Zanos
2013-07-17, 11:26 PM
Context:
I currently off-DM a campaign, generally making short side adventurers that progress the plot in minor ways when the primary-DM is exhausted and can't really make new content, but people still want to RP/Be thieving murder hobos. Everyone playing is pretty new, and this question came up recently. I had small band of undead and an evil cleric hunting a wounded silver dragon, and the Fighter happens to be riding a (very) homebrewed silver dragon that wound up having a fairly powerful breath attack with a couple of metabreath feats. I figured it wouldn't be unreasonable for a party lead by an intelligent cleric throw a protection from cold on himself and his minions. Of course, this resulted in the dragon wasting it's breath attack that round and creating an area where none of the other melee characters could go due to one of his metabreaths, which resulted in the ogre zombies(who had reach) mashing up a couple party members and the druids animal companion dying. This was intentional as the players had been somewhat lacking for challenging encounters. I looked at the spellcraft skill though, and I wanted to make sure the Wizard wasn't being lax for the sake of a challenging encounter.
Actual Question:
The spellcraft skill mentions that you can determine in place spell effects with a DC of 20+spell level, but that you must be able to see or detect the effects of the spell. Most buffs don't mention any visual manifestations, but if someone has an Arcane Sight up, that would allow them to detect all of the spells. The spell specifically mentions that you can make spellcraft checks to determine the school of magic. Is this function of the skill for stuff like "Yes, that green foul smelling cloud is indeed made of acid and you probably shouldn't walk into it", or can you actually use it to determine what buffs something has?
I currently off-DM a campaign, generally making short side adventurers that progress the plot in minor ways when the primary-DM is exhausted and can't really make new content, but people still want to RP/Be thieving murder hobos. Everyone playing is pretty new, and this question came up recently. I had small band of undead and an evil cleric hunting a wounded silver dragon, and the Fighter happens to be riding a (very) homebrewed silver dragon that wound up having a fairly powerful breath attack with a couple of metabreath feats. I figured it wouldn't be unreasonable for a party lead by an intelligent cleric throw a protection from cold on himself and his minions. Of course, this resulted in the dragon wasting it's breath attack that round and creating an area where none of the other melee characters could go due to one of his metabreaths, which resulted in the ogre zombies(who had reach) mashing up a couple party members and the druids animal companion dying. This was intentional as the players had been somewhat lacking for challenging encounters. I looked at the spellcraft skill though, and I wanted to make sure the Wizard wasn't being lax for the sake of a challenging encounter.
Actual Question:
The spellcraft skill mentions that you can determine in place spell effects with a DC of 20+spell level, but that you must be able to see or detect the effects of the spell. Most buffs don't mention any visual manifestations, but if someone has an Arcane Sight up, that would allow them to detect all of the spells. The spell specifically mentions that you can make spellcraft checks to determine the school of magic. Is this function of the skill for stuff like "Yes, that green foul smelling cloud is indeed made of acid and you probably shouldn't walk into it", or can you actually use it to determine what buffs something has?