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View Full Version : Trying to make a blood magus and need help



dantiesilva
2013-07-22, 01:04 AM
Hello playground, been awhile since I came here asking for help seems odd. First off I would like to thank those who are taking time out of there day to read this and reply, as well as for the help I hope you shall be giving me. Now without further adieu let the thread commence.

Recently I have been looking over my books at odd little things to do that would both work and be scary to fight, at least visually, not power wise, though I would like to make him as powerful as possible using all 10 levels of the Blood magus PrC from Complete Arcane.

For a race I have a Xill, LA+4 I know is high but it is for the fluff, and well picturing a Xill ripping out of someones body in a splash of blood and gore just sounds amazing, their claws propelling them out as well as ripping chunks of skin with them...ok getting carried away. Anyways I was looking at the prerequisites for bloodmagus and saw that I could get in as early as level 2 by taking Practiced spellcaster I believe the feat is called, that adds +4 to your caster level for spells as long as it does not exceed your HD. And with the hardest requirement being you must be a caster level 5 arcanist it all but makes itself by taking one level in Wizard.

I had used the necromancer variant from UA and taken a skeleton minion instead of a familiar, though Immediate magic is also very good and I am considering that instead. I was wondering if my build would work using what I have told you above, as well as here asking about good necromancy spells I should take for him.

I was originally thinking a rouge/Assassin/Blood magus build but it seemed to slow, though the pay out would indeed be good. And as I only have 15 levels of play was really hoping I had found a trick to get in. If anyone could confirm this, please and thank you, as well as help me on the spells it would be very much appreciated.

dantiesilva
2013-07-22, 08:19 AM
I have recently been informed by a friend that the early entry trick (Not really early as Xill has LA +4) I was thinking about did in fact work. So now it comes down to what spells I should take. As a specalist necromancer and well Bloodmagus I would like a lot of things that focus on working around that aspect, bloody and gruesome. For example blade of blood, as after all cutting yourself increases the caster level (not like it matters much for that spell) and fits the bill perfectly.

If anyone could help me with this thank you. Perhaps even mass whelm as even though it makes them unconscious, it deals with the blood.

ahenobarbi
2013-07-22, 08:32 AM
Avascular Mass and Avasculate from Libris Mortis make veins explode from target damaging and impeding it.
Kiss of the Vampire (also LM and IIRC reprinted in Spell Compendium) gives you vapire-like abilities.
Bloodstar (LM) damages Con and looks like it's sucking blood from target.

ahenobarbi
2013-07-22, 08:39 AM
Burning Blood (Spell Compendium) - what it says on the tin.
Channeled Lifetheft (Complete Mage) - fatigue/exhaust target, deal damage, get some temp HP
Boiling Blood (Complete Mage) similar to Burning Blood.

dantiesilva
2013-07-22, 10:25 AM
Thank you ahenobarbi those all sound absolutely terrible. And thus perfect for this character. I want it to scare the PCs half to death when fighting it, and thus his spells to reflect it. I was thinking bonefiddle, but that is more along the lines of one of his partners that works with bones.

ShurikVch
2013-07-22, 04:01 PM
Some more spells:
Blood Snow (Frostburn)
Bloodbriars (Lost Empires of Faerun)
Blood Siphon (Dragon #300)
Control Blood (Dragon #300)

Waker
2013-07-22, 04:50 PM
The Flux Adept from Dragon Compendium mixes with the Blood Magus well, at least fluff-wise. Then you have powers like acidic sweat, growing giant claw hands and being able to reuse potions that are still in your bloodstream. It does however lose caster levels, so understandably many people ignore it.

Immabozo
2013-07-22, 05:10 PM
practiced spell caster does not get a 2 HD caster to caster level 4. the cap is your HD. It's for a multi-classed caster build.

are you a PC or a DM with this character, I am unsure. But the rogue/assassin/blood magus I think fits great! Gather info on your target, obtain a sample of his blood (or I think you can do hair, dead skin, etc. haven't read it in a while) and explode out of your target, and assasinate him/her!

But raising CL is very easy with Blood Mage.
Blood component, +1 CL
Orange (?) Ioun stone, +1 CL
If you want to cast a certain elemental type, +1 wizard UA vairant, feats for another +3 (2 feats, I think)
there are more items and such

ArqArturo
2013-07-22, 05:14 PM
May I suggest also some Vile weather for this encounter? Make him do something completely evil, bringing forth a Rain of Blood (Book of Vile Darkness).

And play them this song (http://youtu.be/dKILvAggpYw) while you're at it.

dantiesilva
2013-07-22, 08:50 PM
Thank everyone for the help, it is really helpful. Thank you.

dantiesilva
2013-07-22, 09:48 PM
Also I am working with my DM to make this character and was looking at the rogue/Assassian build myself. He went for it thankfully. Thank you again everyone. I will post the finish build here when I am done.

dantiesilva
2013-07-23, 02:19 AM
@ShurikVch I do not happen to own any of the dragons, nor as I able to find the spells online could you tell me what the last two do?

@Waker You have just given me a new member of team anatomy, thank you. I was looking for the muscles of the body. And was just going to go with fleshwarper.

Waker
2013-07-23, 02:42 AM
@Waker You have just given me a new member of team anatomy, thank you. I was looking for the muscles of the body. And was just going to go with fleshwarper.
Team Anatomy? Well don't forget the Osteomancer and Cerebrex to complete the group.

dantiesilva
2013-07-23, 09:50 AM
Ohh I like, I like a lot.

ShurikVch
2013-07-23, 02:33 PM
If you going to use Assassin, CArc have spell Heart Ripper

@ShurikVch I do not happen to own any of the dragons, nor as I able to find the spells online could you tell me what the last two do? You are welcome:
BLOOD SIPHON
Necromancy [Evil]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Short (25 ft. + 5 ft./2 levels)
Target: One bleeding creature
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
This spell can only be cast on a living creature that is bleeding (either damaged by a piercing or slashing weapon in the last round, unconscious and dying, or suffering from a wounding effect). If the victim fails to resist the spell, her blood suddenly leaps into an unholy life, slithering out of her wounds and onto the surface of her body.
Once the blood animates, it forms writhing liquid tendrils that rapidly seek out the caster. The victim of the spell suffers 1 point of Strength damage per round as the blood continues to writhe out of her wounds. The blood tendrils slither through the air at a speed of 20 ft., seeking to attach to the caster. Solid barriers prevent the tendrils from reaching the caster, but they can slither around objects and creatures, and through tiny gaps (such as under closed doors). Once the blood reaches the caster, it automatically attaches and transfers the victim's life essence into the caster. Each round the connection persists, the caster gains a +1 enhancement bonus to Strength for each point of Strength the target loses. When the spell ends, any bonus to the caster's Strength score ends as well. Strength lost by the victim must be regained through magic or rest.
The animated blood vanishes (along with any Strength bonus the caster has gained from the spell) if the victim receives any amount of magical healing. However, if the victim is wounded with а slashing or piercing weapon after being healed and while the blood siphon is still in effect, the blood from the new wound animates and begins to seek out the caster as detailed above.

CONTROL BLOOD
Transmutation
Level: Sor/Wiz 4
Components: V, S, М, Drug
Casting Time: 1 action
Range: Medium (1oo ft. + 1o ft./level)
Target: One living creature
Duration: 1 round/level (D)
Saving Throw: Fortitude half
Spell Resistance: Yes
This spell causes the target's blood to form dangerous clots or to become thin and watery. The exact effects of the spell vary, depending on which effect the caster chooses to manifest.
Blood Clotting: The target's blood becomes thick and syrupy, forming dangerous and painful clots along the joints. Each round the spell persists, the victim must make a Fortitude saving throw to resist suffering 1 point of Constitution damage. The victim suffers a -2 circumstance penalty to attack rolls and skill checks regardless of the saving throw result for the spell's duration. While under the effects of this spell, the victim is immune to wounding effects caused by blood loss, and if reduced to less than 0 hit points, has a 50% chance to stabilize each round. This spell counters and dispels the blood-thinning version of the control blood spell.
Blood Thinning: The target's blood becomes thin and watery. Each time the victim suffers a wound, the wound bleeds for an additional 1 point of damage each round while the spell persists. Multiple wounds result in cumulative blood loss. A successful Heal check (DC 15) or the application of any cure wounds spells or а heal spell stops the bleeding. A victim reduced to less than 0 hit points cannot stabilize naturally and quickly bleeds to death. This spell counters and dispels the blood-clotting version of the control blood spell.
Material Component: A pinch of calcium and a drop of water.
Drug Component: The caster of this spelt must be under the effects of agony. The effects of taking agony are detailed in the Book of Vile Darkness. If you do not have access to this book, treat this drug component as a material component with a cost of 200 gp.

Also, how about this spell?:
Blood Drinker
Necromancy [Evil]
Level: Clr 4, Sor/Wiz 4
Components: S, F/DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The target's teeth elongate into fangs, and it gains the ability to suck blood with its bite, as a vampire does. As an attack action, the creature can make а successful grapple check against a pinned target. If successful, it inflicts 1d4 points of permanent Constitution drain.
If the target already has a blood drain attack (such as that of a dire weasel, gibbering mouther, rast, or stirge), it deals an additional 1d4 points of permanent Constitution drain. Also, if its blood drain attack deals temporary Constitution damage, it instead deals permanent Constitution drain for the duration of the spell.
Arcane Focus: The tooth of a vampire. If combine it with Blood Wind spell, you can get ranged blood-sucking full attack.

Fitting creatures to call:
Lesser Planar Binding - Blood Elemental (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030208a)
Gate - Blood Mother (http://www.wizards.com/default.asp?x=dnd/mm/20030314a)

dantiesilva
2013-07-23, 02:47 PM
@ Thank you very much, and myself and the DM who will be using the character made it better by making The assassin progress as a sorcerer for spells. So thus he has access to sorcerer and wizard spells as well as Assassin. Along with having the spells per day of a sorcerer of 18th level. So if someone wishes to make a spell list by all means.

Shock and awe should be in there as well as a lot of touch attack spells. Here is the build so far.

http://www.myth-weavers.com/sheetview.php?sheetid=615841

I can change touch to ranged touch if it would be better off though. Thank you again.

dantiesilva
2013-07-24, 11:11 AM
Just wanted everyone to know I am working on the Cerebrex next, using a mind flayer as the base class. And going Wizard3/MS2/Cerebre10/MS7. I am thinking either illusion or enchantment as his focused school. And will be taking Focused specialist to get rid of a third spell.

What sucks is I have to ban 3 schools. Evocation is easy, and maybe conjuration as well do to him focusing on the mind. But that leaves Abjuration and Transmutation left, both decently good any suggestions on which I should ditch?

Deadline
2013-07-24, 11:34 AM
practiced spell caster does not get a 2 HD caster to caster level 4. the cap is your HD. It's for a multi-classed caster build.

A Xill has 5 RHD and +4 LA. If he takes his first class level as Wizard 1 (and takes Practiced Spellcaster), he can get into Blood Magus at his next class level. I think that is what he was referring to as "level 2".

Are all of these characters supposed to be at or near epic levels?

kulosle
2013-07-24, 11:48 AM
Don't know if this works for you specifically, but my group uses the pathfinder class called Blood Caster (http://www.d20pfsrd.com/classes/3rd-party-prestige-classes/4-winds-fantasy-gaming/blood-caster) instead of blood magus. I like it a lot better.

dantiesilva
2013-07-24, 12:22 PM
@Deadline yes these are suppose to be the BEGGs oldest and most trustworthy allies (well trustworthy to him at least). They will all be level 20.

@kulosle Never saw the blood caster going to look at it now. As a rule I hate pathfinder though. Just got done looking at it and it is the exact opposite of what I want, spooky SA kill you by exploding out of your bloody in a mess of blood and gore as it begins to rain blood. Thank you though.

dantiesilva
2013-07-26, 10:37 PM
Ello again everyone this is number two in team anatomy, again thank you to all who have helped so far.

http://www.myth-weavers.com/sheetview.php?sheetid=616789