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Morty
2013-07-19, 04:25 PM
WELCOME TO THE NEXUS!
Check your sanity at the door, please.



So, what is Nexus?
Well, the Nexus itself is like a rift: a single, brilliant point where all the universes in this strange thing we call 'reality' meet. Traveling to, from, and between any world or cosmology is theoretically possible here, and the Nexus itself seems to encourage this happening, often sucking beings and locations out of other universes at random, and dumping them on the world that lies at its center. It was not always like this, however. Once there were two worlds at the Nexus' heart, separate and distinct, though somewhat similar in ways. Similar enough that they slowly and eventually merged, so that only one remained. Here in this world the Nexus' influence reigns supreme, and as such the world has defied almost all attempts at classification. Here, knights of old may engage with Jedi knights. Gleaming spaceships land in Dark Age hamlets. Cowboys and samurai quest together to find holy sandwich boxes. And in the heavens above, Xi Wangmu and the Flying Spaghetti Monster meet every Woden's Day to play bowls with Pelor (it gets pretty epic). Here the possibilities are endless, and the universe without rules (except the Forum Rules, and the general FFRP rules, and the Individual Thread Rules, and oh whatever). Welcome to Nexus. Fun is had here.

Major Locales
For an endless world that defies all logic and classification, Nexus can be pretty darn consistent at times. As such, several locations have survived the test of time, remaining (somewhat) constant amidst the chaos of the rest of the world.

Inside - Inside mostly resembles a modern city, with high-rise buildings and apartments, alleyways and roads, though the odd Demonic Monument can still be seen rising up above the surrounding suburb, teeming with dark cultists. Inside is headed by a Council consisting of representatives from the major ACRONYMS, as well as Magtok and Zee, with law enforcement provided by Remnant, the remains of the once powerful Acronymian Empire.

Outside - If you ain't Inside, you're OUTSIDE! :smallamused: Simple as that. Outside is a meta-thread for all those wildernessy type areas that don't merit their own threads, be it wood or lake or tiny shack.

Riverside - This is a completely separate city that has less law enforcement than Inside. Part of it is continually shrouded in darkness.

Underside - A sprawling network of underground caverns beneath the surface of the Nexus. The Underside is often considered a separate world beneath the feet of the Nexus, operating under strange, foreign rules and keeping its business where it belongs.

Mallside - It's a shopping mall, with shops run by PCs and NPCs alike. MagMart is the largest store, selling everything you can imagine. There's also a food court and a gorgeous fountain. By OOC consent, this is meant to be a peaceful thread, so starting fights or murdering npc's is not allowed.

Home - Whether in the suburbs of Inside, a desolate mountain cabin, a dingy flat somewhere... this is where PCs live. This is a meta-location, as the houses themselves may be many miles apart from one another. Or in separate dimensions.

Plot Threads - Many threads exist to contain plot events, such as a dungeon crawl or a dreamscape. Always check with the GM running a plot before jumping in.

ACRONYMS - Home to adventurers, these complexes provide headquarters and occasionally living space for like-minded Player Characters. Invariably equipped with cheesy names, these structures provide a place for their various members to fight crime, cause chaos, or anything of the sort. Current Acronyms include:

AMEN - Association for the Malicious, Evil and Nefarious. Evil aligned organization, exists to be EVIL! And sometimes Ebil.
HALO - Heroic, Anti-evil and Lawbreaking Organization. Non-Evil aligned organization, exists to smite wrong-doers.
GLoG - Good League of Good. Good aligned organization, exists to redeem evil-doers.
NO - Neutralist Organization. The organization with the highest stake in contract work, be it mercenary, adventuring or anything else. NO both hires itself out and exercises control over a large part of the freelancers by handing out licenses.
WATCHTOWER - You Know What? Screw It. Non-aligned aligned organization. Exists to destroy threats to Nexus, whatever form they may take.
PACK - Perfectly Acceptable College for Kids. The local Nexus school. Class mostly occurs offscreen, though...
MaGLoG - Gambling League of Gambling. It's a casino in the Red Zone of Inside, run by Magtok.


The Taverns
What kind of vaguely DnD-esque adventurer would you be if you didn't visit one of these places at least once? The various Taverns, Grills, Hotels, Cantinas and Restaurant provide meeting places for the Player Characters, areas for quest givers to stand mysteriously in, and also places for people to eat and spend the money they seem to have infinite amounts of. Though there are a vast number of such places in Nexus, some with their own thread and some without, throughout history three major hubs have existed, without which Nexus as we know it wouldn't exist. The Dancing Fox Inn, which is located among some hills in outside. Finally, there is Trog's Tavern, which is located, maddeningly enough, at every corner of the Nexus at the same time. There is also the Black Dragon's Den, it's located roughly between the docks and the slums of Inside, and is the local hive of scum and villainy.

For more information:
The first post of every thread is valuable reading. It explains the purpose of the thread, whether it's private or public, and whether there are any additional rules you should follow. It's always a good idea to read it before you post in a new thread.


General Nexus FAQs:
Is there a guide to getting started?
Besides this post, which you're currently reading, you should also read post 3 of the stickied FFRP Central thread (http://www.giantitp.com/forums/showpost.php?p=9241295&postcount=3). Once you've read both, you can ask any questions you ask in the current Nexus OOC thread. If you have no questions, post in the Nexus OOC anyway to introduce yourself. And welcome. :smallsmile:

What kind of character can I make?
Any. There are no restrictions on genre, alignment, world of origin, etc.

Will my power work the way it does in the source setting?
Almost certainly not. In your setting, you may have been the Mighty Zorlox, whose power to control the world's socks was absolute, but in the Nexus, you may run across Madam Bo Peep, who controls the world's wool.

If my power goes against your power, who wins?
In combat or any type of adversarial situation, the defender has the final say. So if Zorlox tries to turn Bo Peep's wool socks purple, Peep's player gets to decide if her wool power prevails. But if Bo Peep tries to have a pair of wool socks strangle Zorlox, then his player gets to decide if his sock power wins.

Oh no! Someone's already using my character concept!
In the Nexus, all cosmologies are true. Just because someone is playing the incarnation of Death doesn't mean you can't as well. You are very unlikely to come up with a character concept that is wholly unique while remaining playable; there is nothing new under the sun, and so on.

Sometimes you'll say 'I just came up with a great character idea - they have x race and y abilities and z backstory and I'll call her Linda' and someone will say 'You mean like my character Lynda over there that I introduced last week?' No one really knows why these sort of coincidences occur, but the Nexus seems especially prone to them. When they do, the best thing to do is to look at your character concept and figure out what makes yours unique.

Where should I start? Long answer, you can start in any thread that isn't a private thread or a plot thread. Short answer, Trog's if you want a chaotic introduction with the possibility of brawls or random encounters. Mallside if you want a peaceful place to interact.

Do I need to get pre-approval for my character, or fill in a registry form before I start?
Nope. You can if you like, but it's not required. And sometimes it's better to get a feel for your character first, before deciding all the details about them.

Threads can be so confusing to read! So many people are doing things! How can I help?
There are two things that everyone can do that will make threads much easier to read.

First, please put your character's name in every post, even if it's just <Character's name> said, "<Stuff that was said>". Your characters are your babies and you know them all, but the other players don't. Even the people you roleplay with regularly probably don't know the text colors of all your characters. (The only exception to the 'name in every post' guideline would be if you're in a back and forth dialogue scene with only one other person no one else posting in the same thread at that time. Then I would change it to 'put the name in every third post'.)

Second, please use [Location Tags] to say where you are, so that people can keep track of events occurring in different places. For a good explanation of how [Location Tags] work, see the first post of the Outside thread (http://www.giantitp.com/forums/showthread.php?t=212204).

I'm not getting any character interaction! What should I do?
First, try initiating interaction. Sometimes everyone in the Tavern is being mysterious and aloof, and someone has to be the first person to speak up and start talking to the other person. If that doesn't work, try posting in the OOC thread that you want interaction! It's a good idea to say if you're looking for a fight, a plot, a conversation, a romance, or anything else. Most people are friendly and will work with you.

Using this smiley in your posts can help too:

http://i431.photobucket.com/albums/qq40/happyturtle-avs/smilies/interactionwanted.png

What if I disagree with another player about how the scene should go?
Talk to them, either by PM or in the OOC thread. If you've gotten angry, wait until you cool down to post. Ask non-involved players to act as mediators if needed. If it gets to the point where neither player is having fun, it's probably best to just agree on a way to quickly conclude the encounter and move on.

But I'm really mad! *ragequits and deletes all posts*
Well, first off, that's not a question, that's an declaration, Mr. Smartypants. Secondly, no one can really stop you, but it's not very courteous and makes problems for other players. Retconning out a scene can be done, but that's not the right way to do it.

So what's the best way to handle a retcon, then?
First of all, retcons should be rare. But if you really think you have a good reason for one, talk to all of the players involved in the scene and make sure they're okay with it. Remember, they all put their time and effort into roleplaying with you. Once everyone involved has agreed how the retcon will go, post a summary of the retconned changes in the thread involved and in the OOC thread so that other players will be aware.

I think I should win this fight! But the other person thinks they should win too! Should I make up a new power for my PC to win?

No. Never do this.

If you're planning on having a fight with another player's PC it's sometimes a good idea to work out ahead of time how the conflict is going to end. Especially if both sides go into it wanting to win. Because when that's the case things often spiral out of control and people get mad.

We aren't here to get mad, we're here to have fun.

So instead of getting mad save yourself some trouble and shoot a few PMs back and forth first.


Why We Fight: A Proposed Advanced Style And Concept Guide for Individual FFRP Combat By Neon Knight
Foreword
This guide is intended as a supplement to currently existing guides and practices relating to the employment of combat in FFRP. The author makes no pretensions that this guide is authoritative or useful until endorsed by the community. The author also makes no pretensions that he has perfectly adhered to the principles in this guide, nor that such a thing is possible. Everyone makes slip up sometimes. The author also makes no pretensions that these materials, observations, and recommendations are wholly original.

Introduction
Combat is an interesting subject in FFRP. FFRP is an interactive, cooperative endeavor, but combat serves a different purpose in FFRP than it does in other interactive, cooperative activities that FFRP might be patterned off of, like video games and table top RPGs. FFRP combat, rather, is more akin to a fight scene in a movie, book, or play. Another analogy may be that FFRP combat is not like an MMA match, which is truly competitive, but rather like professional wrestling, which is an arranged, choreographed performance intended to tell a story. FFRP is cooperative storytelling, and it remains so, even during a fight or action scene.

Why Competitive Combat Doesn't Work in FFRP
Competitive Combat does not work in FFRP for a variety of reasons, a few that I will outline here. The only method of interaction in FFRP is assertions. You assert some fact is true by the act of declaring it, by writing down that it happens. You can only assert so long as your assertions do not impede on anyone else's right to assert, at least for their own property and characters. In a fight, the only way to compete is to assert, but the effectiveness of your assertions are entirely determined by the recipient. A fight in which both people want to win usually becomes nothing more than an escalating series of assertions of power and lethality, until the knobs snap off at 11, and no one can go higher without being ridiculous. Characters receive power upgrades on the fly, just to keep up, or to try and top the latest assertions. It's a messy and ugly affair that many people have professed a dislike for.

The Ideal of Cooperative Combat
Combat in FFRP should be cooperative rather than competitive, which by and large is the same purpose that most posts in FFRP serve. Combat should serve to tell a story and add to storytelling, provide drama and tension through physical peril, and to entertain through description. When your characters get into a fight, the ideal is to make that fight a meaning contribution to the plot, whether that be your character's overall arc, the plot of the other characters in the fight, the specific plot of the fight or place where the fight is taking... you get the idea. You should cooperate and coordinate with other players to make sure that you're all on the same page, fulfilling the proper purposes, and not stepping on anyone else's toes. Sometimes, you might not get to work towards the purpose you necessarily want, but compromise is one of the necessary parts of cooperation. This is the ideal of Cooperative Combat: to have fight scenes serve to support continuing plot lines and interaction, to serve the interests, needs, and stories of as many players as possible as harmoniously as possible, which is the same ideal for normal interaction.

What those purposes are will vary from fight to fight and plot to plot. Communicating with players in the plot and fight before, during, and after the occasion is ideal.

Covering Yourself and the Enemy in Glory
One of the few precepts that should be near universally applied is the idea of covering yourself and the other participants in the combat with glory. By that, I mean you should try to reinforce their assertions with your own descriptions and actions. A player can say that their character is a master marksman, but he really becomes and feels like a master marksman when other players respond to him like he is a master marksman, when their choices, descriptions, and actions reflect this status. When others assert your own assertions, that is when they become real and powerful in FFRP.

This is why it is important to try and help people assert their characters, whenever you can, and why it is important that they do the same to you. Only together can you realize each character's power level and abilities. This is also why purpose and cooperation are important. Clashing purposes are often what cause inappropriate escalation. If your purpose is to kill a character while their purpose is to survive the encounter, the other player will have a hard time reinforcing your power while fulfilling their purpose.

Selling the Hits
"Selling" a hit is wrestling terminology for acting as if a blow really hurt or serious injured/impaired you. A similar concept can be applied to the Nexus; selling is the act of briefly bowing to the assertions, that is, attacks of other players and letting them affect you. Selling is something that requires both people to meet halfway. The attack has to be appropriate in order to get sold; appropriate for the purpose and goal of the fight. The response has to acknowledge and account for the attack.

Thus, selling is something you need to keep in mind when designing a post, and when designing your character. You need to make sure your attacks and defenses allow both you and the other side to sell the hits, to avoid pointless exchanges were nothing really gets accomplished. A string of misses often adds nothing to the conflict or the plot, and doesn't move the action closer to resolution.

My suggestion is to try and design graded consequences for your abilities. For example, here is a suggested consequences list for an attack with a gun:

No Consequence: Total miss.

Minor Consequence: Grazing hit, or a hit in an armored location with minimum impact, character becomes more cautious/less aggressive, an item of minor importance is hit/lost.

Moderate Consequence: Flesh wound, character takes cover and doesn't act, character is forced to fall back, an item of importance is hit/lost.

Major Consequence: A disabling injury/injury requiring medical condition is sustained, character becomes pinned and temporarily unwilling to fight/risk self further, character begins to fallback, an item of major importance is hit/lost.

Full Consequence: Life threatening injury, death, retreat/rout, surrender, etc.

In general, you should take the consequences that are appropriate for the fight, and for the goals that the fight is intended to fulfill. But, in general, No Consequence hits should be used sparingly. Consequence lists will differ from fight to fight, situation to situation, character to character, and possibly from attack to attack. You don't have to have a response for every type of consequence. In general:

A No Consequence Hit does not move the fight closer to resolution. It has no real consequences on the fight or on the character.

A Minor Consequence Hit does not move the fight closer to resolution, at least not appreciably, but it is intended to have minor consequences for the immediate fight and for the character. These consequences aren't intended to be long term.

A Moderate Consequence Hit is intended to slightly move the fight closer to resolution, and has some consequences for the character. It is intended to last somewhat longer than a minor consequence.

A Major Consequence Hit is intended to move the fight rapidly towards a conclusion, and is intended to have consequences that last for some time or require some action to redress.

A Full Consequence Hit is an attack at maximum effectiveness, intended to move the fight immediately to a resolved state. It is intended to have long term/permanent consequences or to require severe effort to redress.

Another proposed consequence list, this time for a sleep spell:

No: The subject is not affected by the magic.

Minor: The subject feels fatigued or slightly sleepy, but not enough to seriously impair ability, only enough to take the edge off their prowess.

Moderate: The subject feels fatigued, unable to perform at top condition, and may suffer a temporary lapse in concentration or focus. The subject might fall into a micro sleep for an instant or for a few seconds.

Major Consequence: The subject may lose focus for several seconds, and may become so tired as to need to actively fight to stay awake. They might fall asleep for several seconds.

Full Consequence: The subject falls entirely asleep, or is so disabled as to be helpless.

These are not the only gradations you can offer. Different scales might work better, either for specific, individual cases, or in general. But having the ability to mitigate an attack to the exact degree of harm and effectiveness to be suitable for the purpose of the fight is an advantage. Avoid all or nothing powers, except if that's supposed to be the point (of the character, the fight, or the plot) and if you do so, be fully prepared and ready to accept a series of No Consequence Hits. When going for all or nothing, make sure that both the all and the nothing are as acceptable and widely applicable as possible.



Be Open To Other Roles
In FFRP, your character is not always the protagonist. FFRP is a story composed of many other stories, each with their own characters. Each character might take different roles in different situations, and it is important to recognize this and to be ready to accept the many different roles you might get cast in. Sometimes, you're just a sidekick or ally in a fight. Other times, you'll be the main figure in a fight. And sometimes, you'll be the antagonist, and sometimes you'll get the role in the fight that loses. Being able to reconcile and relate this to your characters is an important skill in FFRP. Now, not every character will necessarily be interesting in every role, and it isn't a bad thing to try and put your character into the roles they are suited for whenever you can. But flexible characters who can relate and work in different roles can be more interesting than less flexible characters, and they may have more opportunities than those less flexible characters.

Conclusion
Remember the foreword. This is not the gospel truth. There are always exceptions. But I believe that this advice, practices, and conception of FFRP combat might be applicable, interesting, and helpful to the community at large.


http://i431.photobucket.com/albums/qq40/happyturtle-avs/VictoryGuyBlackSS.png
How everyone should feel after a great fight scene.


Your first character (copied from FFRP Central)
So, you're ready to make your first character. One of the hardest things to get used to in ffrp is that you don't start out in an adventuring party, and there's no DM to push characters together. You'll have to actually find people to interact with on your own. Here are some tips (not requirements!) for making that easier on your first character:

Don't be the quiet person in the shadowy corner. If you roleplay as someone who is outgoing and talkative, you'll find it easier to make IC friends. Someone who is curious or greedy will be more open to plot hooks and adventure opportunities. But if you roleplay someone who is shy or quiet or wary of other people, you're likely to be left alone.
Don't be openly evil. If you walk into the tavern and start murdering npcs, you are unlikely to make a lot of friends and very likely to get jumped on by a bunch of PCs who were looking for a fight.
Consider starting low-powered. It's tempting in a freeform system with no scores or points to decide that your character is the best at everything, but where will they go from there? They can always gain powers or magic items or skills as they go on.
Don't be too needy. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. The characters you meet at first are likely to be involved in their own affairs. Some players start by having their character immediately in need of rescue, healing, training, attention, etc. This can work well, but make sure you have a plan B in case there is no one willing to drop everything to devote themselves to being your rescuer! Can your character make it if they receive only a minimal amount of help, or none at all?
Don't be too self-sufficient. Remember in ffrp, you are not THE hero of the story. You are A hero, and there are many stories. If you are a combat powerhouse and a healer and a master of obscure lore and a spellcaster, people are likely to get weary of their characters taking a back seat to yours and decide you can do just fine without them.
Be aware of deadtimes and real life. Sometimes, not many people are online and active. Sometimes the people who are may only have a limited time to play and want to use it to progress their favorite storyline instead of meeting new people. Try to be patient and remember that it won't be long before you'll be the one wrapped up in your own favorite storylines. Talk to people in the ooc thread while you wait for your character to get 'stuck in'.
Have fun! Remember this is a game, and if it isn't fun, you aren't doing it right. :smallsmile:


Attention Villains and Plot Instigators:
Conflict is great! It's the heart of any story, and there isn't much to roleplay without it. However, as a player to player courtesy, please check in with the players who are active at any given time before launching an attack. Not everyone wants to roleplay combat scenes, and sometimes there are other things going on (http://www.giantitp.com/comics/oots0497.html) that players don't want to interrupt for a random fight. Either a PM/IM to players, a short post in thread to say ((Mind if I introduce a villain here?)) or a longer post in the OOC thread if it's a larger plot is appreciated. However, taverns are usually considered fair game for a Random Encounter or general brawl.

If you intend to start a large scale plot, such as an invasion or apocalypse or the like, please consider the following guidelines:

* Don't spring it on players. Characters can be surprised, but players have lives. Make sure they want to play in your event before conscripting them by going "Suddenly, Apocalypse!" in a thread they're using for other things or at a time when the relevant players have exams, family stuff, vacations, etc.

* Go easy on the Nexus-wide effects. Ominous visual effects like a blood moon or a green sky tend to be accepted. Massive spells that affect everyone in the Nexus or city / org destroying superweapons... expect pages and pages of drama.

* Avoid apocalypse fatigue. If there's recently been one, there needs to be a cooling off period before the next one. People want to be able to roleplay how the event affected their characters and various locations, and this requires some RL time where they aren't in the middle of combat.

* Inside is the standard Apocatarget. If you're attacking Inside, this absolutely requires that Wolfy and the Remnant players are onboard, and have the free time to devote to it. The same principle applies to making any other thread your target - make sure the main players in that thread are willing to play. The other time this isn't required is for the Outside thread, since it's so huge that anyone can say they aren't at the Apocalocation. If you do this, consider simply making a plot thread for the apocalypse. It does lose some of the apocalyptic flavour, but it avoids a lot of headaches for players and the GM.

* Make sure /you/ as a GM know what you're doing. (1) If you've never GM'd a Nexus plot before, DO NOT start with an Apocaplot. Experience as a GM for tabletop games or other freeform verses is helpful, but the Nexus is different enough to have its own learning curve. Start with a bank robbery, a kidnapping, or some other lower end villainy to get some practice. (2) Make sure you have the free time to respond to many many player posts as well as handling the npc victims if no one else steps up to play them. If you don't already post daily, you should not GM an Apocaplot. Don't say 'I know I only post sporadically, but it'll be different for this plot.' Prove you can post regularly /first/. (3) Remember that you're going to /lose/. Your villain may not realize it, but you as a player must absolutely accept this from the start. Even if Team Hero completely and utterly fails, you do not get to say 'haha! Nexus goes boom!'

* An Apocaplot, by its very nature, is an open plot. Unless you have it in a separate thread, it's no fair to lock players out from participating, or to say you don't want high powered characters joining. If you're throwing around world destroying events, then Exalts, godlings, and other OP beings should be allowed to get involved.

* FFRP is supposed to be what we do for fun. If we start thinking of it as a chore, then that's a sign that something is going wrong. If any player wants out of the plot, work with them to find an IC way to let their character get out of it without killing them. If everyone is slogging through, forcing themselves to post, and really bored with it, consider wrapping it up in a cut scene. If people are ragequitting your plot, that's a really really bad sign, and requires a timeout for tempers to cool.


When Storylines Stall: Dealing with Deadtime
I have a suggestion for a new guideline (not a rule!) for roleplay. In group interactions, often the entire thing freezes when one player doesn't post. Then there's the debate about whether or not it's fair to skip that person.

My suggestion is that the default expectation be set at 24 hours. If you haven't posted in 24 hours without asking for more time, then the interaction is allowed to move on.

Caveats:

1. This would be 100% negotiable. If Pat Player knows he always needs 3 days to post, then he says so up front, and everyone in the plot knows that. Or Pam Player says she's never around on weekends, or Pav Player has a big homework assignment and needs some time off, or George GM says 'There's one week between turns in my plot' etc. The default is for when no one has said anything, but the post just isn't happening.

2. If the player is online and posting in other places, poke them first before moving on. They may have just forgotten.

3. There are no 'sanctions' for missing your turn in a plot or interaction other than cyber poke wounds. If skipping the person would mean something significant occurs to their character, then don't do it, or find a way to shield their character from events or give them multiple options for how they would have been effected (with 'no effect' being an option.)



OOC Archives:

[Nexus] OOC 37: What Goes Here Again? (http://www.giantitp.com/forums/showthread.php?t=279910)
[Nexus] OOC 36: The Absurd Only Seems To Get More Absurd (http://www.giantitp.com/forums/showthread.php?t=268974)
[Nexus] OOC 35: Winter is Coming (http://www.giantitp.com/forums/showthread.php?t=262166)
[Nexus] OoC 34: If it exists, we have role-played it. No exceptions. (http://www.giantitp.com/forums/showthread.php?t=254982)
[Nexus] OoC 33: The Orgs is all FREEMASONS! (http://www.giantitp.com/forums/showthread.php?t=250603)
[Nexus] OoC 32 (http://www.giantitp.com/forums/showthread.php?t=245627)
[Nexus] OoC XXXI (http://www.giantitp.com/forums/showthread.php?t=240899)
[Nexus] OoC 30 (http://www.giantitp.com/forums/showthread.php?t=236443)
[Nexus] OOC 29: Since When Have Titles Been All That Important, Anyway? (http://www.giantitp.com/forums/showthread.php?t=231085)
[Nexus] OOC 28: Something to do with Mayans (http://www.giantitp.com/forums/showthread.php?t=227910)
[Nexus]OOC 27: I saw Moffy kissing Wolfy Claws (http://www.giantitp.com/forums/showthread.php?t=223821)
[Nexus] OOC 26: Handwavium half off! (http://www.giantitp.com/forums/showthread.php?t=220397)
{Nexus} OoC XXV: Where all the Cool Cats are. (http://www.giantitp.com/forums/showthread.php?t=217580)
[Nexus] OOC 24: Babysitters Apply Within (http://www.giantitp.com/forums/showthread.php?t=214854)
[Nexus] OOC 23: YO MAMA never called me back. (http://www.giantitp.com/forums/showthread.php?t=212239)
[Nexus] OOC 22: ALL HAIL THE BUTT-HAT (http://www.giantitp.com/forums/showthread.php?t=209362)
[Nexus] OOC 21: Blackjack, But No Hookers (http://www.giantitp.com/forums/showthread.php?t=206742)
[Nexus] OOC XX: The Land of Pokings (http://www.giantitp.com/forums/showthread.php?t=203706)
[NEXUS] OoC 19: Et tu, Ninja-Pirate Zombie? (http://www.giantitp.com/forums/showthread.php?p=10947466#post10947466)
[NEXUS] OoC 18: Where the Females are Foxy and the Sirs, Superfluous. (http://www.giantitp.com/forums/showthread.php?p=10751538#post10751538)
[NEXUS] OOC 17: This Title For Rent (http://www.giantitp.com/forums/showthread.php?t=192438)
[NEXUS] OOC 16: Sweet! (http://www.giantitp.com/forums/showthread.php?t=190450)
[NEXUS] OoC 15 (http://www.giantitp.com/forums/showthread.php?p=10379598#post10379598)
[Nexus] OoC 14 (http://www.giantitp.com/forums/showthread.php?t=185386)
[NEXUS] Nexus OoC 13: Saturday the Nexteenth (http://www.giantitp.com/forums/showthread.php?p=10169213)
[Nexus] OoC 12: Out of Cornflakes. (http://www.giantitp.com/forums/showthread.php?t=182202)
[NEXUS] OoC 11: The Misadventures Continue... (http://www.giantitp.com/forums/showthread.php?p=10037707#post10037707)
[Nexus] Nexus OOC X: Leave Your Common Sense at the Door. (http://www.giantitp.com/forums/showthread.php?t=180386)
[Nexus] Nexus OOC IX: Its Why They Pay Us The Big Bucks (http://www.giantitp.com/forums/showthread.php?t=179893)
[Nexus] Nexus OOC VIII: Portable Atrocities (http://www.giantitp.com/forums/showthread.php?t=178808)
[NEXUS] OOC VII: Where sniper cats greet you at the entrance (http://www.giantitp.com/forums/showthread.php?t=178154)
[NEXUS] OoC VI: Do You Think You Can Handle It? (http://www.giantitp.com/forums/showthread.php?p=9754244#post9754244)
[Nexus] OoC V: Suxen Eht Nioj! (http://www.giantitp.com/forums/showthread.php?p=9602963)
[Nexus] OoC IV: We're All Mad Here (http://www.giantitp.com/forums/showthread.php?p=9477100#post9477100)
[Nexus] OoC III: May Contain Nuts (http://www.giantitp.com/forums/showthread.php?t=167211)
[Nexus] OoC II: Where Sanity Comes to Die. (http://www.giantitp.com/forums/showthread.php?p=9089692#post9089692)
[Nexus] OoC 1: The Shape of Things to Come (http://www.giantitp.com/forums/showthread.php?t=154770)

When the thread reaches page 50, anyone can make the new thread, but don't make changes to the OP without discussing it with the other players first.


Note: This is the OoC thread. Not a roleplaying thread. That's what the actual roleplaying threads and SMBG are for. :smallwink:


Nexus Character Directory (http://www.giantitp.com/forums/showthread.php?p=8624672#post8624672)
Nexus Digest (http://www.giantitp.com/forums/showthread.php?t=98423)

Dark Elf Bard
2013-07-19, 04:27 PM
*new thread cheesecake*

Morty
2013-07-19, 04:30 PM
I'm going to repost if here, since it ended up on the bottom of page 49 of the previous thread:


Alright, so I more or less came up with the new rules for NO recruitment. A candidate for NO membership needs to be a licensed mercenary, if only for a short while, and either sufficiently impress Dipsnig himself or gain the recommendation of one of the lieutenants. A regular NO member can also recommend a new one, but in such a case Dipsnig will need to evaluate them as well, and has the final word. So not too different from what is already there, people just can't walk in and join anymore.

Morcleon
2013-07-19, 04:32 PM
*new thread cheesecake*

http://timetobleed.com/images/threads.jpg
http://4.bp.blogspot.com/_WhPHUKwckUw/TUxYlfBwhII/AAAAAAAADsI/Y45PxcAtTis/s400/orange_flower_cheesecake1.JPG

:smalltongue:

Hawkflight
2013-07-19, 04:38 PM
Are there any windows at the 404?

ThirdEmperor
2013-07-19, 04:49 PM
Yes, but they only really get sunlight when the sun's directly overhead.

Ashen Lilies
2013-07-19, 11:32 PM
Wait. I thought you guys pretty much yelled and screamed at me because power levels were too high?

:smallconfused:

Kay, cool.

Yup. And now someone else got yelled and screamed at because power levels were too high!

See? We treat everyone fairly here!

Except Magtok, of course. When he gets uppity we don't yell at him. We drag him into a back alley and beat him with sticks.

Lady Serpentine
2013-07-20, 12:05 AM
Or harpoon him!

...Um... I'll just run away now, 'kay? *flees*

Asha'man
2013-07-20, 12:06 AM
It's because we're not playing a video game or something where combat is going on constantly, or even close to the main focus of things. There's people like me who avoid combat most of the time, then there are others who will do combat, but it's certainly not their main objective in their role playing. (I think the majority of people are the second option). Not to mention that generally we try and cooperate as players in order to achieve a result where everyone is happy. So when my most combative effective character is a guy who know how to throw knives very well, he's not just going to die.

The main difficulty in playing high power characters, is as Beans said, playing them in such a way that they're not over shadowing other people's efforts.

In the future I'll remember to look for a group before wandering Nightsworn Alley.

Terumitsu
2013-07-20, 12:15 AM
Wait. I thought you guys pretty much yelled and screamed at me because power levels were too high?

:smallconfused:

Kay, cool.

This was an embellishment of sorts as the end result was, while potent, not exactly on nuke-scale devastation even though what caused the thing in question was of such a payload. The end result was confined to a relatively small area and this was an incident that was a product of unforeseen consequences rather than any kind of actual attack.

And as mentioned, it has been well taken care of for clarity and such.

OrchestraHc
2013-07-20, 01:31 AM
"OOCside"

It was inevitable, wasn't it? Eventually everything falls to this quick and easy naming convention. Curse you -side suffix!

Curse you and your immediately recognizable sense of unity with the game! You have claimed another title!

Hawkflight
2013-07-20, 01:39 AM
*pokes Beans*

Zefir
2013-07-20, 01:40 AM
Hatter? Are you going to post in the casino soon?

ThirdEmperor
2013-07-20, 03:59 AM
Noodlehat, please post for the MagCave.

Lady Serpentine
2013-07-20, 05:51 AM
Hm...

Anyone up for a semi-large-scale, rather high-power, battle in the Hanging Gardens?

My force would likely be around three hundred lightly armored robots, no integral weaponry, basic humanoid design, one hundred heavily shielded, more mobile (think Droideka with a different loadout and limited ability to hook onto surfaces/climb things) anti-infantry/light vehicle types, and twenty-four really heavy ones meant to deal with everything up to tanks, with really heavy armor and shielding.

Vehicles for the humanoids would be eight transports (crew of five, carry ten, medium weapons, mostly ballistic, and moderately heavy armor, include ports for the passengers to fire out of if necessary), a dozen light, short-range, fliers (crew of three, one fixed ion weapon and two light pulse lasers, light armor and moderate shielding), five heavy attack craft (varied armaments, heavy armor and shielding, crews of seven up), and a hundred hoverbikes (one light, fixed, ion weapon, light armor and shields).

Weaponry would be:

Humanoids - A mix of blades, laser rifles, and ion weapons. Also some EMP and fragmentation grenades/mines.

Hunter-killers - A line-gun capable of punching into rock and such; meant for climbing but can also be used for capture or killing. Four pulse lasers, two particle-projectors, one plasma thrower. One monomolecular line setter.

Heavy 'bots - Four heavy ballistic cannons, armor-piercing and high explosive rounds, eight .75 caliber machine guns, with incendiary and charged rounds, two flak cannons. Four medium missile bays, with explosive, incendiary, and hellwire (hellwire missiles being filled canisters of weighted monmolecular line designed to open mid-air and turn into a cloud of blades) available. Six heavy pulse lasers, four particle-projectors designed for a spread, and two ion cannons.

Dark Elf Bard
2013-07-20, 12:52 PM
I might be.

interested in a small platoon of drow?

Lady Serpentine
2013-07-20, 12:54 PM
Sure! They'll be setting up on one of the islands, fortifying a bridge, in preparation for the main force (that one likely occupying the whole thing, but it won't appear until the fight's resolved, if at all) coming in. :smallsmile:

Dark Elf Bard
2013-07-20, 12:59 PM
Cool. My drow will be mostly be spellcasters and foot soldiers. DO you wanna post first?

Lady Serpentine
2013-07-20, 01:26 PM
Alright~

(As a note, something to at least draw off the heavies and the big attack craft is advisable. Though I can leave those out if they'd be too much?)

Terumitsu
2013-07-20, 01:39 PM
Seems like it is now your turn in the Magcave, Reinholdt

Lady Serpentine
2013-07-20, 01:41 PM
Teru, while you're on, has my spot in the turn order changed, or am I still going after you this time?

happyturtle
2013-07-20, 02:04 PM
No? Where's the control pod then?

And also, I think you should probably move your post now. Just to keep the turn order clear for future reference.

The consensus in the last OOC thread was that you should stay in your regular spot, and move the out-of-order post to repair the turn order.

ThirdEmperor
2013-07-20, 02:10 PM
Actually I'd like to request an extension on behalf of Noodlehat, considering that he couldn't post yesterday because of the whole argument.

happyturtle
2013-07-20, 02:17 PM
And yeah, that should be the end of the quibbling.

That post was from 24 hours ago, which means no extensions should be necessary.

On the other hand, it looks like it was C'nor's turn and not Hatter's that just got skipped.


Noodlehat
Reinholdt
Rotting Baron
ThirdEmperor
Magtok
Morty
Aric Kale
Bushranger
Terumitsu
C'nor

Lady Serpentine
2013-07-20, 02:17 PM
No, because I'd already posted that round. So it was, in fact, Hatter's turn.

Terumitsu
2013-07-20, 02:23 PM
Given how TE was asking Noodle to post and C'nor's statement there, it was apparently understood that it was, in fact, NoodleHat's turn and seeing that it has passed the 24 hour mark by various measures, the rule should take effect and the next person should go.

ThirdEmperor
2013-07-20, 02:32 PM
Wait, did Hatter now C'nor had already posted and it was his turn?
'cause I think he probably logged off well before I poked him.


EDIT: The main reason I'm against this is, I have no friggin' clue how the hell the battle's supposed to make any sense if we skip over one of the main participants. I know that my characters are waiting on reactions from him in both scenes.

Hattish Thing
2013-07-20, 03:06 PM
I'm going. Give me some time please. :smallsigh:

Terumitsu
2013-07-20, 03:13 PM
Thing is, we all agreed to this rule for a reason. And as far as I can tell, the understanding of C'nor's place in posting was well known.

I really hate having to be the bad guy here but time was up. And I would hope that you would say the same to me if it were me in this position of missing a post here. We were trying to make this fair by the agreement and fair is not necessarily kind.

Dark Elf Bard
2013-07-20, 03:14 PM
I may be posting slightly less for a couple days.

my parents have kicked me out of their house until I turn 18 because I feel like the gender I was born in isn't right.

So, I'm moving in with my godparents.

Posting will be sporadic.

ThirdEmperor
2013-07-20, 03:19 PM
If he can post before Rein does, would that be okay?

Terumitsu
2013-07-20, 03:27 PM
How about a counter proposal: We pause the post schedule until Magtok comes on to make a call as it is his thread in the end?

Would everyone be alright with that?

Apparently this is a case of simple RL schedule conflict and thus posting was simply not something that was possible till now. As I understand this is ongoing and that Hatter's schedule may not allow him to post until outside the 24 hour period has elapsed on occasion, I think it would be fair to allow some leniency in this case.

Does this sound fair to the rest of you in MagCave?

Hattish Thing
2013-07-20, 03:29 PM
JUST MADE A POST AND MY GODDAMN LAPTOP CRASHED. GRAHH. :smallfrown::smallfurious:

Hawkflight
2013-07-20, 05:13 PM
I'm just waiting on people to post at Snail Way, things are going a little slow there....

ThirdEmperor
2013-07-20, 05:26 PM
That's what happens when you've got three people with rather different schedules in one scene. Working on a post now.

Earl of Purple
2013-07-20, 07:09 PM
Deadtime now. Goodnight, sleep tight and don't let Cacus bite. Unless you're Herakles, anyway; I think he doesn't have to worry.

Morcleon
2013-07-20, 08:44 PM
I'll be gone the next two days due to college visits. I may or may not be able to post during that time, although I will try my best. :smallsmile:

Slii Arhem
2013-07-21, 05:55 AM
Well folks, I'll be back home come later today, and probably be rested and well enough for scenes, pokes, and plots by tomorrow morning if I know myself well. So thanks for being patient with me, I'll be posting ere the morning comes.

GrandDM
2013-07-21, 08:50 AM
[Stuck for Scenes]

Would anyone be willing to throw me a scene for Grandmaster Shui'yan or GM me a scene involving goblins for Ga'roth? I don't have anything to do with either of them.

Also, I'm thinking of introducing a new character. He's a Grey Knight from the Warhammer 40,000 world. Would anyone be willing to throw me an intro scene for him? I was thinking perhaps something in the Warzone with him crashing into the Nexus and getting on the wrong end of some jumpy soldiers.

Morty
2013-07-21, 09:01 AM
I don't think the person who told Ga'Roth to hunt down some goblins has posted in FFRP again.

GrandDM
2013-07-21, 09:57 AM
I don't think the person who told Ga'Roth to hunt down some goblins has posted in FFRP again.

I know - I'll tell him to post once I've actually done it.

ThirdEmperor
2013-07-21, 10:10 AM
And if they don't plan on returning to FFRP?
Might wanna check with them first, instead of going on a quest for someone who may or may not still exist in the Nexus universe.

GrandDM
2013-07-21, 10:22 AM
And if they don't plan on returning to FFRP?
Might wanna check with them first, instead of going on a quest for someone who may or may not still exist in the Nexus universe.

I'll do that. In the meantime, the above still stands. Even if he's not coming back, I can still find some goblins.

It's not like Ga'roth was actually going to kill one, after all. The guy never specified whether or not the head had to be attatched to the goblin.

Lord Magtok
2013-07-21, 11:52 AM
*Peers at MagCave posting nonsense*

Sure, whatever. Any more than forty-eight hours and I'll have to rethink the whole extension thing, though. This plot is slow enough as is.

happyturtle
2013-07-21, 12:24 PM
Would that be 48 hours from the last post, 48 hours from when TE declared the issue with Teru's post resolved, 48 hours from when Teru suggested an extension, or 48 hours from now?

:smalltongue:

*flees*

Deathkeeper
2013-07-21, 01:49 PM
[Stuck for Scenes]

Would anyone be willing to throw me a scene for Grandmaster Shui'yan or GM me a scene involving goblins for Ga'roth? I don't have anything to do with either of them.

Also, I'm thinking of introducing a new character. He's a Grey Knight from the Warhammer 40,000 world. Would anyone be willing to throw me an intro scene for him? I was thinking perhaps something in the Warzone with him crashing into the Nexus and getting on the wrong end of some jumpy soldiers.

Eh, the Warzone is meant to not be used as a setup for Nexus characters.
But I can try to throw a character at one of yours if you want; most of my other scenes are slow or finished. My minotaur isn't doing anything, and I could totally just throw some other ideas I've had into text to see if I like them enough.

PS- Is the Irregular things coming along, DC? I know you have stuff to deal with but I just wanted to ask since it's been a few weeks.

Darkcomet
2013-07-21, 02:00 PM
I have a little thing in mind for this fancy introduction plottish thing for you guys, but before that starts I kind of need BR's thing with Red and Co to finish up in Inside. Been waiting a while on that.

Just so I know who all I have here, you know?

Lady Serpentine
2013-07-21, 02:03 PM
Eh, the Warzone is meant to not be used as a setup for Nexus characters.

That's... Not entirely accurate. Bringing stuff wholesale? Not so much. Characters and small groups, though, Wolfy has said is fine.

Deathkeeper
2013-07-21, 02:05 PM
I have a little thing in mind for this fancy introduction plottish thing for you guys, but before that starts I kind of need BR's thing with Red and Co to finish up in Inside. Been waiting a while on that.

Just so I know who all I have here, you know?

Thought so. Although if that's the case you should probably let GDM know since right now they're waiting on his second character to find out what the Irregulars allow Red to mod the robot with, if I'm up to date with that sequence. And that whole thing might take a while.

@ C'nor. maybe, I just remember that one direction in the OP.

Darkcomet
2013-07-21, 02:07 PM
Ah, wasn't aware he'd actually gone to ask yet. Going to do that now.

happyturtle
2013-07-21, 02:14 PM
@Warzone: Mostly the idea was that if you want to have an army invade somewhere, it isn't fair to have it preparing for deployment in a place where no one could learn about a potential invasion or do anything to prepare.

From the OP: "Armies stay, most Uber-Weaponry stays, but a single PC/NPC or a small group of them can come and go."

Deathkeeper
2013-07-21, 02:17 PM
@Warzone: Mostly the idea was that if you want to have an army invade somewhere, it isn't fair to have it preparing for deployment in a place where no one could learn about a potential invasion or do anything to prepare.

From the OP: "Armies stay, most Uber-Weaponry stays, but a single PC/NPC or a small group of them can come and go."
Perfectly valid, then! I must have missed it. My bad :smallwink:

Gullara
2013-07-21, 03:40 PM
Apologies for not posting recently. I had a big family reunion out and my place, and I severely underestimated how much I'd be online. I shoulda mentioned something here earlier, but what can you do. I'm back on a normal schedule now, however, and will work at catching up with my scenes.

Earl of Purple
2013-07-21, 05:28 PM
Deadtime now. Goodnight, sleep tight and don't let the Berehynia bite.

Also, I'm going to the seaside tomorrow and I'm back to work on Tuesday, so I might not be able to post tomorrow.

Lost_Deep
2013-07-21, 05:34 PM
A note:

I will be gone all day monday for family reasons. I'll ask for poking to places the day after.

Lord Magtok
2013-07-21, 05:39 PM
Would that be 48 hours from the last post, 48 hours from when TE declared the issue with Teru's post resolved, 48 hours from when Teru suggested an extension, or 48 hours from now?

:smalltongue:

*flees*

Wait, you mean this whole mess wasn't settled and it wasn't confirmed to be someone else's turn yet? Blargh, I thought I was just making a declaration for the following turn cycle.

Whatever, 48 hours for the next turn cycle, and 24 hours from that last MagPost Happy quoted for this turn. Fair enough?

Hawkflight
2013-07-21, 08:28 PM
I'll let Beans post before I make my own.

We two have posted.

Hawkflight
2013-07-21, 09:25 PM
Posted again.

BasketOfPuppies
2013-07-21, 09:47 PM
Kerfuffle: nothing major, but your turn in Mallside.

Aric Kale
2013-07-21, 10:20 PM
I'm back. I'll get to posting soon.

Also, anywhere I need to post?

Dark Elf Bard
2013-07-21, 10:34 PM
I'm back as well. Had a bunch of plane flights to move in with my godparents for the nest couple of years.

Hawkflight
2013-07-21, 10:53 PM
So, Thirdy, Beans, what's the protocol for posting here? I mean, I'm fine with people posting 2-3 or even 4 times without me, because I don't wanna stall the game by sleeping. I dunno if you two are more strict about one post each.

Deathkeeper
2013-07-21, 10:59 PM
So, Thirdy, Beans, what's the protocol for posting here? I mean, I'm fine with people posting 2-3 or even 4 times without me, because I don't wanna stall the game by sleeping. I dunno if you two are more strict about one post each.

Normally here people keep to the same turn order and just wait for the other people to post unless someone says "skip me." It's slower but it keeps anyone from missing something.

Lady Serpentine
2013-07-21, 11:06 PM
I'm back as well. Had a bunch of plane flights to move in with my godparents for the nest couple of years.

Ahhh, glad it was just that, then. And welcome back! :smallsmile:

ThePhantom
2013-07-22, 04:52 PM
So, now that the ghostworm arrived at the Magcave, what's the new posting order? Since there's more players there now.

ThirdEmperor
2013-07-22, 05:25 PM
I think you're the only new addition to the turn order... How 'bout you go after me?

ThePhantom
2013-07-22, 06:04 PM
That should work out fine, I think.

ThirdEmperor
2013-07-22, 06:25 PM
So, Thirdy, Beans, what's the protocol for posting here? I mean, I'm fine with people posting 2-3 or even 4 times without me, because I don't wanna stall the game by sleeping. I dunno if you two are more strict about one post each.

Oh, missed this. For the most part we go with a pretty strict 'wait till everyone's had a turn before posting again'.
But in this case don't sweat it. It's a chill scene with people just sitting around chatting, no reason to wait up on my account.


One thing though- It's considered polite to write out the Location Name in Bold above your posts. Helps keep everything clear and non-confusing.

Deathkeeper
2013-07-22, 06:30 PM
((Offscreen? Roleplay something between ourselves? Ask TE about his slum? P.M.?))
Thought it would be best to move this OoC.
Anyway, I don't have a problem with any of the above. I can make a post in Home, see if I can't pull off an Apartment Search Montage.
Since TE already has a few players there (and I already have a bunch of things going on Inside) I wouldn't go with that one. Although I'm not sure it's polite to call it a slum :smalltongue:

ThirdEmperor
2013-07-22, 06:35 PM
Eh, I wouldn't mind more characters showing up at Snail Way, so don't worry about that. Might even split it into it's own thread if there's enough people around to warrant it. And it's a slum undergoing renovation. :smalltongue:

Hawkflight
2013-07-22, 11:13 PM
Man, I'm just relishing all this awkwardness. XD

Also, considering the nature of Beans' and my last posts, I feel like Beans should post next, then we resume normal posting order. Does that sound fine to everyone?

OrchestraHc
2013-07-23, 12:05 AM
Thought it would be best to move this OoC.
Anyway, I don't have a problem with any of the above. I can make a post in Home, see if I can't pull off an Apartment Search Montage.
Since TE already has a few players there (and I already have a bunch of things going on Inside) I wouldn't go with that one. Although I'm not sure it's polite to call it a slum :smalltongue:

I could go for a montage.

Deathkeeper
2013-07-23, 07:13 AM
I could go for a montage.

Montage it is! I'll go get on that. I'll assume I have permission to godmod during the sequence, since nothing will actually happen besides them coming and going to places.

McBish
2013-07-23, 12:05 PM
Hey I'm looking for two or three characters to take part in a little plot for Calvin. It may involve a slightly crazy hermit and a magic eating monster. Anyone interested?

OrchestraHc
2013-07-23, 12:09 PM
Montage it is! I'll go get on that. I'll assume I have permission to godmod during the sequence, since nothing will actually happen besides them coming and going to places.

Within reason, of course.

Deathkeeper
2013-07-23, 12:11 PM
Within reason, of course.

It would be "not saying yes immediately or being extra chatty." It's a montage, it has to go fast but not end too abruptly!
But yeah, I'm still at work and can't make long posts, I'll get on it by tonight.



Hey I'm looking for two or three characters to take part in a little plot for Calvin. It may involve a slightly crazy hermit and a magic eating monster. Anyone interested?
I'll offer, although I haven't been paying attention enough to Calvin to know who to toss in.

McBish
2013-07-23, 02:02 PM
Calvin is a teenage ninja assassin who just recently got kicked out of his crime boss uncle's house. He is heading out into the wilderness for a camping trip/soul searching and I figured it would be fun to have him run into a few people and then get attacked by some monster or something.

Deathkeeper
2013-07-23, 02:23 PM
Oh okay, cool. One of my younger, low powered characters then. Just give the word when you're ready then.
Edit: post up in Home, Orchestra.

Earl of Purple
2013-07-23, 03:05 PM
Deadtime now. Goodnight, sleep tight and don't let the Abada bite. Or the Äbädä. It's best not to get them mixed up, too. Not sure they like that.

Hattish Thing
2013-07-23, 11:00 PM
Working on a post. It's so late.

Grumblegrumblegrumble.

OrchestraHc
2013-07-24, 01:16 AM
Poking Bushranger to GLoG

Recaiden
2013-07-24, 09:44 AM
C'nor, are you still wanting to finish the Holder of Speed scene? I've been looking for your post Inside, but I've been away for a few days, so I may have missed it.


I'm back as well. Had a bunch of plane flights to move in with my godparents for the nest couple of years.

Glad you found a new place to be. Welcome back.


Hey I'm looking for two or three characters to take part in a little plot for Calvin. It may involve a slightly crazy hermit and a magic eating monster. Anyone interested?

Probably. Are you looking for people to be the hermits and monsters, or someone to help him with them?

Lord Magtok
2013-07-24, 10:16 AM
First things first, it wasn't your turn, Noodle, so you'll have to hold off on posting that for now. I'd save it in a PM sent to yourself or something if I were you, so it'll still be around for later. While you're at it though, you should probably make a change or two to the post, because:


So, the two massive artillery arrive. Just as shots begin to rain down on Enshadu. Enshadu doesn't like that. Not at all. The bullets miss of course, for at that distance even Enshadu would fail to hit.

This quote here contradicts this:


He'd specifically aim for the base of Enshadu's weapons just to destroy those, but at this distance, even an experienced sniper like Reinholdt can't do that. Maybe if Rein spent more time practicing with his weapon instead of treasure hunting. Still, hitting Enshadu himself shouldn't be much of a problem.

Reinholdt's an accomplished sniper, using a weapon designed for long-range shooting. While he can't expect to hit Enshadu's weapon, the post does state that opening firing on Enshadu himself isn't as difficult as your later post would make it out to be. Enshadu can still dodge, of course, but to say he's too far away ignores what Reinholdt's post has already established.

Lady Serpentine
2013-07-24, 10:27 AM
C'nor, are you still wanting to finish the Holder of Speed scene? I've been looking for your post Inside, but I've been away for a few days, so I may have missed it.


Actually, I'm just not sure how on earth that whole thing with GDMs character resolved, so I've not replied yet. :/

ThirdEmperor
2013-07-24, 10:27 AM
Plus, I think Rein's only a couple of hundred feet away? Even in the middle of a strong storm that's nearly point blank range for a good sniper.

Recaiden
2013-07-24, 10:36 AM
Actually, I'm just not sure how on earth that whole thing with GDMs character resolved, so I've not replied yet. :/

I gather from his explanation that his person can just move fast enough to exist within the effects of Speed, and he's there (IC) to see you succeed or fail as quick as possible so the effect can end, and I speculate that he's there (OoC) to show that the Objects are not absolute and to provide a possible source of help for future things.

Lady Serpentine
2013-07-24, 11:10 AM
I gather from his explanation that his person can just move fast enough to exist within the effects of Speed, and he's there (IC) to see you succeed or fail as quick as possible so the effect can end, and I speculate that he's there (OoC) to show that the Objects are not absolute and to provide a possible source of help for future things.

Blarlge. Well. I... Didn't really want to have that sort of thing going on, but... I guess that I'll post, then. :smallsigh:

ThirdEmperor
2013-07-24, 11:32 AM
I believe GDM agreed to retcon out his chatacter's involvement?

In any case it's your scene, so you're well within your rights to ignore his character's intrusion if you wantz

Lady Serpentine
2013-07-24, 11:34 AM
I believe GDM agreed to retcon out his chatacter's involvement?

In any case it's your scene, so you're well within your rights to ignore his character's intrusion if you wantz

And now I'm even more confused. >.>

Also, I suppose, so, yes. It just... I dunno, it feels weird to me to do that for some reason. Not sure why. :/

Aric Kale
2013-07-24, 11:36 AM
Speaking of Objects, ThirdEmperor, weren't you going to run the plot in which Aric finds Honor or was that someone else?

Recaiden
2013-07-24, 11:37 AM
I believe GDM agreed to retcon out his chatacter's involvement?

I did not remember that. Thank you for reminding us.


Also, I suppose, so, yes. It just... I dunno, it feels weird to me to do that for some reason. Not sure why. :/

Well, it would be kind of extreme.

Lady Serpentine
2013-07-24, 11:42 AM
I did not remember that. Thank you for reminding us.



Well, it would be kind of extreme.

I will go post, then. Current thread? And do you know the page?

True. Just don't particularly want her dealing with demigods yet, is the main thing. Especially ones potentially meant to help her out, given that I'm hoping for her to be working through this on her own merits.

Hmmmmm. Only things she's touching and the child really move, right? Does she have any basis for what might happen if she left the ground?

ThirdEmperor
2013-07-24, 12:03 PM
Speaking of Objects, ThirdEmperor, weren't you going to run the plot in which Aric finds Honor or was that someone else?

I don't think I was, but I guess I could?

Recaiden
2013-07-24, 12:23 PM
I will go post, then. Current thread? And do you know the page?

True. Just don't particularly want her dealing with demigods yet, is the main thing. Especially ones potentially meant to help her out, given that I'm hoping for her to be working through this on her own merits.

Hmmmmm. Only things she's touching and the child really move, right? Does she have any basis for what might happen if she left the ground?

Current thread page 6. :smallsmile:

I imagine she'd go through the air. When she threw the ball it stopped because she wasn't touching it, but she'd still keep moving.

Aric Kale
2013-07-24, 12:42 PM
I don't think I was, but I guess I could?

It'd be awesome if you would. But I can always get someone else if you're busy. :smallsmile:

Morty
2013-07-24, 01:05 PM
Now that Magtok has posted, it's technically my turn, but I'm not sure I can post without a post by Hatter, since the bots are the treants' main opponents.

Hattish Thing
2013-07-24, 01:12 PM
Timing!

Okay.

Sooooo, should I post?

Morty
2013-07-24, 01:17 PM
I suppose that, in order to prevent snarling the post order further, I could just post for Michalson escaping the battlefield, since he can't do anything more and the treants don't need supervision. I'll post for the treants' status later, after Hatter does.

Zefir
2013-07-24, 01:18 PM
Hatter just a question in case. Does Mr Ritzz say nothing about the whole cropse thing?

Also pokes Bushranger to WATCH

Deathkeeper
2013-07-24, 01:24 PM
*pokes Shadowcaller to Seaside

Aric, I thought it was your turn in Inside. Did I miss you?

Aric Kale
2013-07-24, 01:45 PM
Aric, I thought it was your turn in Inside. Did I miss you?

You may have, either you missed me or vice versa. You can skip me and post anyway. I don't really have anything to add other than following you inside the hospital.

Deathkeeper
2013-07-24, 01:51 PM
You may have, either you missed me or vice versa. You can skip me and post anyway. I don't really have anything to add other than following you inside the hospital.

I think you missed me, then, since my post pretty much said "timeskip this and just tell me if Marcus wants to meet up with Krayger once released."

Aric Kale
2013-07-24, 02:09 PM
Yeah, I definitely missed it. I'll post in a second.

Also, is it my turn in The Magvasion? I've gotten confused on posting order...

Deathkeeper
2013-07-24, 02:17 PM
Noted, Aric.

And GDM, please put a link to your last post if you're going to go the edit route because I checked and can't find it, so relevant players might not either.

happyturtle
2013-07-24, 02:19 PM
MagCave posting order:

Noodlehat
Reinholdt
Rotting Baron
ThirdEmperor
ThePhantom
Magtok
Morty
Aric Kale
Bushranger
Terumitsu
C'nor


Yes, it is now your turn, Aric. :smallsmile: (I recommend pasting the posting order into every post, the way Reinholdt has us do during the Riverside invasion. It simplified things a lot.)

ThirdEmperor
2013-07-24, 02:39 PM
That does seem like a wise thing to do.

Aric Kale
2013-07-24, 03:02 PM
I have posted.

Morcleon
2013-07-24, 03:32 PM
*shakes C'nor* Your PM box is full! >.<

Lady Serpentine
2013-07-24, 03:36 PM
*shakes C'nor* Your PM box is full! >.<

*is shaken, bits of random things fall out of me* Sorry! Someone decided to send me something unexpectedly! :smallredface:

Deathkeeper
2013-07-24, 03:47 PM
*is shaken, bits of random things fall out of me* Sorry! Someone decided to send me something unexpectedly! :smallredface:

Next episode on Hoarders: C'nor's PM inbox! :smallwink:

Lady Serpentine
2013-07-24, 04:18 PM
Next episode on Hoarders: C'nor's PM inbox! :smallwink:

Meh. I'm keeping plot-sensitive stuff for a game I'm corunning and links to pretty things people have made me in it, really. :smallwink:

Deathkeeper
2013-07-24, 04:21 PM
Meh. I'm keeping plot-sensitive stuff for a game I'm corunning and links to pretty things people have made me in it, really. :smallwink:

I would suggest saving them to a word document, that way you don't have to go searching through individual PMs for what you need.

Lady Serpentine
2013-07-24, 04:24 PM
I would suggest saving them to a word document, that way you don't have to go searching through individual PMs for what you need.

My computer eats those. So probably not the best idea. :smalltongue:

The Bushranger
2013-07-24, 05:51 PM
Poking Bushranger to GLoG

Sorry about that; my muse has been a bit sapped due to continuing connection issues. I'll try to catch up tonight. :smallsmile:

ThirdEmperor
2013-07-24, 06:35 PM
Meh. I'm keeping plot-sensitive stuff for a game I'm corunning and links to pretty things people have made me in it, really. :smallwink:

There's a function to render all PMs into various formats, check the bottom of the inbox screen. Pop 'em into an email to yourself or something. :smalltongue:


EDIT: Sorry to anyone who's been waiting on me, got pulled away from the computer. Back now.

Dark Elf Bard
2013-07-24, 10:02 PM
back.

is am needed anywhere?

Lady Serpentine
2013-07-25, 03:09 AM
Trog's Second Floor, I believe, but take your time if you need it.

Zefir
2013-07-25, 03:24 AM
There's a function to render all PMs into various formats, check the bottom of the inbox screen. Pop 'em into an email to yourself or something. :smalltongue:


EDIT: Sorry to anyone who's been waiting on me, got pulled away from the computer. Back now.

I think I wait for another PM from you for the shop thing.

Deathkeeper
2013-07-25, 05:04 AM
((And now I have to find something else to do with him :smallmad:.

Before anyone says "why didn't you just keep him here" - it's FFRP. I have to follow what Harald would do.))

There's a great little article by Rich Burlew pointing out how the "but he/she would do this" argument is a fallacy in RP. You control the character, not the other way around, and a character taking some turn of events surprisingly well is not necessarily breaking character.

That being said, not only does DC have a good IC reason (when do militaries ever accept help from scientists they've never heard of before the crisis?) but as stated OoC multiple times, a lot of players are waiting for this scene to wrap up and DC ultimately has control over how he wants his faction to work.

GrandDM
2013-07-25, 05:47 AM
There's a great little article by Rich Burlew pointing out how the "but he/she would do this" argument is a fallacy in RP. You control the character, not the other way around, and a character taking some turn of events surprisingly well is not necessarily breaking character.

That being said, not only does DC have a good IC reason (when do militaries ever accept help from scientists they've never heard of before the crisis?) but as stated OoC multiple times, a lot of players are waiting for this scene to wrap up and DC ultimately has control over how he wants his faction to work.

I disagree. I find that it works best for me to "be the character", which means I follow what they would and wouldn't do. For me, it's not a fallacy, it's the proper way to do it.

Deathkeeper
2013-07-25, 07:12 AM
Ah, but that's the point. What your character would and would not do is ultimately your decision. Pre-existing patterns are the norm, but not necessarily the defining source of action. A player can make a character deviate from their normal actions, so long as the deviation is consistently shown later. Zebes has a Berserk Button of being called a pet, for example, but sometimes I make him not react to it due to the circumstances or person in question, even though up until that point his character would have hissed every time the word was used.

Also, Darn you, Kris! You were right! I WASN'T READY.

ThirdEmperor
2013-07-25, 07:56 AM
I agree with what LDK said.
I also agree that it's your character and you should play him as you like.

But if you're not going to bend characterization a little to have him fit in, you really don't get to get mad when others don't invent reasons to keep him around. Street goes both ways.

If you're looking for something to do with him, maybe have him join an ACRO. Or a plot. Or start a plot of your own involving him. Or just have him hang around taverns interacting with people.

Ashen Lilies
2013-07-25, 09:07 AM
Also, Darn you, Kris! You were right! I WASN'T READY.

Whaaaaaaat. What did I do? I swear, if it's that thing with the tapioca pudding, it's not my fault! Magtok made me do it! :eek::smalleek:

Deathkeeper
2013-07-25, 09:14 AM
Nah, I just remembered a comment made during the last topic when I mentioned that I was reading Memory of Light when Asha'man started a WoT discussion. I have now finished it.

Zefir
2013-07-25, 09:18 AM
*pokes Kris on a Stick to the Ritz Casino*

KerfuffleMach2
2013-07-25, 10:05 AM
I disagree. I find that it works best for me to "be the character", which means I follow what they would and wouldn't do. For me, it's not a fallacy, it's the proper way to do it.

That is a good thing to do. I try to keep that in mind when I play my characters.

However, other people do the same. Which will create situations where characters don't want to interact. And you shouldn't really get upset when these situations pop up, cause, well, that's who the characters are.

Though, if you find this sort of thing happening to a character a lot, it may be time to reevaluate that character's personality.

Darkcomet
2013-07-25, 01:15 PM
*scrolls up*

Well, LDK, TE, and KM2 already explained all that pretty well, I think.

I'll just comment that I don't think it's exactly worth getting mad at me over.

ThirdEmperor
2013-07-25, 02:06 PM
*Pokes BR to MagCave*

Shadowcaller
2013-07-25, 04:13 PM
Hey LDK?

Is Lex going to do anything special in Seaside or can I just post?

Deathkeeper
2013-07-25, 04:16 PM
Um, I was seriously considering having him just shoot the leader and try to avoid the large-scale conflict, but I was trying to wait for my other scene, too. If it won't change much you can skip me.

Shadowcaller
2013-07-25, 04:18 PM
Actually, that action would change a lot so I won't skip you. :smalltongue:

Darkcomet
2013-07-25, 06:42 PM
A tiny sphere attached to the robot's leg beeps, and a hologram of Harald's head appears.

"I heard that. Being ethical is different to being egomaniacal. If I'd been told the military were involved in this, I'd never have come."

GrandDM, this is entirely for your benefit here: attaching a listening device to Irregular property (the aforementioned giant robot) probably qualifies as espionage.

Which has rather nasty consequences with most any government or military organization, questionable morals or no.

So what I'm saying is, uh. You might want to reconsider that post, there, as I don't think either of us really wants to have that confrontation. Just thought I'd tell you because that's pretty much spying, right there. Even if it is horribly wasted spying being used to do nothing but argue.

The Bushranger
2013-07-25, 07:20 PM
Also, I don't mean to pile on, but...sticking the device on the robot is kinda godmoddy, unless I missed something, because he was pretty much told don't touch the robot?

Lady Serpentine
2013-07-25, 10:18 PM
Orchestra, meant to post earlier, but... I don't think my person can take a Houndoom/high-level Houndour at the moment, especially as they travel in packs...

OrchestraHc
2013-07-25, 11:16 PM
It isn't "high level", and the pack has yet to be mentioned for a reason.

Even so, is there something you would prefer?

5a Violista
2013-07-25, 11:18 PM
Orchestra, meant to post earlier, but... I don't think my person can take a Houndoom/high-level Houndour at the moment, especially as they travel in packs...

That reminds me: I made a character who caught a PokeyMan. Namely, a Voltorb. I should play her more often. Does anyone have a suggestion where I should place her?

Gullara
2013-07-25, 11:31 PM
I've got a Pokemon Trainer character. They could battle if you want. *nodnod*

GrandDM
2013-07-26, 01:33 AM
*scrolls up*

Well, LDK, TE, and KM2 already explained all that pretty well, I think.

I'll just comment that I don't think it's exactly worth getting mad at me over.

I'm not mad. And to respond to Deathkeeper and the others - Zebes' Bezerk Button is a preexisting character trait. But I'm not going to talk about this any further, because I don't want to get into another massive argument.

As for ACRO, I don't have a clue what that is. But I can think of a few reasons he might go into a tavern. Thanks for that suggestion.

Zefir
2013-07-26, 01:54 AM
ACRO's are the organistations AMEN, GLOG etc. Since Most Names are acronyms people summ them up as ACRO's

Darkcomet
2013-07-26, 01:55 AM
Uh...GDM.


GrandDM, this is entirely for your benefit here: attaching a listening device to Irregular property (the aforementioned giant robot) probably qualifies as espionage.

Which has rather nasty consequences with most any government or military organization, questionable morals or no.

So what I'm saying is, uh. You might want to reconsider that post, there, as I don't think either of us really wants to have that confrontation. Just thought I'd tell you because that's pretty much spying, right there. Even if it is horribly wasted spying being used to do nothing but argue.


Also, I don't mean to pile on, but...sticking the device on the robot is kinda godmoddy, unless I missed something, because he was pretty much told don't touch the robot?

This is kind of important for you to address, argument or not. Please?

GrandDM
2013-07-26, 02:22 AM
This is kind of important for you to address, argument or not. Please?

"He was told not to touch the robot" - yeah, because he's going to do exactly he's told. Also, not exactly godmodding - he put a tiny little thing onto it, so small that you wouldn't notice it unless you were looking for it, and he's not exactly clumsy enough to make it obvious.

"It's espionage/spying" - it's not the only spying he's done. That gold flash was him taking a full scan of the robot. Also, he doesn't care.

"The military will stomp him" - he's in a secret lab-bunker, insulated, isolated and protected from practically every form of scan possible, that only he knows the password to, contains manufacturing equipment capable of making stuff the army would kill to have (or take away), and is protected by various androids, biotech gribblies, automatic turrets, defense systems and an AI almost as smart as Harald. Also, I'd be quite happy to have an all-out siege going on.

"That's too OP" - 1) shielding for most scans exists already. Lead for XRays, stealth plating for radar etc. 2) he's a genius with access to spacecraft, mining drones and so on. He can get as much raw materials as he needs to build such a setup, and has the brainpower to design it. 3) Governments have bunkers like this (admittedly not with all the advanced tech), and use them during terrorist attacks, wars etc.

However, the counter-argument:

"You'll just make a ton of hate posts and keep hammering away until Harald is either dead, captured or I remove him"

So fine, I'll edit it out. And don't bother disagreeing with the above, I've learnt that from experience.

But I'm not happy about it.

Ashen Lilies
2013-07-26, 02:34 AM
"He was told not to touch the robot" - yeah, because he's going to do exactly he's told. Also, not exactly godmodding - he put a tiny little thing onto it, so small that you wouldn't notice it unless you were looking for it, and he's not exactly clumsy enough to make it obvious.


Not going to touch the rest of your post, since I'm not involved with your character, except to point out that yes, it in fact is exactly godmodding. Unless you made a post with Harald trying to place the object on the robot, with an option for someone to notice (even if in that post you say "the object is so small that you wouldn't notice it unless you were looking for it, and he's trying to be real sneaky about it, so there's a fair chance he'll succeed unless the others around him are being very observant"), it's godmodding. You can't just say, "hey, there's an object on the robot, I totally put it there while you weren't looking."

Also, the gold flash thing. You should have said that your gold flash was a scan, and allowed the person in control of the robot to say whether the scan succeeded or not (maybe the robot has anti-scan defenses?) instead of having a mysterious gold flash and then show up later and say "hey that was totally a scan, and I found out about EVERYTHING."

The Bushranger
2013-07-26, 02:36 AM
Also, not exactly godmodding - he put a tiny little thing onto it, so small that you wouldn't notice it unless you were looking for it, and he's not exactly clumsy enough to make it obvious.

No, it's godmodding, regardless. 'Defenders rule' is the rule of thumb: you must attempt to place the device, shoot somebody, or do anything at all to anybody else's Nice Everything, and they get to decide whether it works or not. Doing otherwise is, in all cases, godmodding, unless it's pre-emptively determined.

Also, the full scan also needed to be attempted, as the robot could very easily be shielded against the scan.

As an aside, if you had 'attempted' to do either of these things, then it's very likely I would have allowed them - most players will if you follow the no-godmodding rule. If you don't follow it, that's what leads to the problems you've experienced.

Darkcomet
2013-07-26, 03:03 AM
I have absolutely no idea how to respond to that, besides echoing the points about godmodding.

Other than that, I don't believe I can reply, considering I've been specifically told not to bother and that there's nothing I can do to defend myself.

Hattish Thing
2013-07-26, 04:14 AM
It's like me posting in Magcave:

"Enshadu presses a button on a controller and Magtok explodes.

Cause he planted a bomb on his person back at The Space Station."

It's not very cool or fun to roleplay out as.

Deathkeeper
2013-07-26, 05:12 AM
I'm not mad. And to respond to Deathkeeper and the others - Zebes' Bezerk Button is a preexisting character trait.

Yes, yes it is. And him suddenly ignoring his pre-existing character trait is an example of me deviating from his pre-existing character in an effort to change said character slightly and not be annoying to people.

Second "technology against scans exists" isn't really an argument if you don't give players the chance to say they have them.

Also, while I personally find the Dexter's Lab comparison amusing, bottom line is that Harald has something arguably on the scale or bigger than the Magcave under one of the largest cities in the Nexus despite only being here for a month and somehow no one has noticed. Which no one in their right mind would ever siege since I would honestly not be surprised if someone did and you posted "oh by the way he has seven gundams hidden down there."

And lastly, I find the whole scenario a bit rude since I explicitly asked you OoC if you could end Harald's involvement so the scene could wrap up and I can finally bring Nick out after a month of waiting, and you proceeded to write back "yeah ok" and then had him keep talking.

GrandDM
2013-07-26, 05:20 AM
Yes, yes it is. And him suddenly ignoring his pre-existing character trait is an example of me deviating from his pre-existing character in an effort to change said character slightly and not be annoying to people.

Second "technology against scans exists" isn't really an argument if you don't give players the chance to say they have them.

Also, while I personally find the Dexter's Lab comparison amusing, bottom line is that Harald has something arguably on the scale or bigger than the Magcave under one of the largest cities in the Nexus despite only being here for a month and somehow no one has noticed. Which no one in their right mind would ever siege since I would honestly not be surprised if someone did and you posted "oh by the way he has seven gundams hidden down there."

And lastly, I find the whole scenario a bit rude since I explicitly asked you OoC if you could end Harald's involvement so the scene could wrap up and I can finally bring Nick out after a month of waiting, and you proceeded to write back "yeah ok" and then had him keep talking.

Who said it was under Inside? Anyway, I deleted the post, so just forget it. I'm tired of getting hate posts.

Deathkeeper
2013-07-26, 05:39 AM
Who said it was under Inside? Anyway, I deleted the post, so just forget it. I'm tired of getting hate posts.

Um, you did, during Isaac the ant's scene?
And really, you need to stop interpreting these as hate. They're not, they're questioning your understanding of the rules. Hating would be "Ermagerd you made a 40K character? You should feel ashamed!"

Zefir
2013-07-26, 07:15 AM
Hey LDK. Is your guy in Mallside going to use the testdrinker somewhere soon?

Deathkeeper
2013-07-26, 07:25 AM
Hey LDK. Is your guy in Mallside going to use the testdrinker somewhere soon?

Um, considering the test drinker creeps him out and the guy who recommended him conned him out of a LOT of money, I don't know why he would.

Zefir
2013-07-26, 08:00 AM
I didn notice that the drinker really creeps him out. Especially since this is the Nexus.
And for the recort. The gems only not worth much as gems. Think I said that.

Deathkeeper
2013-07-26, 08:04 AM
I didn notice that the drinker really creeps him out. Especially since this is the Nexus.
And for the recort. The gems only not worth much as gems. Think I said that.

I don't exactly see what other value a gem has besides being a gem, except diamonds for DnD spells.

Zefir
2013-07-26, 08:38 AM
Well, the Gems all contain a spell. The spell has a one time effect. Like a hield proteecting you from any physikal harm for some time and a like. The fact that he didn't wanted to tell him was on prupose, but maybe I missed to tell you OOC.

Deathkeeper
2013-07-26, 08:43 AM
Yeah, I definitely didn't know that. Maybe you were waiting for him to inspect them on-screen, which never happened? I dunno.

Zefir
2013-07-26, 08:44 AM
Yeah that's possible. And then I forgot about it so it never happened.:smalltongue:

Deathkeeper
2013-07-26, 08:48 AM
Well, I think someone as smart as Pi would be intelligent enough to dowse everything with detect magic in times like this, so let's assume he figures it out. You can tell me the specifics if there are any, otherwise I'll just assume they're basic power-ups.

Reinholdt
2013-07-26, 12:17 PM
*pokes TE to the Goblin Market*

Lady Serpentine
2013-07-26, 12:28 PM
Orchestra:

My rather-limited knowledge indicated that they didn't get fire attacks until later, sorry. But I dunno; do you think someone with no gear can take it? If so, that's fine. Otherwise, I'll just have her run and she can try to find something else, if that works for you?

Fel:

Sorry about not replying. Was out all day yesterday.

OrchestraHc
2013-07-26, 01:08 PM
Haha, honestly I just had him use ember because that's just a move fire pokemon learn. Just checked bulbapedia cause I thought I screwed up, yeah they start with ember. If anything that means it's less dangerous than I thought.

It's about has dangerous as any wild dog. I think she could take it.

Lady Serpentine
2013-07-26, 01:13 PM
Hm... Probably, yeah. And weeeeird. Apparently the system I made Aerith from changed the moves around. :P

Deathkeeper
2013-07-26, 01:48 PM
By the way McBish, I think Recaiden was asking about the Calvin scene you mentioned back on page 3 and it doesn't look like you ever responded to it.




Probably. Are you looking for people to be the hermits and monsters, or someone to help him with them?

McBish
2013-07-26, 02:12 PM
Probably. Are you looking for people to be the hermits and monsters, or someone to help him with them?

Thanks LDK I did miss this one completly. I am looking for people to help with them, though I wouldn't be against people helping run any part of the plot, the more the merrier until it becomes a bogged down mess.

ThirdEmperor
2013-07-26, 03:36 PM
*pokes TE to the Goblin Market*

D'oh. Knew I was forgetting something, sorry. >.>

Zefir
2013-07-26, 04:46 PM
Well, I think someone as smart as Pi would be intelligent enough to dowse everything with detect magic in times like this, so let's assume he figures it out. You can tell me the specifics if there are any, otherwise I'll just assume they're basic power-ups.

I throw a PM at you about that.

TE hope you saw my post in mallside.

ThirdEmperor
2013-07-26, 05:13 PM
C'nor, it's really no use sending me a PM if your inbox is full and I can't reply. :smalltongue:

Hawkflight
2013-07-26, 05:22 PM
So, I'm rather proud of this post I made. It feels almost like I'm recapturing the RPing quality of my prime.

Lady Serpentine
2013-07-26, 05:30 PM
C'nor, it's really no use sending me a PM if your inbox is full and I can't reply. :smalltongue:

Huh, thought sure I'd cleared that...

Anyway, reply sent, inbox open.

Morty
2013-07-26, 06:04 PM
OoC thread, I need ideas. Some of you might still remember when NO announced their campaign to sell licenses to mercenaries and adventurers of the Nexus. Those of you who don't remember, well, that's what I need help with. I'm trying to come up with a way to consistently, but unobtrusively, remind everyone of the whole deal, but I'm coming up empty. So I'm pitching for ideas here.

Deathkeeper
2013-07-26, 06:09 PM
Post jobs for people to take? Make posts in cities of NPCs talking about it?
In general I'm not sure anyone forgot.

Lady Serpentine
2013-07-26, 06:22 PM
I remembered, but eh. Not like I have any mercenaries active right now. So, y'know, not much for me to do as far as dealing with that.

Morty
2013-07-26, 06:24 PM
I realize noone actually forgot and I was exaggerating for effect. But I think some sort of long-term reminder wouldn't go amiss.

Zefir
2013-07-26, 06:35 PM
There aren't mayn ways to make long term reminders here..
Threads pass by and most people skip the OP (From ym feeling).
A thread only for mechenaries could do so as well as adding it in the OOC Location part.

The best thing would be some active player point it out in their Signature. With a banner at best linking to the wall-post.

Hawkflight
2013-07-26, 06:41 PM
So, who else has child characters? (Kids/foals/children.)

Gullara
2013-07-26, 06:48 PM
So, who else has child characters? (Kids/foals/children.)

I have little dryad girl who is effectively eight or nine years old, and I have a child demon (who is ever so slightly sinister and unsettling but not overly so) who is effectively ten years old. Then I have a half satyr girl, she's older at fourteen years old. Lastly I have an assortment of babies that don't count for a lot of RPing though.

Deathkeeper
2013-07-26, 06:49 PM
So, who else has child characters? (Kids/foals/children.)

Well, I have a griffin cub. GLoG probably has the most kid characters in one place.

Lady Serpentine
2013-07-26, 06:50 PM
I realize noone actually forgot and I was exaggerating for effect. But I think some sort of long-term reminder wouldn't go amiss.

True enough.

Though I think part of the problem might be that most mercenaries who would be interested in that sort of thing have probably already joined. Which is a shame, because it's a fun idea...

Morty
2013-07-26, 06:51 PM
There aren't mayn ways to make long term reminders here..
Threads pass by and most people skip the OP (From ym feeling).
A thread only for mechenaries could do so as well as adding it in the OOC Location part.

The best thing would be some active player point it out in their Signature. With a banner at best linking to the wall-post.

That's unfortunately true. I don't think a separate thread or signature links are necessary, but I am going to rewrite the first post of NO, and probably ask people to alter its description in various other places.

And yes, GLoG has the highest concentration of children per thread. The place is swarming with 'em. I myself have a tiny goblin girl there.


True enough.

Though I think part of the problem might be that most mercenaries who would be interested in that sort of thing have probably already joined. Which is a shame, because it's a fun idea...

I think it's a safe assumption by now that many NPC mercenaries and adventurers have got licenses, unless someone wants an individual or a group they're describing not to have them. As for PCs, new ones get made all the time. So it's a matter of reminding players that there's an 'adventurer guild' operating so they can have them react to it however they want.

Lady Serpentine
2013-07-26, 07:04 PM
I think it's a safe assumption by now that many NPC mercenaries and adventurers have got licenses, unless someone wants an individual or a group they're describing not to have them.
Sensible.

Hmmmmm. There's a thought, on something of a tangent. Will NO be offering licenses to groups as a whole, subject to revocation based on future behavior?


As for PCs, new ones get made all the time. So it's a matter of reminding players that there's an 'adventurer guild' operating so they can have them react to it however they want.

Indeed. Just saying that could be why it's going a little slowly right now.

Hawkflight
2013-07-26, 07:10 PM
I have little dryad girl who is effectively eight or nine years old, and I have a child demon (who is ever so slightly sinister and unsettling but not overly so) who is effectively ten years old. Then I have a half satyr girl, she's older at fourteen years old. Lastly I have an assortment of babies that don't count for a lot of RPing though.


Well, I have a griffin cub. GLoG probably has the most kid characters in one place.

Once Erin is done with her scene (or sooner if I can have her in two threads at once), would either of you be up for some RPing with them?

Also, what's GLoG?

Deathkeeper
2013-07-26, 07:18 PM
Once Erin is done with her scene (or sooner if I can have her in two threads at once), would either of you be up for some RPing with them?

Also, what's GLoG?

Plot cloning is a common practice. GLoG is its own topic, take a look at the OP, it's a better description than I could write up. And sure, why not?

Lady Serpentine
2013-07-26, 07:19 PM
Once Erin is done with her scene (or sooner if I can have her in two threads at once), would either of you be up for some RPing with them?

Also, what's GLoG?

Plotclones are fine.

GLoG is the 'Good League of Good', one of the ACROs. Others know more about it.

Gullara
2013-07-26, 07:20 PM
I'd totally be up for some RPing with any of my kids. Carth and Salix (my dryad) are even both at GLoG (http://www.giantitp.com/forums/showthread.php?t=282991), so they both could join in on the scene.

I will be absent in a while for the rest of the evening, however, but we could totally do a scene tomorrow or something if that sounds good to you. Most times are good for me.

Hawkflight
2013-07-26, 07:22 PM
Plot cloning is a common practice. GLoG is its own topic, take a look at the OP, it's a better description than I could write up. And sure, why not?


I'd totally be up for some RPing with any of my kids. Carth and Salix (my dryad) are even both at GLoG (http://www.giantitp.com/forums/showthread.php?t=282991), so they both could join in on the scene.

I will be absent in a while for the rest of the evening, however, but we could totally do a scene tomorrow or something if that sounds good to you. Most times are good for me.

Awesome, where are your characters right now? Also, is there anything happening in the GLoG right now I should know about?

Deathkeeper
2013-07-26, 07:26 PM
Carth is just lazing around. He's attached himself to Earl of Purple's character, but that doesn't mean he doesn't go off on his own
And no, nothing too big now.

Gullara
2013-07-26, 07:31 PM
Salix is also just vaguely around, as she's not in any other scenes currently. She can be found most anywhere outdoors.

Shadowcaller
2013-07-26, 07:46 PM
Hey Alexandrian? In your latest riverside post, where exactly does Clarissa intend to get her "snack" from?

Hawkflight
2013-07-26, 07:53 PM
*reads the GLoG thread*

....Does it have WiFi access, by any chance?

Deathkeeper
2013-07-26, 07:58 PM
Um, it might. I mean, it's a camp, but considering the amount of robots there it would definitely not surprise me.

The Alexandrian
2013-07-26, 08:04 PM
Hey Alexandrian? In your latest riverside post, where exactly does Clarissa intend to get her "snack" from?

I have no idea! I was thinking Inside unless you want in and have another suggestion?

Shadowcaller
2013-07-26, 08:05 PM
I have no idea, actually! I was thinking Inside unless you want in and have another suggestion?

Right, I was just wondering if it would end up being Riverside's problem or not. :smalltongue:

5a Violista
2013-07-26, 08:06 PM
I've got a Pokemon Trainer character. They could battle if you want. *nodnod*

Well, she knows absolutely nothing about the etiquette of Pokemon Battles, so a battle with her would be more akin to the manga than the anime battles.

Actually, I just posted with her in Inside. So, if you want, go ahead. Unless you want the battle to happen somewhere else.

Hawkflight
2013-07-26, 08:08 PM
Okay, this brings up the question. What is the Nexus internet like?

Gullara
2013-07-26, 08:09 PM
Well, she knows absolutely nothing about the etiquette of Pokemon Battles, so a battle with her would be more akin to the manga than the anime battles.

Actually, I just posted with her in Inside. So, if you want, go ahead. Unless you want the battle to happen somewhere else.

That's perfect because Becca knows nothing of etiquette in general! :smalltongue:

Inside works just fine. I'll see about tossing up a post. Hopefully before I have to go tonight.

Lord Magtok
2013-07-26, 08:10 PM
Okay, this brings up the question. What is the Nexus internet like?

This (http://www.youtube.com/watch?v=T-TA57L0kuc), only worse.

Terumitsu
2013-07-26, 08:11 PM
Okay, this brings up the question. What is the Nexus internet like?

Shortly: Yes.

If you don't think that is an answer, you likely haven't heard of the 'Mathmatician's Answer'

Basically, it is whatever the player wants it to be from dial-up to super-spacefuture tron style to a palantir network.

Hawkflight
2013-07-26, 08:44 PM
No, but I mean, what kind of content is on it? Is it just content from the Nexus, or can it connect to other worlds' internet?

Terumitsu
2013-07-26, 08:49 PM
Again that's up to player interpretation and information can be easy or hard to find based upon various factors so it need not be the end all and I myself tend to use it as general reference.

Lord Magtok
2013-07-26, 08:57 PM
Mostly just its own, I'd suppose. Though a lot of people get sucked into the Nexus, communication with the worlds outside of it is fairly limited, when it comes up.

Lady Serpentine
2013-07-26, 08:59 PM
Mostly just its own, I'd suppose. Though a lot of people get sucked into the Nexus, communication with the worlds outside of it is fairly limited, when it comes up.

Eh. Again, that depends on the character. Some people jump around just fine. It's all down to what you want to do with it, basically.

Lord Magtok
2013-07-26, 09:39 PM
Speaking of Nexus internet, I recently discovered that Formspring isn't as dead and offline forever as we all originally surmised! Now, while the initial questioning craze died quite a while before Formspring itself did, I figure that now, with all the new faces and such, this is as good a time as ever to beat a dead horse try starting fresh with a brand new Formspring craze!

This (http://www.formspring.me/sinistercyborg) is my own formspring account. Feel free to ask Magtok or any other PCs of mine any number of rude and/or terrible questions, and they'll respond within a day or so, probably! You can ask anonymously, or get your own account, so I (or anyone else, for that matter) can pester you back with privacy-invading queries and insulting loaded questions of my own!

Or, y'know, ignore me and the formspring website completely. That's fine too, I guess. You'll totally be missing out if this actually goes anywhere and catches on once more. Also, all questions/answers are to be assumed non-canon unless specified otherwise!

Beans
2013-07-26, 10:04 PM
Uh, um, uh, crap, hold on, I *fumbles, dropping a bunch of eggs and fruit and snowglobes all over the floor*
Oh gods there's glass and shell and pulp all over the place, um, look over here (http://www.formspring.me/asknlyzsa).

ThirdEmperor
2013-07-26, 10:29 PM
I also have a Formspring.
Y'know, if you want answers from overbearingly pompous, ill tempered scientists or terminally shy supervillains.

Devixer
2013-07-26, 10:38 PM
I have a Formspring, but towards the end of the craze I was really only using it to be smarmy at some "amusing facts" guy who didn't actually post amusing facts.

By all means ask me or a character of mine some questions though.

Dark Elf Bard
2013-07-26, 11:46 PM
has murkus left?

ThirdEmperor
2013-07-27, 12:00 AM
Poke Poke C'nor to MagCave

EDIT, because C'nor's inbox is once again over capacity:
With the importance of this next round of posting I'd like to ask that, in the eventuality you can't post, I be given permission to do so in your stead as per our prior arrangement.

I would, of course, stick solely to what we've already agreed upon.

Lady Serpentine
2013-07-27, 12:09 AM
has murkus left?

Essentially... (Also, you get my reply? There's room in my inbox now if so...)

Hm... Might be best, TE. Was actually going to ask about that... I'll try writing it on this first and see if it hits wordcount, though.

Felandria
2013-07-27, 12:21 AM
Essentially... (Also, you get my reply? There's room in my inbox now if so...)

Hm... Might be best, TE. Was actually going to ask about that... I'll try writing it on this first and see if it hits wordcount, though.

C'nor, a wee little poke to Nexus High, Halo and PMs

Lady Serpentine
2013-07-27, 12:26 AM
C'nor, a wee little poke to Nexus High, Halo and PMs

Working on NH, Halo I thought needed BR, and PMs will be done in a bit, but only if you can store the scene, because this has a tiny character limit.

The Bushranger
2013-07-27, 12:48 AM
I'm pretty sure I posted last in HALO...

Lady Serpentine
2013-07-27, 12:59 AM
What kind of door is on the deathtrap room in MagCave?

GrandDM
2013-07-27, 02:50 AM
Um, you did, during Isaac the ant's scene?
And really, you need to stop interpreting these as hate. They're not, they're questioning your understanding of the rules. Hating would be "Ermagerd you made a 40K character? You should feel ashamed!"

1) I never said that the lab Isaac-the-ant visited was the main lab. It's the public lab. He doesn't keep his best stuff there.

2) I was talking more about future posts when I said hate. I've had arguments like this before, and they've escalated to the point where I've received PMs that contain about 99% insults and hate, and posts that contain a lot of hate. I don't want that to happen again.

3) It would be a really good idea for us to just forget about this. We're not helping anybody, and we're just antagonizing each other and we're going to end up in a full-on flame war if we keep going.

Trust me, it's happened to me before.

Twice.

Darkcomet
2013-07-27, 02:58 AM
I don't think the conversation would be half as hostile if you didn't keep talking about hate, GDM. Though this is the first time I've heard of any hateful insulting PMs.

On this note, though, I feel it is important to tell you that, upon Irregular review, Teddy is not going to be accepted as part of the robot crew on account of his mental breakdown from before. They are a militaristic organization, and someone who gets like that around that kind of thing isn't someone they want to hire, even as a special-associate like they did with Red.

This is purely for that IC reason and is not a grudge against you. It just wouldn't make sense for them to knowingly take someone like that. I felt it might be an issue, so I decided to warn you beforehand.

GrandDM
2013-07-27, 03:03 AM
I don't think the conversation would be half as hostile if you didn't keep talking about hate, GDM. Though this is the first time I've heard of any hateful insulting PMs.

On this note, though, I feel it is important to tell you that, upon Irregular review, Teddy is not going to be accepted as part of the robot crew on account of his mental breakdown from before. They are a militaristic organization, and someone who gets like that around that kind of thing isn't someone they want to hire, even as a special-associate like they did with Red.

This is purely for that IC reason and is not a grudge against you. It just wouldn't make sense for them to knowingly take someone like that. I felt it might be an issue, so I decided to warn you beforehand.

Fair enough. Teddy wasn't planning on working with them anyway; he's had bad experiences with the military. I'm going to be using him in another scene later anyway, so no worries.

As for me being the one making it hostile, I apologise. It isn't intentional, and I suppose I'm just a bit defensive because I've had a couple of bad experiences with people being really nasty, making insulting posts and sending frankly horrible PMs.

That apology goes for anyone who's been involved in this argument.

ThirdEmperor
2013-07-27, 05:00 AM
What kind of door is on the deathtrap room in MagCave?

I can't say and I wouldn't count on anybody who can logging on before the deadline. I do know that they're apparently neither airtight nor contaminet proofs, as there are apparently robots setting up pressure seals on the other side now.

Morty
2013-07-27, 05:42 AM
Sensible.

Hmmmmm. There's a thought, on something of a tangent. Will NO be offering licenses to groups as a whole, subject to revocation based on future behavior?


There's nothing stopping whole groups, whether they're adventuring parties, mercenary companies, security contractors or anything else, from purchasing the license under the same rules as individuals, no.

happyturtle
2013-07-27, 05:48 AM
I've had a couple of bad experiences with people being really nasty, making insulting posts and sending frankly horrible PMs.

That sounds awful. Tempers can sometimes get heated here in the OOC, but flaming and trolling are against the forum rules. If anyone sends you nasty PMs, then by all means, forward it to one of the mods. I haven't seen any public posts that I would consider abusive rather than heated, but if you feel they've gotten abusive, then that's what the little warning triangle on the left of the post is for - to report it to the mods so they can intervene if things go too far.

Deathkeeper
2013-07-27, 07:28 AM
Oh, my. GDM, you described it as sprawling. This guy must have the fastest, most quiet excavation crew ever!

But that's not the point. The point is you missed Rein's post in the DFI. A certain scientist's tendencies of paying late are being addressed. :smallsmile:

The point is also to *poke Orchestra to Home.

Morty
2013-07-27, 08:44 AM
I need opinions about my planned change to NO's description in the OP of this thread:

"The organization with the highest stake in contract work, be it mercenary, adventuring or anything else. NO both hires itself out and exercises control over a large part of the freelancers by handing out licenses."

How does it look?

Lady Serpentine
2013-07-27, 11:01 AM
I can't say and I wouldn't count on anybody who can logging on before the deadline. I do know that they're apparently neither airtight nor contaminet proofs, as there are apparently robots setting up pressure seals on the other side now.

It is mildly important, though. Sort of need to know things like how well anchored they are and the general weight-category we're talking before trying to have the psychics telekinetically blow them out.

happyturtle
2013-07-27, 11:06 AM
Why not just say how much power they are using when they attempt to blow them out, and let Magtok or Teru say whether that's enough? After all, there's no way for the psychics to IC already have any information about the doors.

Lady Serpentine
2013-07-27, 11:14 AM
Why not just say how much power they are using when they attempt to blow them out, and let Magtok or Teru say whether that's enough? After all, there's no way for the psychics to IC already have any information about the doors.

Because if it would obviously be ineffective, then they'd do something that would make more sense? It's... Not exactly hard to look at the doors, see 'welp, they're made of solid steel and look to be set into the walls pretty well, not knocking down those in a hurry' and do something else.

ThirdEmperor
2013-07-27, 11:16 AM
Er... Well, I already got a post written up for the psychics, due it being an hour to deadline and you being offline last I checked.

Lord Magtok
2013-07-27, 11:24 AM
They're not bank vault doors, but at the same time, they're not made of bamboo, either. Probably magnetically locked into place, designed to keep people from breaking into the cloning room, since Magtok wasn't expecting giant ghost worms. I have no idea how much force we're talking about here, either, so *shrugs*.

Lady Serpentine
2013-07-27, 11:31 AM
Perhaps four hundred pounds, given that two of the psychics are working together to produce it.

5a Violista
2013-07-27, 11:34 AM
I need opinions about my planned change to NO's description in the OP of this thread:

"The organization with the highest stake in contract work, be it mercenary, adventuring or anything else. NO both hires itself out and exercises control over a large part of the freelancers by handing out licenses."

How does it look?

I think it looks fine. It's clear and straight-to-the-point, which is good.

ThirdEmperor
2013-07-27, 11:35 AM
*cough* Important question above *cough*

Lady Serpentine
2013-07-27, 11:41 AM
If Magtok doesn't post in time for me to get a post done (likely, at this point, barring an extension, which I doubt), go ahead, as I said last night.

happyturtle
2013-07-27, 11:45 AM
Magtok told you what the doors look like. It's up to your psychics to decide whether they should attempt the action.

Hawkflight
2013-07-27, 11:53 AM
Kiddy RP: So, what do I do? Just have my character show up at the gates to the GLoG, and proceed from there?

Also, Third, your post in Inside.

Also also, I have made a character sheet for Erin. http://www.giantitp.com/forums/showthread.php?p=15700425#post15700425

Deathkeeper
2013-07-27, 11:55 AM
Kiddy RP: So, what do I do? Just have my character show up at the gates to the GLoG, and proceed from there?

Also, Third, your post in Inside.

Also also, I have made a character sheet for Erin. http://www.giantitp.com/forums/showthread.php?p=15700425#post15700425

Sure, just have her show up. Carth will be there sunning himself or something. Cats do that, right?

V Earl, did you finish it on Thursday, because that's when I finished it. It would be pretty funny.
And yes, I had non-HD games due to my lousy school TV for a while until I got a nice little HD screen for Christmas. Then I forgot to hit the HD switch on the cable for two months...

Earl of Purple
2013-07-27, 11:55 AM
Oh look I'm back. Hopefully everybody still remembers their favourite feudal lord. Bow, vassals.

Or don't, I care not.

Anyway, sorry I wasn't here. I kept on getting distracted by a HDMI cable which means I'm now playing Fallout: New Vegas in full HD rather than PAL-60, which was rubbish. Also, I was reading A Memory of Light, and it's a fantastic book. I've finished it now, so hopefully that's less to distract me.

Lady Serpentine
2013-07-27, 11:57 AM
Magtok told you what the doors look like. It's up to your psychics to decide whether they should attempt the action.

Derp. I feel silly now. Please feel free to smack me.

Earl of Purple
2013-07-27, 12:04 PM
@LDK: I started it on Thursday; I finished it earlier.

Am I sad because whenever Androl did something epic (often) I thought 'he thinks with portals'?

Terumitsu
2013-07-27, 12:05 PM
As an added note, the positive pressure seals are there to keep contaminated things from leaking out. Standard operation for dangerous contagion research.

Deathkeeper
2013-07-27, 12:08 PM
@LDK: I started it on Thursday; I finished it earlier.

Am I sad because whenever Androl did something epic (often) I thought 'he thinks with portals'?

Jeez, one day? I've been reading it on the train for a week. I guess that would be the same amount of time if added up.
Nah, I did make that joke, but only once.
That last thing with the cannons was hysterical though. I REALLY wish it had killed Moghedien though. Androl and the Band not getting to actually kill a Forsaken and Rhuarc's totally half-assed death were the only things that bothered me.

Earl of Purple
2013-07-27, 12:16 PM
Three days, actually, most of the time I was awake not counting from 5:30 till 9:30 in the morning, when I'm at work (although today I work till 10).
The link of dragons and gateways was brilliant. I actually guessed that Aludra had invented cannons way back when she asked after bellfounders; in the game Medieval: Total War (not 2; I don't have that one) the first cannons require a bell foundry. I don't mind that he didn't kill a Forsaken; there weren't many left, and other characters had prior dibs. I hoped Graendal would die before her mind-slaves did, and Rhuarc did deserve a more epic death than the one he got.

But I think Gaul is still in Tel'aran'rhiod.

Deathkeeper
2013-07-27, 12:19 PM
Three days, actually, most of the time I was awake not counting from 5:30 till 9:30 in the morning, when I'm at work (although today I work till 10).
The link of dragons and gateways was brilliant. I actually guessed that Aludra had invented cannons way back when she asked after bellfounders; in the game Medieval: Total War (not 2; I don't have that one) the first cannons require a bell foundry. I don't mind that he didn't kill a Forsaken; there weren't many left, and other characters had prior dibs. I hoped Graendal would die before her mind-slaves did, and Rhuarc did deserve a more epic death than the one he got.

But I think Gaul is still in Tel'aran'rhiod.

Eh, I meant more like "did major damage to a named character" rather than just "own the faces of a bunch of mooks." It didn't have to be someone that important.
And no, on page 881 Perrin drops him off at the Two Rivers camp

ThirdEmperor
2013-07-27, 12:21 PM
As an added note, the positive pressure seals are there to keep contaminated things from leaking out. Standard operation for dangerous contagion research.

Unfortunately, the really dangerous bioweapons in there can walk and kick down doors. :smalltongue:

Earl of Purple
2013-07-27, 12:22 PM
Deadtime; Mum's dishing supper. Hope to be back tonight.

Hawkflight
2013-07-27, 12:33 PM
Question, how do days work in this game? Does it all take place on the same day, or does the day tick over periodically? Or do we just completely ignore the passage of time?

happyturtle
2013-07-27, 12:38 PM
Kinda like this. (http://www.giantitp.com/comics/oots0155.html)

Lady Serpentine
2013-07-27, 12:40 PM
Days are basically ignored unless they'd be relevant.

5a Violista
2013-07-27, 12:42 PM
It can work however the plot calls for.

If you're on a specific plot that has a time limit, then the person in charge of the plot keeps track of the "days" that go by and how much time is left.

If you're doing something that can logically be done in a single day, such as dragon-slaying or a bar brawl, then it all happens on the same day. (Even if it takes a whole month for everyone to post.)

Other than that, time is completely ignored. This is, after all, a complete free-form game. If you want it to be day, night, a week later, snowing, or whatever, you just have to say so in your post. Nobody is forced to stay in the same time-frame as someone else. Timey-wimey stuff happens, and time flows according to plot and player's desire.

Setting information: Nexus is a location where every cosmology is correct, even the ones that are impossible. Every universe comes together here in the Nexus. The possibilities of anything happening are theoretically endless, but are, in actuality, limited by the imagination of these godlike beings called "Players" who reside behind this mythological location commonly known as "The Fourth Wall".

So, in other words, exactly like what the ninjas who just ninja'd me said.

McBish
2013-07-27, 04:22 PM
OoC thread, I need ideas. Some of you might still remember when NO announced their campaign to sell licenses to mercenaries and adventurers of the Nexus. Those of you who don't remember, well, that's what I need help with. I'm trying to come up with a way to consistently, but unobtrusively, remind everyone of the whole deal, but I'm coming up empty. So I'm pitching for ideas here.

Well I have a PC talking smack about NO at The Dancing Fox Inn and taking jobs without being a licensed mercenary. I would also be just fine with word of this getting back to NO somehow and there being repercussions. I think seeing stuff played out on screen would help to serve as a reminder.

Morty
2013-07-27, 04:41 PM
Huh. Thanks for informing me, since I don't normally follow DFI. I'll have to think about what repercussions may happen. It won't be anything too drastic for now, because Dipsnig wants to get a big share of the market using positive incentives before he starts tightening the screws.

Earl of Purple
2013-07-27, 06:28 PM
Deadtime now. Goodnight, sleep tight and don't let the Baykok bite. Or loose invisible arrows at you.

Felandria
2013-07-27, 06:33 PM
Lost_Deep, it's funny, I was going to put a new shop in Mallside later tonight.

And while I don't want to do it now so as to distract from yours, I thing my shop and yours will have very similar customers.

Lady Serpentine
2013-07-27, 06:38 PM
Fel, you mind being chronicler for our PM scene? :smallsmile:

Gullara
2013-07-27, 06:45 PM
Well I have a PC talking smack about NO at The Dancing Fox Inn and taking jobs without being a licensed mercenary. I would also be just fine with word of this getting back to NO somehow and there being repercussions. I think seeing stuff played out on screen would help to serve as a reminder.

Great! I'll have Kirk swing around and break their kneecaps. =D

...No? Bad idea?

:smalltongue:

Felandria
2013-07-27, 07:10 PM
Fel, you mind being chronicler for our PM scene? :smallsmile:

Nope.

Not at all.