Xuldarinar
2013-07-20, 02:29 PM
Half-Diabolus
Diaboli and humans are usually at odds with one another, each finding the other terrifying to behold, worthy of fear and loathing. As such, its hard to imagine them ever getting along long enough to work together comfortably, let alone produce offspring. And yet, on occasion, they do. These half diaboli, typically rejected by both parent's societies, they walk a road familiar to half orcs and half elves.
Personality: Being a hybrid of humans and their nightmare equivalent, half diaboli possess a wide veriety of personalities. Unlike humans, however, they too tend to lead chaotic, disorderly lives. The spectrum of personalities exhibited by half-diaboli is broader than full diaboli, but still more narrow than that of humans.
Physical Description: Comparable to a tiefling in appearance, close enough that they are mistaken for them from time to time, half-diaboli appears as an even mix of human and diaboli. Half-diaboli possess violet tinged skin, small vestigial horns, and a tail. Half-diaboli typically have legs like their human parents, though occasionally some are born with hooves or even goat legs. Also varying from half-diaboli to half-diaboli is their number of fingers. Some half-diaboli possess five fingers on each hand, where as others lack a fifth small finger, rather having three fingers and a thumb. Half diaboli possess hair as normal for a human, with white and silver being common, though half diaboli occasionally lack hair altogether. Half diaboli eyes tend to be reptilian but within the human range of colors, their tongues are forked, and they tend to possess pointed ears and prominent noses.
Relations: Half-diaboli are met with caution. The mutual animosity between humans and diaboli make half-diaboli outcasts, but those are the circumstances they are typically born into. Born among adventurers more often than not, they find themselves able to put aside individual's appearances though others seldom give them the same courtesy.
Alignment: The carefree chaos that fills the hearts of diaboli is no less in their hybrid offspring. While any alignment can exist among half diaboli, they are usually chaotic, often good, rarely evil, and are almost never lawful.
Half-Diabolus Racial Traits
Outsider (native): Half diaboli are outsiders of the native subtype. Half-diaboli share the diaboli's knack for making themselves at home on new planes.
Medium: As Medium creatures, half diaboli have no special bonuses or penalties due to their size.
Half-diaboli base land speed is 30 feet.
Darkvision: half-diaboli can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and half-diaboli can function just fine with no light at all.
+1 racial bonus on all saving throws against spells and spell-like effects: Half-diaboli are not as resistant against magic as their diabolius ancestors, but are more so than their human ancestors.
+2 racial bonus on Diplomacy and Intimidate checks made against animals and humanoids. While full diaboli are frightful and alien to most of the material plane, the mix of diaboli and human results in a being both alluring and frightening.
-1 penalty on Diplomacy, Handle Animal, Preform, and Sense Motive checks. The appearance and strange mannerisms of the diaboli are dulled in their hybrid decedents, having a lessened but still difficult time interacting with others.
Natural Attack: Tail. A half diabolus can make a secondary natural attack with its tail (at a -5 penalty on attack rolls). This attack deals 1d4 points of damage, but lacks the poison of full diaboli.
Automatic Languages: Common and diabolan. Bonus Languages: Any (other than secret languages, such as Druidic). Most half-diaboli take diaboli tail code as a bonus language.
Favored Class: Any. When determining whether a multi class half-diaboli takes an experience point penalty, their highest level class does not count.
Half-Diabolus (Half-Elf)
[WiP]
Half-Diabolus (Half-Orc)
+2 Strength, -2 Intelligence, -2 Charisma
Outsider (native)
Medium
Base land speed is 30 feet.
Darkvision: 60ft
+1 racial bonus on all saving throws against spells and spell-like effects.
+2 Intimidate checks made against animals and humanoids.
-2 penalty on Diplomacy, Handle Animal, Preform, and Sense Motive checks.
Light Sensitivity
Natural Attack: Tail. A half diabolus can make a secondary natural attack with its tail (at a -5 penalty on attack rolls). This attack deals 1d4 points of damage, but lacks the poison of full diaboli.
Orc Blood
Automatic Languages: Common, orc and diabolan. Bonus Languages: Diaboli Tail Code, Draconic, Giant, Gnoll, Goblin, and Abyssal.
Favored Class: Barbarian.
{table=head]Race|Adulthood|Simple Classes|Moderate Classes|Complex Classes
Half-diaboli| | | |
-Half-Human|16 years|+1d4|+1d6|+2d6
-Half-Elf|-|-|-|-
-Half-Orc|-|-|-|-[/table]
{table=head]Race|Middle Age|Old|Vulnerable|Maximum Age
Half-diaboli| | | |
-Half-Human|38 years|59 years|75 years|+2d20
-Half-Elf|-|-|-|-
-Half-Orc|-|-|-|-[/table]
Diaboli and humans are usually at odds with one another, each finding the other terrifying to behold, worthy of fear and loathing. As such, its hard to imagine them ever getting along long enough to work together comfortably, let alone produce offspring. And yet, on occasion, they do. These half diaboli, typically rejected by both parent's societies, they walk a road familiar to half orcs and half elves.
Personality: Being a hybrid of humans and their nightmare equivalent, half diaboli possess a wide veriety of personalities. Unlike humans, however, they too tend to lead chaotic, disorderly lives. The spectrum of personalities exhibited by half-diaboli is broader than full diaboli, but still more narrow than that of humans.
Physical Description: Comparable to a tiefling in appearance, close enough that they are mistaken for them from time to time, half-diaboli appears as an even mix of human and diaboli. Half-diaboli possess violet tinged skin, small vestigial horns, and a tail. Half-diaboli typically have legs like their human parents, though occasionally some are born with hooves or even goat legs. Also varying from half-diaboli to half-diaboli is their number of fingers. Some half-diaboli possess five fingers on each hand, where as others lack a fifth small finger, rather having three fingers and a thumb. Half diaboli possess hair as normal for a human, with white and silver being common, though half diaboli occasionally lack hair altogether. Half diaboli eyes tend to be reptilian but within the human range of colors, their tongues are forked, and they tend to possess pointed ears and prominent noses.
Relations: Half-diaboli are met with caution. The mutual animosity between humans and diaboli make half-diaboli outcasts, but those are the circumstances they are typically born into. Born among adventurers more often than not, they find themselves able to put aside individual's appearances though others seldom give them the same courtesy.
Alignment: The carefree chaos that fills the hearts of diaboli is no less in their hybrid offspring. While any alignment can exist among half diaboli, they are usually chaotic, often good, rarely evil, and are almost never lawful.
Half-Diabolus Racial Traits
Outsider (native): Half diaboli are outsiders of the native subtype. Half-diaboli share the diaboli's knack for making themselves at home on new planes.
Medium: As Medium creatures, half diaboli have no special bonuses or penalties due to their size.
Half-diaboli base land speed is 30 feet.
Darkvision: half-diaboli can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and half-diaboli can function just fine with no light at all.
+1 racial bonus on all saving throws against spells and spell-like effects: Half-diaboli are not as resistant against magic as their diabolius ancestors, but are more so than their human ancestors.
+2 racial bonus on Diplomacy and Intimidate checks made against animals and humanoids. While full diaboli are frightful and alien to most of the material plane, the mix of diaboli and human results in a being both alluring and frightening.
-1 penalty on Diplomacy, Handle Animal, Preform, and Sense Motive checks. The appearance and strange mannerisms of the diaboli are dulled in their hybrid decedents, having a lessened but still difficult time interacting with others.
Natural Attack: Tail. A half diabolus can make a secondary natural attack with its tail (at a -5 penalty on attack rolls). This attack deals 1d4 points of damage, but lacks the poison of full diaboli.
Automatic Languages: Common and diabolan. Bonus Languages: Any (other than secret languages, such as Druidic). Most half-diaboli take diaboli tail code as a bonus language.
Favored Class: Any. When determining whether a multi class half-diaboli takes an experience point penalty, their highest level class does not count.
Half-Diabolus (Half-Elf)
[WiP]
Half-Diabolus (Half-Orc)
+2 Strength, -2 Intelligence, -2 Charisma
Outsider (native)
Medium
Base land speed is 30 feet.
Darkvision: 60ft
+1 racial bonus on all saving throws against spells and spell-like effects.
+2 Intimidate checks made against animals and humanoids.
-2 penalty on Diplomacy, Handle Animal, Preform, and Sense Motive checks.
Light Sensitivity
Natural Attack: Tail. A half diabolus can make a secondary natural attack with its tail (at a -5 penalty on attack rolls). This attack deals 1d4 points of damage, but lacks the poison of full diaboli.
Orc Blood
Automatic Languages: Common, orc and diabolan. Bonus Languages: Diaboli Tail Code, Draconic, Giant, Gnoll, Goblin, and Abyssal.
Favored Class: Barbarian.
{table=head]Race|Adulthood|Simple Classes|Moderate Classes|Complex Classes
Half-diaboli| | | |
-Half-Human|16 years|+1d4|+1d6|+2d6
-Half-Elf|-|-|-|-
-Half-Orc|-|-|-|-[/table]
{table=head]Race|Middle Age|Old|Vulnerable|Maximum Age
Half-diaboli| | | |
-Half-Human|38 years|59 years|75 years|+2d20
-Half-Elf|-|-|-|-
-Half-Orc|-|-|-|-[/table]