fishyfishyfishy
2013-07-18, 08:50 PM
I’m building a character who’s motivation is to protect people from harmful magic and evil spellcasters. A quick basic run down of his background is that he witnessed firsthand what horrors supernatural creatures and magic can cause and has made it his life goal to protect people and destroy the wicked. I have most of the build down, there’s a few minor things that need to be ironed out.
Sources allowed: All WotC printed sources except setting specific material. :smallannoyed:
Dragon Magazine and homebrew on a case by case basis (but not likely).
I would like to do this without using UA flaws for bonus feats. They're so cheap they almost feel like cheating.
Build:
Lawful Good Human Abjuration Specialist Wizard
(Banned Schools Necromancy and Enchantment)
Abjurer 3/Master Specialist 6/Initiate of the Sevenfold Veil 7/Master Specialist+1/Archmage3
Feats:
1: Spell Focus (Abjuration)
Human: Collegiate Wizard
3: Extend Spell
MS 1: Skill Focus (Spellcraft)
6: Spell Mastery
MS 3: Greater Spell Focus (Abjuration)
9: Uncanny Forethought
12: Quicken Spell
15: Spell Focus (Illusion) / Spell Focus (Transmutation)
18: Chain Spell / Persistent Spell
Collegiate Wizard is cause I'm unsure about being able to expand my spell book outside of the free spells each level. This should be plenty to get me by, and if it turns out I was wrong it'll still save me tons of cash.
Any idea what spells to select with Spell Mastery? I’m definitely going with Dispel Magic and Benign Transposition. What else? Gaseous Form as a just-in-case escape plan?
Is taking Persistent Spell worth it without Metamagic reduction? Chain Spell will let me lay a powerful buff like Stoneskin on several party members at once, but some of those buffs would be nice to have all day.
Not sure if I’ll take Spell Focus (Illusion) or (Transmutation) to qualify for Archmage. Illusion seems like the better choice since so many of those spells offer a save but Transmutation could also be worthwhile.
I didn't list ability scores because I'm not sure on the method we'll be using yet. Probably point buy. Obviously going to go with something like Int>Dex/Con>Wis/Cha>Str
Archmage is for Mastery of Shaping, Arcane Reach, Spell-Like Ability and Spell Power. Not sure which three of these four to choose. I briefly considered taking 4 levels of Archmage and leaving Master Specialist 7 out, but that Moderate School Esoterica ability is pretty damn good. Especially if I’m targeted by spells like Finger of Death or Disintegrate. What three High Arcana would you suggest?
Any ideas on alternate class features? I considered trading away the familiar for something, but nothing scales with level really well for Abjuration. I can always use my familiar for Benign Transposition shenanigans. I was considering a Raven, but a boost to Fortitude saves might be nice…
For my banned schools, Necromancy and Enchantment are thematically appropriate and won’t be missed at all. I could get rid of Evocation in place of Necromancy but Wind Wall and Force Cage would be missed. I don’t need False Life if I’m doing my job right.
I know you people probably see a lot of this particular type of build but any insight on the subject would be greatly appreciated. Thanks. :smallbiggrin:
Sources allowed: All WotC printed sources except setting specific material. :smallannoyed:
Dragon Magazine and homebrew on a case by case basis (but not likely).
I would like to do this without using UA flaws for bonus feats. They're so cheap they almost feel like cheating.
Build:
Lawful Good Human Abjuration Specialist Wizard
(Banned Schools Necromancy and Enchantment)
Abjurer 3/Master Specialist 6/Initiate of the Sevenfold Veil 7/Master Specialist+1/Archmage3
Feats:
1: Spell Focus (Abjuration)
Human: Collegiate Wizard
3: Extend Spell
MS 1: Skill Focus (Spellcraft)
6: Spell Mastery
MS 3: Greater Spell Focus (Abjuration)
9: Uncanny Forethought
12: Quicken Spell
15: Spell Focus (Illusion) / Spell Focus (Transmutation)
18: Chain Spell / Persistent Spell
Collegiate Wizard is cause I'm unsure about being able to expand my spell book outside of the free spells each level. This should be plenty to get me by, and if it turns out I was wrong it'll still save me tons of cash.
Any idea what spells to select with Spell Mastery? I’m definitely going with Dispel Magic and Benign Transposition. What else? Gaseous Form as a just-in-case escape plan?
Is taking Persistent Spell worth it without Metamagic reduction? Chain Spell will let me lay a powerful buff like Stoneskin on several party members at once, but some of those buffs would be nice to have all day.
Not sure if I’ll take Spell Focus (Illusion) or (Transmutation) to qualify for Archmage. Illusion seems like the better choice since so many of those spells offer a save but Transmutation could also be worthwhile.
I didn't list ability scores because I'm not sure on the method we'll be using yet. Probably point buy. Obviously going to go with something like Int>Dex/Con>Wis/Cha>Str
Archmage is for Mastery of Shaping, Arcane Reach, Spell-Like Ability and Spell Power. Not sure which three of these four to choose. I briefly considered taking 4 levels of Archmage and leaving Master Specialist 7 out, but that Moderate School Esoterica ability is pretty damn good. Especially if I’m targeted by spells like Finger of Death or Disintegrate. What three High Arcana would you suggest?
Any ideas on alternate class features? I considered trading away the familiar for something, but nothing scales with level really well for Abjuration. I can always use my familiar for Benign Transposition shenanigans. I was considering a Raven, but a boost to Fortitude saves might be nice…
For my banned schools, Necromancy and Enchantment are thematically appropriate and won’t be missed at all. I could get rid of Evocation in place of Necromancy but Wind Wall and Force Cage would be missed. I don’t need False Life if I’m doing my job right.
I know you people probably see a lot of this particular type of build but any insight on the subject would be greatly appreciated. Thanks. :smallbiggrin: