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View Full Version : [3.5/PF] useful noncombat spells for a druid/wizard



Spuddles
2013-07-21, 02:57 AM
Playing a fey/plant themed arcane hierophant. He's human, his background being a crotechety old man who has spent the last 50 years as a gardener in the fey court in the woods of southern lands of the linnorm kings. He's a barbarian at heart, has forgot more than most will know, and is only level 2 (druid1/wizard1). Oppositions schools are necromancy, enchantment, and evocation, not just for optimization purposes but also on ethical/personal reasons.

Between a war trained magebred riding dog wild cohort and rapid summoned augmented ashbound greenbound nature's allies, I don't really need to further optimize combat.

I am looking for spells that are useful for just, you know, being a dude. Spells that make life easier for me and other people, that in general improve living conditions for all creatures. Not just things like cure light wounds (yawn!), or even goodberries (which are the only thing he eats, really), but stuff like Magecraft or Plant Growth. The sort of small spells that, when used over time, can create big changes.

You know, like how a tree grows from a sapling into a great spreading oak, or how a few trees become a forest.

NevinPL
2013-07-21, 05:16 AM
I found Amanuensis (SpC) quite useful, but your gardener\hermit probably will have limited uses for it.
Vigilant Slumber (CM) could be nice, if you want to play paranoid\PTSD'd angle.
Unseen Servant (PHB) is nice utility spell.
Stick (SpC) could be fun.

Spuddles
2013-07-21, 05:53 AM
With stick and transcribe (better version of Amanuensis in Monte Cook's Complete Book of Eldritch Might) spells, I could make a library in a few days. I have some MW book sets with me for adding bonuses on knowledge checks.

I like that :)

Unseen Servant has an awesome duration, and Vigilant Slumber is super useful, though a little too combat oriented for the purposes of this thread. Definitely will be something to prepare when out adventuring.

Splendor
2013-07-26, 03:08 AM
I forgot about closed schools when I made this list....

0 Druid) Create water, ground smoke, mending
1st Druid) Beget Bogun, Wood Wose, Longstrider, Slow Burn, Traveler’s Mount
2nd Druid) Easy Trail, Estanna’s Stew, Delay Poison, Remove Addiction, Animal Messenger, Train Animal, Cloudburst, Burrow, Earthfast, Scent, Soften Earth and Stone, Swim, Wood Shape

0 Wizard) Mending, Prestidigitation
1st Wizard) Endure elements, Mount, Unseen Servant, Comprehend Languages, Locate City, Magecraft, Scholar’s Touch, Friendly Face, Float, Mount, Low-Light Vision.
2nd Wizard) Arcane Lock, Resist Energy, Locate Object, Marked Man, Continual Flame, Leomund’s Trap, Magic Mouth, Darkvision, Knock, Lively Step, Rope Trick, Scent, Unseen Crafter, Swim