Cheiromancer
2013-07-20, 09:15 AM
Is it ever defined exactly what an 'ally' or an 'opponent' is?
If it would be advantageous to treat a member of your party as an opponent, may you do so? If not, can you think of an in-game reason why not?
I'm thinking of feats like Elusive Target (Bo9s) that give you a benefit when an opponent triggers an AoO. You should be able to get the same benefit if an ally did the same thing, right? After all, an opponent is uncooperative, but an ally would be willing to help you out.
Hmmm. Elusive Target could get cheesy very fast: if you are your own ally, you could grant yourself free 5-ft. steps. Are there any free actions that provoke AoO's?
I doubt that is the intention of the feat, but I don't know why you would get more benefit from an opponent than an ally.
edit: Found these quotes in another thread.
Mechanically speaking an 'opponent' is whoever you say it is, just as an 'ally' is who or whatever you choose to define as such. If you want to limit an effect to actual enemies, you have to add limiting language such as the 'foe must present a direct immediate threat to you or an ally' stuff in the healing strikes from Devoted Spirit.
...As Tyckspoon says there is no hard definition for enemy in core (which is where coup de grace is from), so its left entirely up to player choice.
If it would be advantageous to treat a member of your party as an opponent, may you do so? If not, can you think of an in-game reason why not?
I'm thinking of feats like Elusive Target (Bo9s) that give you a benefit when an opponent triggers an AoO. You should be able to get the same benefit if an ally did the same thing, right? After all, an opponent is uncooperative, but an ally would be willing to help you out.
Hmmm. Elusive Target could get cheesy very fast: if you are your own ally, you could grant yourself free 5-ft. steps. Are there any free actions that provoke AoO's?
I doubt that is the intention of the feat, but I don't know why you would get more benefit from an opponent than an ally.
edit: Found these quotes in another thread.
Mechanically speaking an 'opponent' is whoever you say it is, just as an 'ally' is who or whatever you choose to define as such. If you want to limit an effect to actual enemies, you have to add limiting language such as the 'foe must present a direct immediate threat to you or an ally' stuff in the healing strikes from Devoted Spirit.
...As Tyckspoon says there is no hard definition for enemy in core (which is where coup de grace is from), so its left entirely up to player choice.