re_e
2013-07-17, 02:28 AM
Usually strain systems are used to balance spellcasters, and affect only spells. My system is a little different, it affects both mundanes and spellcasters. For balance, I tried to make mundane characters uses less strain than spellcasters.
The system is still unfinished, and probably unbalanced.
Strain Points: Strain is basically a reverse of spell/power/whatever points. Instead of using points, creatures accumulates strain points. A creature suffer ill effects and can not use more abilities, or cast spell, when accumulates high amounts of strain points.
Recovering Strain: When a creature recovery strain it decrease his strain points. Resting allow a creature to recovery from strain.
5 minutes of rest recovery one strain point.
1 hour of rest recovery one strain point per two points of the creature highest primary ability score.
A 8 hour rest recovery from all strain.
Penalties and bonuses to a creature strain recovery are not cummulative.
Primary Ability Score: Each class have a primary ability score, if a class has more than one primary ability score, use the highest ability score.
If a creature multiclass, he must use the primary ability score of the class with more levels*. In case of a tie, the creature chooses what class use until a new level is gained.
* For spellcasting classes with 9th spells, like the cleric, druid, sorcerer and wizard, use the caster level instead of class level.
For creatures without primary ability score (like monsters), use the highest ability score.
Strain Resistance: Strain resistance is the number of strain points a creature can accumulate before suffering ill effects. A creature strain resistance is equal half his HD plus his primary ability score.
Effects of high strain: After accumulating a certain ammount of strain points a creature suffer negative effects.
A creature with more strain points than half his strain resistance becomes fatigued*, and his strain recovery is half of his normal speed.
A creature with more strain points than his strain resistance becomes exausted*, recover only one strain point per hour of rest, and can not use any action that increases his strain.
* These conditions can not be cured until the affected creature recovery from his excessive strain.
Conditions: Some conditions affect strain.
Fatigue: A fatigued creature recovery from strain at half his normal speed.
Exaustion: A exausted creature recovery 1 strain point per hour of rest.
The system is still unfinished, and probably unbalanced.
Strain Points: Strain is basically a reverse of spell/power/whatever points. Instead of using points, creatures accumulates strain points. A creature suffer ill effects and can not use more abilities, or cast spell, when accumulates high amounts of strain points.
Recovering Strain: When a creature recovery strain it decrease his strain points. Resting allow a creature to recovery from strain.
5 minutes of rest recovery one strain point.
1 hour of rest recovery one strain point per two points of the creature highest primary ability score.
A 8 hour rest recovery from all strain.
Penalties and bonuses to a creature strain recovery are not cummulative.
Primary Ability Score: Each class have a primary ability score, if a class has more than one primary ability score, use the highest ability score.
If a creature multiclass, he must use the primary ability score of the class with more levels*. In case of a tie, the creature chooses what class use until a new level is gained.
* For spellcasting classes with 9th spells, like the cleric, druid, sorcerer and wizard, use the caster level instead of class level.
For creatures without primary ability score (like monsters), use the highest ability score.
Strain Resistance: Strain resistance is the number of strain points a creature can accumulate before suffering ill effects. A creature strain resistance is equal half his HD plus his primary ability score.
Effects of high strain: After accumulating a certain ammount of strain points a creature suffer negative effects.
A creature with more strain points than half his strain resistance becomes fatigued*, and his strain recovery is half of his normal speed.
A creature with more strain points than his strain resistance becomes exausted*, recover only one strain point per hour of rest, and can not use any action that increases his strain.
* These conditions can not be cured until the affected creature recovery from his excessive strain.
Conditions: Some conditions affect strain.
Fatigue: A fatigued creature recovery from strain at half his normal speed.
Exaustion: A exausted creature recovery 1 strain point per hour of rest.