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View Full Version : [PF Race]The Tyr, (Half-Elf rewrite, PEACH)



Tzi
2013-07-19, 01:47 PM
Tyr

The inheritors of Elves and Humanity.

As an aside this was created for a Homebrew world, so the racial lore mostly makes more sense in context. Basically they are the dominate race on the planet that is now void of Humans and Elves. They are the result of an ancient Eugenics project carried out by the Elves when their race was near extinction. What wiped out the Humans is unknown but it is suspected the Elves did it to clear the way for their "creation."

Physical Description: As a people they are varied. Generally they have the appearance of more slender humans, and have human sized, though pointed ears. However outwardly they boost a variety of looks. Skin colors can range from hues that were common among humans to an ashy grey, pale blue, copper like, even like bronze. Likewise their hair can be as white as snow irregardless of age, or even blue, or green or bright red and this is naturally occurring. Likewise eye colors are more expansive with Golden Yellows, Purples, Magenta's and Red being naturally occurring among the Tyr.

Tyr Racial Traits:

Ability Score Racial Traits: Tyr characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Tyr’s are*Humanoid*creatures with both the*human*and the*elf*subtypes.
Size: Tyr are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Tyr has a base speed of 30 feet.
Languages: Tyr begins play speaking the language of their homeland. Tyr with high*Intelligence*scores can choose any languages they want (except secret languages, such as Druidic). See the*Linguistics skill page*for more information about these languages.
Vision: All Tyr normally have Low-Light Vision.
Bonus Feat: Tyr select one extra feat at 1st level.

(Pick one trait from each List)
First Trait List:


Magical Resistance: Some Tyr have cold resistance 5, fire resistance 5 and electricity resistance 5.

Superior Health: Tyr gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened.

Darkvision: Some Tyr have darkvision 60 feet.

Ancestral Magic: Some Tyr have more magical strength and receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Tyr receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Some Tyr receive a +2 racial bonus on Perception checks.

Bond to the Land: Tyr gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains. This choice is made at character creation, and cannot be changed.


Second Trait List:


Mist Child: Whenever a
Tyr has concealment or total concealment, the miss chance of attacks against her increases by 5%.

Resilient Breed: Some Tyr thrive in the deepest deserts, forever roaming across burned and parched lands. Tyr with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.


Sylvan Skin: Some Tyr have unusually hardy bodies and receive +1 natural armor.


Water Child: +4 racial bonus on Swim checks, can always take 10 while swimming.


Spell-Like Abilities: Some Tyr can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.


Ancestral Immunities: Some Tyr are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.





So Questions? Comments? Concerns?

First lets say, the reason for the rewrite is mainly because Half Elves in game only make sense in the context of a world WITH Elves and Humans. A world ruled by half elves and populated nearly exclusively by them and some other Demi-Human and Humanoid races makes there whole "Life between worlds" Shtick kinda senseless? yes? Without Elves or Humans they basically are free to inherit the world and do with it as they please and define themselves as they please. In a sense this is more a rewrite to create Half Elves who are inheritors of the legacy of both races.