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View Full Version : Getting flight as a level 1 commoner!



137beth
2013-07-19, 02:51 PM
There is actually a way to get flight without relying on class abilities, magic, or items. The key is to throw yourself at the ground and miss. Since you can choose to intentionally fail an attack roll, just choose to miss your touch-attack against the ground, and voila, you are flying!

JaronK
2013-07-19, 02:56 PM
Actually doable by RAW: Dragonwrought Kobold Commoner 1 with Improved Dragon Wings (and a flaw). Done.

JaronK

ellindsey
2013-07-19, 03:11 PM
Can't you just take the Chicken-infested flaw, and summon enough chickens to lift you?

ArqArturo
2013-07-19, 03:16 PM
Orc double axe.

Blightedmarsh
2013-07-19, 03:17 PM
1) Play a flying race.
2) Grafts
3) Play in a genisised plain without down.
4) Play in a world where someone has iron heart surged gravity.

theIrkin
2013-07-19, 03:35 PM
You... you... you're a smart guy you.

Blightedmarsh
2013-07-19, 03:42 PM
Now that would be a good setting.

A world where heroes have iron heart surged away:

The sun
Gravity (though the momentum killed him anyway)
The alignment system (multi-class paladin/initiator trying to avoid falling)
The Gods
Time
Death itself

IHS abuse had gotten so bad that the overgods had to write it out of the universe.

Slipperychicken
2013-07-19, 03:45 PM
There is actually a way to get flight without relying on class abilities, magic, or items. The key is to throw yourself at the ground and miss. Since you can choose to intentionally fail an attack roll, just choose to miss your touch-attack against the ground, and voila, you are flying!

Failing to hit something just means you didn't do any meaningful damage to it. This includes things like arrows bouncing off harmlessly, so that's one interpretation that could be used against you.


Alternatively, since IIRC you would be targeting a square of ground, you would simply miss and harmlessly strike an adjacent ground segment.

Baroncognito
2013-07-19, 03:51 PM
Are people ignoring the reference or are there really this many people not familiar with Douglas Adam's work?

Blightedmarsh
2013-07-19, 03:56 PM
Some people have limited cultural experience.

Play a warforged commoner with some kind of ice elemental template in a world thats a neutron star. See here for why (http://www.youtube.com/watch?v=VyOtIsnG71U)

TroubleBrewing
2013-07-19, 03:59 PM
Shape Soulmeld: Airstep Sandals as a level 1 Azurin commoner. 20ft fly speed.

Slipperychicken
2013-07-19, 04:13 PM
Are people ignoring the reference or are there really this many people not familiar with Douglas Adam's work?

Some people do not possess perfect recall of quotes they heard many years ago, and will occasionally miss references to it every so often as a result.

Andvare
2013-07-19, 04:33 PM
Are people ignoring the reference or are there really this many people not familiar with Douglas Adam's work?

Douglas Adams isn't dead, he has just gone home.

137beth
2013-07-19, 04:38 PM
Douglas Adams isn't dead, he has just gone home.

I thought his life was discontinuous along the probability axis...

Vedhin
2013-07-19, 05:14 PM
Now that would be a good setting.

A world where heroes have iron heart surged away:

The sun
Gravity (though the momentum killed him anyway)
The alignment system (multi-class paladin/initiator trying to avoid falling)
The Gods
Time
Death itself

IHS abuse had gotten so bad that the overgods had to write it out of the universe.

Wouldn't the overgods have been the first thing that got hit by IHS?

Curmudgeon
2013-07-19, 05:31 PM
There is actually a way to get flight without relying on class abilities, magic, or items. The key is to throw yourself at the ground and miss. Since you can choose to intentionally fail an attack roll, just choose to miss your touch-attack against the ground, and voila, you are flying!
You must be thinking of some other game. You can't choose to intentionally fail an attack roll in D&D; you must follow the formula given in the rules here (http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll). D&D is a game designed to model heroic adventure, not abject failure. In the core rules you can choose to fail a saving throw against a spell, and that's about it. (Rules Compendium widened that up to allow failing any saving throw, but not everybody uses that book. Also that change was repudiated by the Premium edition Player's Handbook coming out later and reverting to the core rule.)

Big Fau
2013-07-19, 05:34 PM
Shape Soulmeld: Airstep Sandals as a level 1 Azurin commoner. 20ft fly speed.

Beat me to it.

And the Hitchhiker's Guide method has actually been done using actual D&D rules (specifically, a liberal interpretation of the Throw Ally feat).

RabidKoala
2013-07-19, 06:53 PM
I thought his life was discontinuous along the probability axis...

Bah!!... Probability schmobability. What do you think the improbability drive is for.