STRANGE
2013-07-18, 07:19 PM
Hullo there everyone,
Welcome to this thread! In this OP, I will be putting all of my original, custom Magic Items, from Armor to Weapons to Wondrous Items to Cursed Items. I will take requests (Can I have a Wondrous Item for a bard?) (Custom armor for my Paladin?) Also I take suggestions and will put the best up here in this post with credit to you.
Note: This is a humble beginning for a humble thread. No hating on a lack of items until a few are suggested :smallwink:
Weapons
Hammer of Quakes: 10000 GP +2000 GP per enchantment level.
Once per day you can cast Earthquake at a caster level equal to the weapon's enchantment bonus.
Subtle Blade: 2000 GP +1000 GP per enchantment level.
+2 bonus to hit in exchange for -3 damage. Loses another point of damage for +1 bonus to hit every enchantment level. Minimum damage is 1.
Armor:
Armor of Melting (cursed): 10000 GP
Appears to be any kind of magic metal armor. When the character wearing this takes fire or acid damage, the armor melts, losing its AC bonus and dealing 5d6 points of damage to the wearer. A reflex save can be made to take half damage. It can only be removed from the wearer with a Wish or Miracle
Wondrous Items:
Gloves of Siphoning: 4000 GP
While wearing these gloves you can cast Dispel Magic twice a day. Each time magic is dispelled you gain a +2 bonus to damage rolls (for spells, etc. Acid Arrow) or penalize your enemy's saving throw by -2 for one spell use. (for spells, etc. Charm Person)
Welcome to this thread! In this OP, I will be putting all of my original, custom Magic Items, from Armor to Weapons to Wondrous Items to Cursed Items. I will take requests (Can I have a Wondrous Item for a bard?) (Custom armor for my Paladin?) Also I take suggestions and will put the best up here in this post with credit to you.
Note: This is a humble beginning for a humble thread. No hating on a lack of items until a few are suggested :smallwink:
Weapons
Hammer of Quakes: 10000 GP +2000 GP per enchantment level.
Once per day you can cast Earthquake at a caster level equal to the weapon's enchantment bonus.
Subtle Blade: 2000 GP +1000 GP per enchantment level.
+2 bonus to hit in exchange for -3 damage. Loses another point of damage for +1 bonus to hit every enchantment level. Minimum damage is 1.
Armor:
Armor of Melting (cursed): 10000 GP
Appears to be any kind of magic metal armor. When the character wearing this takes fire or acid damage, the armor melts, losing its AC bonus and dealing 5d6 points of damage to the wearer. A reflex save can be made to take half damage. It can only be removed from the wearer with a Wish or Miracle
Wondrous Items:
Gloves of Siphoning: 4000 GP
While wearing these gloves you can cast Dispel Magic twice a day. Each time magic is dispelled you gain a +2 bonus to damage rolls (for spells, etc. Acid Arrow) or penalize your enemy's saving throw by -2 for one spell use. (for spells, etc. Charm Person)