Everynone
2013-07-21, 05:23 PM
Dread Fang
"You see this? This 'tiny little knife' can end you faster than I can blink. Want to see?" - Jessica Arcus, a Dread Fang
The practice of wielding two weapons in combat is one not entirely unknown to hardened practitioners of war. For some, it is merely a means to an end. For others, it is an end in and of itself. 'Dread Fang' is a term used to identify those who have dedicated their mastery of battle to a very specific type of combat; using a smaller weapon in each hand to maximum effect. The name is a colloquialism in reference to the twin daggers most dread fangs choose to wield. Usually, aside from this, the only common thread between two dead fangs is lethality using their chosen weapons, and how mangled their opponents become after facing down an embodiment of wrath and steel.
Hit Die: d8
Requirements
To qualify to become a dread fang, a character must fulfill all the following criteria.
Base Attack Bonus: +6 or higher
Feats: Combat Finesse, Improved Two-Weapon Fighting, Weapon Focus: one-handed small or smaller slashing melee weapon
Skills: Balance 5 ranks
Abilities: Dexterity 18 or higher
Class Skills
The dread fang’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points: 6 + Int modifier
Class Features
All of the following are class features of the dread fang prestige class.
Weapon and Armor Proficiency: Dread fangs are proficient with all simple and martial weapons and with light armor.
Favored Weapon: The weapon that the dread fang has weapon focus in is the weapon type for which all abilities that mention 'favored weapon' are used. If the dread fang has Weapon Focus in more than one weapon, they must choose one to which this applies.
Lethality (Ex): Whenever the dread fang successfully hits an opponent that is flat-footed with a normal melee attack, she deals extra damage for every hit. This damage is 1d6 at 1st level, and increases by 1d6 for every 2 levels afterward. This does not count as sneak attack damage for the purposes of qualifying for other prestige classes or feats. This damage does not apply to extra attacks granted outside the typical iterative attack spread, such as those granted by the Speed property or Rending Strikes.
Bleeding Cut (Ex): Whenever the dread fang successfully hits an opponent in melee with their favored weapon, the opponent must make a fortitude save with a DC equal to 10 + the dread fang's level + her Dex modifier or take damage equal to her class level for a number of rounds equal to her class level. This damage cannot be resisted, but the blood flow can be halted with a full-round action dedicated to making a Heal check (DC is equal to the fortitude DC). This ability does not stack with itself, nor does it affect creatures without blood.
Fast Movement (Ex): The 2nd level dread fang's base land speed increases by 10 whenever she is wearing light or no armor and is not carrying a medium or heavier load. This speed bonus increases by 5 feet for every 2 levels thereafter, for a total of +30 at level 10.
Rending Strikes (Ex): If the dread fang makes a full attack action with her favored weapon type in each hand against an opponent and hits with at least 3 attacks, they deal damage from their most damaging attack that round twice.
Sharp Edge (Ex): A 4th level dread fang increases the critical threat range of her favored weapon by 1. This ability stacks with the Improved Critical feat and the Keen property.
Greater Two-Weapon Fighting: At 5th level, the dread fang gains this feat for free.
Total Balance (Ex): At 6th level, the dread fang no longer takes any penalty to attack bonus from wielding two weapons. Iterative attacks with the main or offhand weapon still apply a -5 penalty per extra attack, however. In addition, she gains a +5 bonus to all Balance, Tumble, and Jump checks.
Whirlwind Attack (Ex): This ability, granted at 7th level, acts exactly like the feat of the same name, except that the dread fang makes two attacks at her full base attack bonus against each foe within range, as opposed to one.
Improved Bleeding Cut (Ex): Whenever an 8th level dread fang successfully hits an opponent in melee with her favored weapon, the opponent must make a fortitude save with a DC equal to 10 + the dread fang's level + her Dex modifier or take 4 points of temporary Constitution damage. This still applies the Bleeding property for class abilities that utilize it, and does not stack with itself. The Con damage can only be removed with a successful Heal check equal to the fortitude save DC. This ability improves upon (does not stack with) Bleeding Cut.
Improved Rending Strikes (Ex): A 9th level dread fang in an expert and dishing out the most pain for a series of strikes. During an attack, whenever she successfully hits with two attacks, she rolls damage for three and maximized the third, to a maximum of two extra attacks. Thus, if a dread fang hits four times, she rolls damage as normal, but adds the maximum damage she could make with a normal attack that round twice more. This feature improved upon (does not stack with) Rending Strikes.
Master Two-Weapon Fighting (Ex): A 10th level dread fang has become an expert at wielding two smaller weapons for a much bigger effect. At this level, she can make as many off-hand attacks as she can make with her main hand. The Speed property and similar magical effects do not qualify as main hand attacks for this purpose. In addition, she adds her full strength bonus to her off-hand damage, rather than one half.
Table: The Dread Fang
{table=head]Level|BAB|Fort|Refl|Will|Special
1st|+1|+2|+2|+0|Lethality (+1d6), Favored Weapon
2nd|+2|+3|+3|+0|Bleeding Cut, Fast Movement
3rd|+3|+3|+3|+1|Lethality (+2d6), Rending Strikes
4th|+4|+4|+4|+1|Sharp Edge
5th|+5|+4|+4|+1|Lethality (+3d6), Greater Two-Weapon Fighting
6th|+6|+5|+5|+2|Total Balance
7th|+7|+5|+5|+2|Lethality (+4d6), Whirlwind Attack
8th|+8|+6|+6|+2|Improved Bleeding Cut
9th|+9|+6|+6|+3|Lethality (+5d6), Improved Rending Strikes
10th|+10|+7|+7|+3|Master Two-Weapon Fighting[/table]
"You see this? This 'tiny little knife' can end you faster than I can blink. Want to see?" - Jessica Arcus, a Dread Fang
The practice of wielding two weapons in combat is one not entirely unknown to hardened practitioners of war. For some, it is merely a means to an end. For others, it is an end in and of itself. 'Dread Fang' is a term used to identify those who have dedicated their mastery of battle to a very specific type of combat; using a smaller weapon in each hand to maximum effect. The name is a colloquialism in reference to the twin daggers most dread fangs choose to wield. Usually, aside from this, the only common thread between two dead fangs is lethality using their chosen weapons, and how mangled their opponents become after facing down an embodiment of wrath and steel.
Hit Die: d8
Requirements
To qualify to become a dread fang, a character must fulfill all the following criteria.
Base Attack Bonus: +6 or higher
Feats: Combat Finesse, Improved Two-Weapon Fighting, Weapon Focus: one-handed small or smaller slashing melee weapon
Skills: Balance 5 ranks
Abilities: Dexterity 18 or higher
Class Skills
The dread fang’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points: 6 + Int modifier
Class Features
All of the following are class features of the dread fang prestige class.
Weapon and Armor Proficiency: Dread fangs are proficient with all simple and martial weapons and with light armor.
Favored Weapon: The weapon that the dread fang has weapon focus in is the weapon type for which all abilities that mention 'favored weapon' are used. If the dread fang has Weapon Focus in more than one weapon, they must choose one to which this applies.
Lethality (Ex): Whenever the dread fang successfully hits an opponent that is flat-footed with a normal melee attack, she deals extra damage for every hit. This damage is 1d6 at 1st level, and increases by 1d6 for every 2 levels afterward. This does not count as sneak attack damage for the purposes of qualifying for other prestige classes or feats. This damage does not apply to extra attacks granted outside the typical iterative attack spread, such as those granted by the Speed property or Rending Strikes.
Bleeding Cut (Ex): Whenever the dread fang successfully hits an opponent in melee with their favored weapon, the opponent must make a fortitude save with a DC equal to 10 + the dread fang's level + her Dex modifier or take damage equal to her class level for a number of rounds equal to her class level. This damage cannot be resisted, but the blood flow can be halted with a full-round action dedicated to making a Heal check (DC is equal to the fortitude DC). This ability does not stack with itself, nor does it affect creatures without blood.
Fast Movement (Ex): The 2nd level dread fang's base land speed increases by 10 whenever she is wearing light or no armor and is not carrying a medium or heavier load. This speed bonus increases by 5 feet for every 2 levels thereafter, for a total of +30 at level 10.
Rending Strikes (Ex): If the dread fang makes a full attack action with her favored weapon type in each hand against an opponent and hits with at least 3 attacks, they deal damage from their most damaging attack that round twice.
Sharp Edge (Ex): A 4th level dread fang increases the critical threat range of her favored weapon by 1. This ability stacks with the Improved Critical feat and the Keen property.
Greater Two-Weapon Fighting: At 5th level, the dread fang gains this feat for free.
Total Balance (Ex): At 6th level, the dread fang no longer takes any penalty to attack bonus from wielding two weapons. Iterative attacks with the main or offhand weapon still apply a -5 penalty per extra attack, however. In addition, she gains a +5 bonus to all Balance, Tumble, and Jump checks.
Whirlwind Attack (Ex): This ability, granted at 7th level, acts exactly like the feat of the same name, except that the dread fang makes two attacks at her full base attack bonus against each foe within range, as opposed to one.
Improved Bleeding Cut (Ex): Whenever an 8th level dread fang successfully hits an opponent in melee with her favored weapon, the opponent must make a fortitude save with a DC equal to 10 + the dread fang's level + her Dex modifier or take 4 points of temporary Constitution damage. This still applies the Bleeding property for class abilities that utilize it, and does not stack with itself. The Con damage can only be removed with a successful Heal check equal to the fortitude save DC. This ability improves upon (does not stack with) Bleeding Cut.
Improved Rending Strikes (Ex): A 9th level dread fang in an expert and dishing out the most pain for a series of strikes. During an attack, whenever she successfully hits with two attacks, she rolls damage for three and maximized the third, to a maximum of two extra attacks. Thus, if a dread fang hits four times, she rolls damage as normal, but adds the maximum damage she could make with a normal attack that round twice more. This feature improved upon (does not stack with) Rending Strikes.
Master Two-Weapon Fighting (Ex): A 10th level dread fang has become an expert at wielding two smaller weapons for a much bigger effect. At this level, she can make as many off-hand attacks as she can make with her main hand. The Speed property and similar magical effects do not qualify as main hand attacks for this purpose. In addition, she adds her full strength bonus to her off-hand damage, rather than one half.
Table: The Dread Fang
{table=head]Level|BAB|Fort|Refl|Will|Special
1st|+1|+2|+2|+0|Lethality (+1d6), Favored Weapon
2nd|+2|+3|+3|+0|Bleeding Cut, Fast Movement
3rd|+3|+3|+3|+1|Lethality (+2d6), Rending Strikes
4th|+4|+4|+4|+1|Sharp Edge
5th|+5|+4|+4|+1|Lethality (+3d6), Greater Two-Weapon Fighting
6th|+6|+5|+5|+2|Total Balance
7th|+7|+5|+5|+2|Lethality (+4d6), Whirlwind Attack
8th|+8|+6|+6|+2|Improved Bleeding Cut
9th|+9|+6|+6|+3|Lethality (+5d6), Improved Rending Strikes
10th|+10|+7|+7|+3|Master Two-Weapon Fighting[/table]