/+3|+6|+11|+6| Hide in Plain Sight | 40' | +5d6, +4 AC
19th|+19/+14/+9/+4|+6|+11|+6| Freedom of Movement | 40' | +5d6, +5 AC
20th|+20/+15/+10/+5|+6|+12|+6| Favored Enemy, Practiced Harrier | 40' | +5d6, +5 AC
[/table]
Favored Enemy
Select a creature type. You gain a +1 per 4 Ranger levels to all attack rolls and skill checks against creatures of that type.
Track
You gain Track as a bonus feat.
Skirmish
You gain bonus damage and AC for one round any time you move 10' or more on your turn.
Uncanny Dodge
As the Rogue ability
Wild Empathy
Can improve the attitude of an animal in the same manner as a diplomacy check using the handle animal skill.
Animal Companion
As the Druid class feature. Effective Druid level is equal to Ranger level -3.
Spellcasting
As Ranger spellcasting
Fast Movement
Gain bonus indicated to movement speed.
Evasion
As the Rogue ability
Harrier
A number of times per day you may make a full attack as a standard action.
Flawless Stride
You can move through natural and difficult terrain with no penalty to movement speed.
Camouflage
You can use the hide skill in any sort of natural terrain.
Favored Skirmish
Skirmish damage you deal against a favored enemy ignores any immunity to critical hits and/or precision damage.
Improved Uncanny Dodge
As the Rogue ability
Improved Evasion
As the Rogue ability
Unerring Tracker
You can move at any speed, talk, and even fight without losing or incuring a penalty to track your quarry (only one creature at a time can be your quarry). Water imposes no penalty to track your quarry, a flying target a -10 penalty and a teleporting or plane-walking target a -20 penalty.
Hide in Plain Sight
You can use the Hide skill even while being observed.
Freedom of Movement
Constantly gain the benefits of the Freedom of Movement spell as an extraordinary ability.
Practiced Harrier
There is now no longer a limit to the number of times you can use your Harrier ability in a day.
ACF: Favored Terrain
Replaces: Favored Enemy
At any time you would gain the Favored Enemy class feature you can instead gain the Favored Terrain class feature (Pathfinder Ranger ability). The bonuses you gain for this ability equal +1 per 4 Ranger levels.
ACF: Fighting Style
Replaces: Fast Movement
At levels 5, 9, 13 and 17 you gain a fighter bonus feat.
And there we go. Not a huge boost in power but should be enticing enough to try.
The Ranger
HP: d8
Skills: 6/level
Class Skills: All Class skills of the Ranger from the PHB and the Scout from Complete Adventurer
{table]Level|BAB|Fort|Ref|Will|Special|Fast Movement|Skirmish
1st|+1|+0|+2|+0| Favored Enemy, Track |-| +1d6
2nd|+2|+0|+3|+0| Uncanny Dodge | - | +1d6
3rd|+3|+1|+3|+1| Wild Empathy | - | +1d6, +1 AC
4th|+4|+1|+4|+1| Animal Companion, Spellcasting | - | +1d6, +1 AC
5th|+5|+2|+4|+1| Favored Enemy | 10' | +2d6, +1 AC
6th|+6/+1|+2|+5|+2| Evasion | 10' | +2d6, +1 AC
7th|+7/+2|+2|+5|+2| Harrier 2/Day | 10' | +2d6, +2 AC
8th|+8/+3|+2|+6|+2| Flawless Stride | 10' | +2d6, +2 AC
9th|+9/+4|+3|+6|+3| Camouflage | 20' | +3d6, +2 AC
10th|+10/+5|+3|+7|+3| Favored Enemy | 20' | +3d6, +2 AC
11th|+11/+6/+1|+3|+7|+3| Favored Skirmish | 20' | +3d6, +3 AC
12th|+12/+7/+2|+4|+8|+4| Harrier 4/Day | 20' | +3d6, +3 AC
13th|+13/+8/+3|+4|+8|+4| Improved Uncanny Dodge | 30' | +4d6, +3 AC
14th|+14/+9/+4|+4|+9|+4| Improved Evasion | 30' | +4d6, +3 AC
15th|+15/+10/+5|+5|+9|+5| Favored Enemy | 30' | +4d6, +4 AC
16th|+16/+11/+6/+1|+5|+10|+5| Unerring Tracker | 30' | +4d6, +4 AC
17th|+17/+12/+7/+2|+5|+10|+5| Harrier 6/Day | 40' | +5d6, +4 AC
18th|+18/+13/+8/+3|+6|+11|+6| Hide in Plain Sight | 40' | +5d6, +4 AC
19th|+19/+14/+9/+4|+6|+11|+6| Freedom of Movement | 40' | +5d6, +5 AC
20th|+20/+15/+10/+5|+6|+12|+6| Favored Enemy, Practiced Harrier | 40' | +5d6, +5 AC
[/table]
Favored Enemy
Select a creature type. You gain a +1 per 4 Ranger levels to all attack rolls and skill checks against creatures of that type.
Track
You gain Track as a bonus feat.
Skirmish
You gain bonus damage and AC for one round any time you move 10' or more on your turn.
Uncanny Dodge
As the Rogue ability
Wild Empathy
Can improve the attitude of an animal in the same manner as a diplomacy check using the handle animal skill.
Animal Companion
As the Druid class feature. Effective Druid level is equal to Ranger level -3.
Spellcasting
As Ranger spellcasting
Fast Movement
Gain bonus indicated to movement speed.
Evasion
As the Rogue ability
Harrier
A number of times per day you may make a full attack as a standard action.
Flawless Stride
You can move through natural and difficult terrain with no penalty to movement speed.
Camouflage
You can use the hide skill in any sort of natural terrain.
Favored Skirmish
Skirmish damage you deal against a favored enemy ignores any immunity to critical hits and/or precision damage.
Improved Uncanny Dodge
As the Rogue ability
Improved Evasion
As the Rogue ability
Unerring Tracker
You can move at any speed, talk, and even fight without losing or incuring a penalty to track your quarry (only one creature at a time can be your quarry). Water imposes no penalty to track your quarry, a flying target a -10 penalty and a teleporting or plane-walking target a -20 penalty.
Hide in Plain Sight
You can use the Hide skill even while being observed.
Freedom of Movement
Constantly gain the benefits of the Freedom of Movement spell as an extraordinary ability.
Practiced Harrier
There is now no longer a limit to the number of times you can use your Harrier ability in a day.
ACF: Favored Terrain
Replaces: Favored Enemy
At any time you would gain the Favored Enemy class feature you can instead gain the Favored Terrain class feature (Pathfinder Ranger ability). The bonuses you gain for this ability equal +1 per 4 Ranger levels.
ACF: Fighting Style
Replaces: Fast Movement
At levels 5, 9, 13 and 17 you gain a fighter bonus feat.
And there we go. Not a huge boost in power but should be enticing enough to try.