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Erik Vale
2013-07-22, 04:35 AM
As a strange thought, I have decided to try and find the way to becoming the most specialized wizard, in what may be the exact opposite of TO.
In this case, most specialized, is defined by the most banned schools.

So far, I have found a way to ban 5/8 schools:
-Focused Specialist Wizard [Ban 3 schools in exchange for 2 bonus spell slots/Level]
-Incantatrix [Ban 1 School other than Abjuration]
-Red Wizard of Thay [Ban 1 school other than specialized school]

How useful this is, I don't know, it is more a thought I am interested in than anything else. However I do imagine that this is one circumstance a DM might actually allow the so heavily broken 3.5 Incantatrix.

ahenobarbi
2013-07-22, 04:48 AM
You still can be plenty powerful if you keep Transmuatation, Conjuration and Divination and top with Craft Contingent Spell.

If you add Incantantrix and Red Wizard madness on top of them... still can pretty broken.

OTOH if you kept Enchantment, Abjuration and Divination...

Scots Dragon
2013-07-22, 05:56 AM
The specialist Wizards of High Sorcery from the Dragonlance books give up yet another spell school, so you'd basically be left with two.

And since those two would need to be, given the other classes involved, abjuration and divination... have fun with that.

ahenobarbi
2013-07-22, 06:02 AM
And since those two would need to be, given the other classes involved, abjuration and divination... have fun with that.

Actually if you go Incantantrix before Red Mage you can give up Abjuration. Though it might be possible to ban even more. I don't think PrCs prohibit you from banning your school you specialize in :smallwink:

Feytalist
2013-07-22, 06:04 AM
It doesn't ban another school, but slap Master Specialist on as well. Ultra-specialisation.


(I always thought Master Specialist banned another school because the illustration character had three schools banned. Heh.)

Scots Dragon
2013-07-22, 06:15 AM
Actually if you go Incantantrix before Red Mage you can give up Abjuration. Though it might be possible to ban even more. I don't think PrCs prohibit you from banning your school you specialize in :smallwink:

I'd rule that it's kind of silly to do so. Though this thread is kind of 'opposite of optimisation', so I'm going to say that the best way to do this is as follows;

You kind of have to start as lawful neutral.

Focused Abjurer 5 - ban evocation, enchantment and illusion.

Red Wizard 2 - ban transmutation

Incantatrix 3 - ban conjuration. At this point, change alignment to good aligned, becoming a 'redeemed red wizard'. Pay someone to transport you to Krynn so you can learn from the Towers of High Sorcery

Wizard of the White Robes 3 - finally, ban necromancy

Monk 7 - because let's face it, you're already useless, and you might as well compound that.

What you have in the end is 13th level wizard spellcasting, with access to abjuration and divination. Appropriately, white robed mages generally favour those two schools, and at this point you're basically the single most useless wizard ever for everything that doesn't involve, well... finding stuff out or blocking other mages' magic.

A few schools can be swapped around. The schools of enchantment, illusion, transmutation or necromancy must be one of the schools banned when becoming a Wizard of High Sorcery, however.

Feytalist
2013-07-22, 06:27 AM
That build will be able to be a killer dispeller/counterspeller, though.

Erik Vale
2013-07-22, 06:28 AM
I'd rule that it's kind of silly to do so. Though this thread is kind of 'opposite of optimisation', so I'm going to say that the best way to do this is as follows;

You kind of have to start as lawful neutral.

Focused Abjurer 5 - ban evocation, enchantment and illusion.

Red Wizard 2 - ban transmutation

Incantatrix 3 - ban conjuration. At this point, change alignment to good aligned, becoming a 'redeemed red wizard'. Pay someone to transport you to Krynn so you can learn from the Towers of High Sorcery

Wizard of the White Robes 3 - finally, ban necromancy

Monk 7 - because let's face it, you're already useless, and you might as well compound that.

What you have in the end is 13th level wizard spellcasting, with access to abjuration and divination. Appropriately, white robed mages generally favour those two schools, and at this point you're basically the single most useless wizard ever for everything that doesn't involve, well... finding stuff out or blocking other mages' magic.

A few schools can be swapped around. The schools of enchantment, illusion, transmutation or necromancy must be one of the schools banned when becoming a Wizard of High Sorcery, however.

And now we have a quest giver. A wizard who can do nothing but divine and abjur and boost spells with metamagic. So he spends all of his time fully buffed and knowing the future without being able to do anything other than lay traps and go in sword swinging himself, or give quests to adventurers.
And in his free time, he persists others spells, because why not give the friendly neighberhood adventurers protections for the entire day outside of town.

ahenobarbi
2013-07-22, 06:29 AM
I'd rule that it's kind of silly to do so. Though this thread is kind of 'opposite of optimisation', so I'm going to say that the best way to do this is as follows;

You kind of have to start as lawful neutral.

Focused Abjurer 5 - ban evocation, enchantment and illusion.

Red Wizard 2 - ban transmutation

Incantatrix 3 - ban conjuration. At this point, change alignment to good aligned, becoming a 'redeemed red wizard'. Pay someone to transport you to Krynn so you can learn from the Towers of High Sorcery

Wizard of the White Robes 3 - finally, ban necromancy

Monk 7 - because let's face it, you're already useless, and you might as well compound that.

Not really. Divinations are quite useful and Abjuration has quite a few nice spells too.

Sure you'll and up in Tier 3 but far from useless... You're very competent in information gathering, have good defenses for you and rest of the party, some nice debuffs, some offense, even some save-or-loose spells.

EDIT: I'd throw in some Abjurant Champion.

Feytalist
2013-07-22, 06:31 AM
And now we have a quest giver. A wizard who can do nothing but divine and abjur and boost spells with metamagic. So he spends all of his time fully buffed and knowing the future without being able to do anything other than lay traps and go in sword swinging himself, or give quests to adventurers.
And in his free time, he persists others spells, because why not give the friendly neighberhood adventurers protections for the entire day outside of town.

So, you just made Deckard Cain :smallbiggrin:

Scots Dragon
2013-07-22, 06:32 AM
Not really. Divinations are quite useful and Abjuration has quite a few nice spells too.

Sure you'll and up in Tier 3 but far from useless... You're very competent in information gathering, have good defenses for you and rest of the party, some nice debuffs, some offense, even some save-or-loose spells.

I was talking useless by wizard standards. Still, I like the ultimate in quest-giving concept.

ahenobarbi
2013-07-22, 06:39 AM
I was talking useless by wizard standards. Still, I like the ultimate in quest-giving concept.

So out of desperation over Tier 3 status you decided to go down to Tier 5 :smallwink:

But yes, it would be pretty awesome to have such a character as protector of some community and quest-giver. And the build sets for such a nice backstory :smallbiggrin: